Vegieza’s Virtual Vices: Bayonetta

16 02 2010

Oy!  It’s Vegieza coming back straight from seeing what June is like on Jupiter and Mars to bring you a review of Bayonetta.  From the director of Devil May Cry, this game is even more ridiculous.  Just listen to this:  The two clans of light and dark, The Lumen Sages and Umbra Witches, had a schism and disappeared from the Earth after Europe’s Witch Hunts.  You play a resurrected witch named Bayonetta. Her clothing is made of hair, she wields a gun on each hand and each foot,  and battles upside-down crotch baby-faced dragon armed Angels.  Or a tube-fingered thing.  Or the 12th Colossus from Shadow of the Colossus.  Or spear-wielding tribal seagulls.  Or God.  All of those things.  While riding a missile.

Pros:

Ridiculously Over-the-Top At All Times. All of the aforementioned Catholic stuff.  This game probably has won an award for having half of the top 20 most outlandish moments in gaming.  I don’t want to tell you anymore.  You just have to play it to understand.

It has huge bosses. Do you know the final Colossus in Shadow of the Colossus (one of the best games of all time)?  Every boss is 10 times bigger than that.  The boss fights are so big that they are their own level, and they’ll take like 10 minutes or more to beat.  Destroying one just feels so monumental, yet so easy at the same time.

There are references to other video games… ALL THE TIME. You have to be very attentive to catch the references, though.  Being a Capcom game, most of the references to other games are other Capcom games, but there are exceptions.  References include, but are not limited to:  Resident Evil, Okami, God Hand, Viewtiful Joe, Devil May Cry (of course)……… God of War, Halo, Metroid, and SATURDAY NIGHT LIVE.

It has great replayability. It is a relatively difficult game, but with practice you become an unstoppable force.  And there are multiple difficulties beyond that.  There are challenge rooms hidden all over the place, as well as journal entries, tombs, records (to get new weapons), and 50 birds to collect across the difficulties.  There are even making-of videos, 3-D model and artwork galleries, and tons of accessories, weapons, outfits, and extra abilities.  Each weapon has it’s own set of combos, and you can wear a different weapon for each hand and foot to make tons of combinations and you also have the ability to pick up enemies’ weapons and use them until they break.  There are lost chapters and bosses, special ways to get hidden weapons, medals for every chapter, those achievement things, and unlockable characters to play as.  It’s a very customizable hack-and-slash with lots of things to collect.

Gameplay is Vary Veried… err, Very Varied. It’s not just room after room of: “Oh, now I have to fight those same enemies, but there’s a couple more of them and they’re slightly more powerful.”  They change it up a lot.  The game forces you to battle differently sometimes.  Sometimes it’s just hack-and-slash, but then sometimes there’s a puzzle or some strategy.  Sometimes you’re playing a minigame the entire level.  Sometimes you’re freezing time on the top of a currently-crashing-into-the-interstate cargo plane so that you can put some sort of winged Mayan albatross into a guillotine while sucking on a lollipop.  Or whatever they make you do.  At least you’re wearing magical ice skates while you do it.

Cons:

There is a steep difficulty curve. Except for Very Easy and Easy, which I’ll get to in a sec.  Until you get the hang of dodging like every second and know when an enemy is going to attack you even if it’s off-screen, you will die a lot.  And your chapter score will be crappy.  You don’t want that, as they give you the Joe Pesci award.  Also, the only mini-boss is a cross between Henry from No More Heroes and Sephiroth from Kingdom Hearts.  And you fight this person a lot more than once.

It may be too Japanese for some. This game is so Japanese it’s… I really need to not use the word “ridiculous” anymore.  If it’s not blaring “Fly Me to the Moon” in the background, it’s something you’d hear in every j-rpg or anything from over there.  The amount of camp and style it displays is also very anime-esque.  For every person I know that doesn’t like this game, it was for this reason mainly.  On top of that, the Easy and Very Easy difficulty levels are apparently made so you can play the game with only one hand.  you just have to push two of the buttons and the game does all of the combos for you.  Well, I guess at least they’re thinking about the tough lives one-handed people lead…

Mostly Text-told story. In order to not be utterly confused all of the time, you must also read all of the journals and stuff that you collect.  This shouldn’t be necessary.  They should provide enough story in the cutscenes in order for the player to get it.  I knew what was going on because I read the journals.

The Achievements/Trophies are gonna take a while. The game creates this thing called the “101 Umbran Tears of Blood” (a pretty neat idea), which is basically all of the (I think) 51 birds you collect and the 50 achievements combined into one total.  It’s actually incorporated into the story that all of these tears were intentionally scattered around.  Anyways, you have to beat this game on hard, an even higher difficulty than hard, and collect tons of things in the game to get all of the achievements/trophies.  It would take multiple, multiple play-throughs.

