Thursday Top 5: Top 5 Reasons to Play Brutal Legend
9 10 2009Now, I’ve only played the demo, and I must say, I was definitely impressed by Brutal Legend! So, to boost up Metal Week as Dethklok and DMC duke it out, I bring you my Top 5 Reasons to Play Brutal Legend, as soon as it comes out.
5. Jack Black
Now, some of his work is a tad lackluster, ala Nacho Libre, but he’s genuinely funny and Tenacious D can really write a catchy tune, even if it is random, unrefined, and absurd, it’s easy to rock out to and 100% relatable, and that makes it even more awesome than it already was.
His voice work as the main character, Eddie Riggs, is spot on, and it’s some of the finest video game voice acting I’ve heard in a long time, carrying realism, humor, and emotion, where most games fall flat on their face before the game even starts. Even Bioshock, which I love, had less believable dialogue than this game, and that’s partially due to Jack Black and his vocal skills.
4. Simplicity
Combat is simple, and wondrous at the same time. One button to do simple attacks, or hold down said button to do a power attack. Magic (fueled by your wondrous guitar) works the same way as well, simple lightning bolts by mashing the button, or hold it down for an explosion. Simple, refined, perfect.
3. Dethklok
Any game brutal enough to have a Dethklok song included instantly gets my vote. Here’s hoping we Metalocalypse fans will get a Merman-themed level to kill while Murmaider plays.
2. Intrinsic Metal
Everything in this game is metal. From the level design to the characters, to the wardrobe and weapons, the plotline, the power-ups and vehicles, everything is as metal as godly possible. This true-to-metal form will really make for an awesome experience, and it’s all backed up by an all-star metal music track list. Even most levels are based on album covers of famous metal bands.
1. Double Fine
Double Fine has only made one other game: Psychonauts. The game was amazing and wonderful, even though the last few levels made me consider chewing off both my thumbs in anger.
Even still, Psychonauts is one of my favorite games ever, and that spot is well deserved.
A lot of them also worked on Grim Fandango, which I haven’t played, but hope to one day. The writing on Psychonauts was brilliant, smart, and hilarious, with a plot I actually cared about. The character design was top notch, and the powers worked! I had a lot of fun playing it, and I know Brutal Legend will boast that same fun.






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