The PS3 Version sucks.  Don’t get it. Before the recent patch the PS3 version of this game got stuck on the loading screen.  It did it when you go to the pause menu, when you unpause, when you pause during a cutscene (and unpause), and when you do anything or think about anything.  We’re talking a good 5 second pause.  Still, the framerate constantly drops and there is a lot of screen tearing, even during cutscenes.  These are not good things.

Well, that’s about it.  This has been Vegieza.  I have a fever, and the only cure is killing more Angels.



Terrible Video Game Lines: A Collection

3 02 2010

Ah, terrible video game voice acting. Almost as damning as poor writing and crappy gameplay. Here, we have some shining examples of voice acting tom foolery.

There were a few missing, for me. Like Dante’s “I SHOULD HAVE BEEN THE ONE TO FILL YOUR DARK SOUL WITH LIGHT!!!” Even still, quite entertaining.



Vegieza’s Virtual Vices

2 02 2010

Goblin here. Starting today, we have some new writers! Make ‘em feel welcome, yall. First up is my bro, Jeremy, who made me painfully aware of just how Glitchy this Goblin is, inspiring my Glitch of the Week (that’s returning this week, too.) Later in the week, we’ll here from another new writer, my bud Haley, the Fangirl on the Loose. But for now, here’s Vegieza with a look at Assassin’s Creed 2.

To start off, I would like to be called by my XboxLive Gamertag:  Vegieza.  Anyone can add me if they would like.  I am the frequently referred to “Jeremy”, as I have been present for the majority of the Goblin’s video game glitches.  All were hilarious.  Based upon a lack of a continuous video game review segment, I have been asked to put my current education to the test.

I was asked to come up with 5 pros and 5 cons for Assassin’s Creed II.  After a week or so of thought, I believe I have accumulated a list that will help you, the reader, decide whether or not to throw down 6 Hamiltons on the counter at GameStop and pick it up.  I will begin with 5 reasons as to why I feel that Assassin’s Creed II is my personal Game of the Year for 2009.

PROS:

It expands on everything in the first game. Yes. You heard me. Everything is better than the first Assassin’s Creed.  There are more moves.  There are more weapons.  There are more things to do.  It is at least twice as long.  The world is way more interesting to explore.  The blending system isn’t broken.  Everything.  Therefore it creates the second pro.

The game has removed most of the elements players complained about the first time around. The main complaint about Assassin’s Creed was the sheer redundancy of the investigation missions.  These have been completely removed.  Never again will you have to sit on a bench and eavesdrop.  At least 99% of the missions in the game are completely different than all of the other missions.  It’s like a more linear Grand Theft Auto type mission setup.  The odds are if you didn’t like the first game you will like the second.

The story destroys your childhood and punches history buffs in the face. I love this plotline.  How on earth the developers came from, “Hey, we should make a game about assassinating people” to this is unbelievable.  Personally, I love conspiracy theories, and the plot’s twists and turns this story weaves has rocketed it into my favorite 5 plotlines (One Piece, Lost, Metal Gear Solid, Mass Effect, and this).  Pretty much everything teachers taught you in history class are contorted and warped into this plotline, and it’s done brilliantly.  I cannot wait for the third game just to get more story.  Delicious.

It’s a pretty easy 1000/1000 or Platinum. Once you get to know me you’ll find out that I’m an achievement whore.  I’ve gotten all 1000 achievement points on this game, and the trophies on the PS3 are the same, so you can get an easy Platinum there.  The only minorly difficult one would be getting all 100 feathers in the game.  A good tip is to try not to collect any as you play.  After you finish the game you can easily follow a guide and it shouldn’t take but a little over an hour to get all of them.  If you’re having any difficulty on a few others, consult a guide and you’ll have them in no time.  Also, the only “missable” achievement/trophy is to kick a soldier while flying.  You have to lock on to one and it automatically does it.  Anyways, as some people buy game specifically for achievement points, this is an easy sell.  Heck, you might have some fun while you get them. >.>

Desmond doesn’t come out of the animus as often. There are only two points where you will come out of the animus.  Those are pretty creative sections, so gone are the reading of people’s e-mails and the pick pocketing of fountain pens.  I believe since Ezio is such an outstanding character, Desmond should take a backseat in this game.  They provide enough story to make up for it.  Plus, the story actually has a point as to why you’re in for such long periods and it will be included in the story later.

CONS:

The Notorious system is a little too easy to get out of. In order to alleviate the complaint from the first game where soldiers constantly hate Altair at all times, a “Notorious” system is provided.  For everything bad you do, a meter fills up.  When it fills completely, guards hate you just like the old days.  There are specific things you can do to bring the meter back down, but tearing down a wanted poster shouldn’t make it decrease a whole quarter of the meter.

There are sections missing from the game. “Corrupted” memory blocks create a few quite literal plot holes toward the end of the game.  This creates something briefly interesting, but the reason this was done was to make you pay for Downloadable Content.  The first DLC pack, “The Battle of Forli”, has been released, but it isn’t looking like much of a buy.  There are no achievements and it is only about 1-2 hours long.  In addition, this DLC leaves off on yet another cliffhanger.  Just wait until the second one comes out and get both.

While more complex in execution (pun intended), the assassinations seem less…  personal. After the first 2 assassinations or so, the plot goes crazy and it’s really hard to realize why exactly it is that you’re killing these guys.  About two thirds of the way through, though, they start providing videos explaining on who exactly some of the people are and why you’re assassinating them.

Lucy’s face is bad. What the heck did they think they were doing when they animated Lucy (voiced by Kristen Bell)?  The entire series’ graphics got enhanced and even cooler looking except for her (quite the opposite).  At least you don’t see her much.

Ezio’s personal bubble hates escorts. Yes, that sentence is correct.  Whenever Ezio (or Desmond, for that matter) is walking beside someone or blending in with anyone who’s walking, his body turns (not the legs, mind you) toward the person.  It is the most awkward looking thing ever.  I hated it the entire game.

Well, there you go.  I wanted this to be slightly more extensive than I’ll try to have it other times, because once again I believe this was the best game of last year.  Thanks for letting me do this, Goblin.

Requiescat in pace.



No More Heroes 2 is here, fools. Also, Travis is a little creepy…

28 01 2010

Because they released the opening to his anime favorite. I am amazed and confounded that they actually animated the intro to this show, which does not exist. Amazing.

via No More Heroes 2: Desperate Struggle Video Game, Bizarre Jelly Cutscene | Game Trailers & Videos | GameTrailers.com.

Thanks also to FredEx919.



Glitch of the Week: God of War II

10 05 2009

We come now, in the early hours of the Lord’s day, to the main reason I started this blog.

I call this segment the Glitch of the Week!

Basically, once a week, I give an outlined detail of one of my more ridiculous video game glitches. There’s only one game I’ve ever completed glitch free: .hack//infection, and if I DID have a glitch, how was I supposed to NOTICE?!

This week, I tackle one of my personal favorite glitches from God of War II.

Near of the begining of the story, Kratos encounters a titan named Typhon, who blasts him with wind in an attempt to kill Kratos, the one man who wants to help the Titans. retarded? Yep. Fun? You bet.

This is the face that says 'Don't help me escape jail, I deserve to be imprisoned for no reason, now watch as I fight you for trying to rescue me, because I was wrongfully put here. Breeze blowing son-of-Gaia.'

This is the face that says 'Don't help me escape jail, I deserve to be imprisoned for no reason, now watch as I fight you for trying to rescue me, because I was wrongfully put here. Breeze blowing son-of-Gaia.'

Speaking of Gaia, this means Gaia, mother earth, sent Kratos to go gouge out her son’s eye without even giving the guy a phone call. Thanks mom. You know what Mother Earth gets for Mother’s day? Eco terrorism. Captain Planet can eat it when mommy sends some greek dude to pop out something you need to see. Deforestation, here I come.

Anyhow, when fighting him, you avoid his breath, because he’s a bigger blowhard than Al Gore. (zing!) Just kidding. Al Gore is still the bigger windbag. However, eventually you get the opportunity to tear out his eye and claim the bow hidden within. Why is there a bow in his eye? I’m putting MY bets that he came home from the prom with a fire Nymph and mommy found out. Tree-covered bag probably put it there just to spite poor Typhon.

Mother of the year? Maybe not. World's biggest bonfire? Call the colleges and order the kegs, it's about to get real.

Mother of the year? Maybe not. World's biggest bonfire? Call the colleges and order the kegs, it's about to get real.

Well, long and short of it, you’re supposed to tear out the bow and mercilessly wail on Typhon for a bit, but my game wouldn’t allow it. Luckily, I wasn’t the only one who encountered the glitch.

Skip to about 3:30 to see the travesty in action. Thanks to NextGen Walkthroughs for the vid.

In addition, after stabbing the air like a merciless fusion of Shaquille O’Neal and OJ Simpson, my Kratos fell back to earth, heavily damaged and surrounded my bats. Terribly annoying, but very fun to watch!

Well, that’s it for this installment of Glitch of the Week. Make sure to tune in next week. I’ve been playing Braid like crazy and already found a glitch less than halfway through.

Until then readers. -GG