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	<title>G l i t c h y  G o b l i n ! &#187; Video Games</title>
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	<description>A blog for nerds, young and old.</description>
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		<title>Vegieza&#8217;s Virtual Vices: Limbo</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-limbo/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-limbo/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 23:23:43 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Limbo]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=754</guid>
		<description><![CDATA[Occasionally there comes along a game that’s simple but does everything right.  With the game market full of crap like shovelware and other games with developers that should probably being doing something other than making games, it’s nice when one of these comes along.  Limbo is a $15 XBLA (Xbox Live Arcade) puzzle-platformer that feels [...]]]></description>
			<content:encoded><![CDATA[<p>Occasionally there comes along a game that’s simple but does everything right.  With the game market full of crap like shovelware and other games with developers that should probably being doing something other than making games, it’s nice when one of these comes along.  Limbo is a $15 XBLA (Xbox Live Arcade) puzzle-platformer that feels a lot like Braid (play that game, too).  The concept is simple:  you wake up, somewhere bleak, and just start doing stuff.  More games should be like that.</p>
<p><strong>PROS:</strong></p>
<p><strong>It’s black, gray, and amazing.</strong> This game has like every shade of gray known to man.  Even without colors, it’s amazing to look at.  They kept it simple.</p>
<p><strong>There’s no soundtrack, and it’s amazing.</strong> Just the ambience of the forest and the occasional dull tone make this game deceptively creepy.  Once again:  simple.</p>
<p><strong>The puzzles are pretty great.</strong> While not as difficult as Braid’s puzzles, you’ll still have to think.  Upon watching multiple people play the game, some players get stuck where others get it right off the bat.  As I observed the Goblin himself, he instantly solved things that took me a while and vice-versa.</p>
<p><strong>It’s one of those interpretive stories.</strong> You know, the ones where the developers don’t actually have to create a story, just throw in some mysterious imagery and what-not.  They then sit back and watch the forums buzz with endless theories of what actually happens.  I like that occasionally.</p>
<p><strong>The achievements are easy in addition to other things.</strong> After beating the game, chapter select opens.  You can then jump to whatever achievements you missed.  Besides this, there’s also a leaderboard.  It tracks what percentage you’ve beaten the game, which can go up to 111%. Past the 100% mark is even more super secret things to find, as well as beating the game in one sitting without dying once.</p>
<p><strong>CONS:</strong></p>
<p><strong>It can be divided into sections pretty easily.</strong> It would’ve been nice to see a mix up of the puzzles, instead of all of the same type in one area.</p>
<p><strong>The second two-thirds of the game feels less personal.</strong> Things are aggressively attacking you toward the beginning, but after a certain point that all stops.  The rest is just puzzles and dying is something you bring upon yourself from then on.</p>
<p><strong> </strong></p>
<p><strong>The above thing gets rid of the creepiness, too. </strong>You’re on edge a lot at the beginning, but then it slowly dies down as you realize that you aren’t in as much immediate danger anymore.  With your nerves no longer being frazzled, puzzles become frustrating as arguing with inanimate objects becomes anger at yourself.</p>
<p><strong>It’s pretty short.</strong> It’s about 4 hours long, but that’s if you don’t get stuck too often.  You might wanna play it again, so that’ll extend it some.</p>
<p><strong>That story thing again.</strong> Some people actually hate when things don’t explain themselves outright and are up to interpretation.  If one of these people is you, then it’ll detract some from how much you like it.</p>
<p>Limbo is worth $15 because it’s an experience.  If all of this sounds good, but you don’t have $15, then get Braid.  It might be discounted by now.  I don’t know.  Come back to this in a couple of months and it might be less then.</p>
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		<title>Feralw0lf Fury &#8211; Metroid: Other M</title>
		<link>http://glitchygoblin.com/feralw0lf-fury-metroid-other-m/</link>
		<comments>http://glitchygoblin.com/feralw0lf-fury-metroid-other-m/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 19:37:25 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Feralw0lf Fury]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Feralw0lf]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=742</guid>
		<description><![CDATA[Here, we have the first review by a good friend of mine and long-time lurker, Feralw0lf. This time, He&#8217;s striking hard at Nintendo Wii&#8217;s newest blockbuster. Here&#8217;s his review of Metroid: Other M. I’ve been a long time fan of the Metroid series. Getting Super Metroid for my birthday is probably one of my fondest [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #00ff00;">Here, we have the first review by a good friend of mine and long-time lurker, Feralw0lf. This time, He&#8217;s striking hard at Nintendo Wii&#8217;s newest blockbuster. Here&#8217;s his review of Metroid: Other M.</span></p>
<p>I’ve been a long time fan of the Metroid series. Getting Super Metroid for my birthday is probably one of my fondest memories, and that game remains to this day as my favorite video game of all time. Naturally, I was excited when I learned about Metroid: Other M. The game itself is fairly solid, but it definitely suffers from some flaws.</p>
<p><strong>(Game Play)</strong></p>
<p>The game play in Other M is definitely its’ strongest point. The controls, while initially awkward, are solid and seamless. You control Samus in a 3<sup>rd</sup> person perspective that plays very much like a 3d versions of the classic Metroid platformers. By pointing the Wii-mote at the screen you’ll switch to a stationary 1<sup>st</sup> person perspective (like Metroid Prime) where you can shoot missiles and do other effects. Flipping between the two modes is fast and easy. The action in the game is very fast paced and exhilarating, and none of the power ups feel gimmicky or shoehorned, unlike certain items in the Prime series (screw attack for example). You also have the ability to dodge attacks by tapping the control pad just prior to being hit, and can recharge missiles and even energy. The ability to dodge, while powerful, is not the be all end all as it can be difficult at times. Recharging your energy is nice, but you have to be at low health to use it and it’s so slow you often won’t be able to pull it off during a boss fight, which keeps the game from feeling easy. Other M also displays a little higher level of difficulty over earlier Metroid titles since the only way to recover energy is to either recharge at low health (which as I said can be difficult) or at a save point because monsters no longer drop energy refills. The level design in the game is pretty good, leading to several interesting environments and many hidden items. The game will point some items to you during play, but many remain very cleverly hidden and are only revealed to you during the Epilogue segment.</p>
<p>Unfortunately the game play does suffer in some areas. The most glaring problem is the forced 1<sup>st</sup> person moments where the game wants you to either browse the environment for something to scan, or fight off some monsters. The first can be highly annoying because the object it wants you to scan almost never stands out, leading to a highly frustrating search that many people are calling ‘find the pixel’. The later can be equally annoying due to the difficulty of trying to lock on to things that pass rapidly in and out of your view. These points don’t happen too often, but when they do it’s very aggravating. The second problem is that while none of the power ups feel stupid, some come to late in the game to matter. You don’t gain the classic power bomb until the final boss fight (which you aren’t told about either, you just have to figure it out before you die), meaning it’s only really useable during the very short Epilogue segment. The gravity suit, while it does up your defense, only gets to use its primary effect of gravity/water negation for a very small number of rooms. The final failing aspect of the game play is the overall length of the game. Other M can easily be completed in 8 – 12 hours of play. While the levels are interested and well designed, there are too few of them and they are all fairly small compared to previous games. This leads to little diversity and the shorter length of the game. Like Metroid Fusion, exploring is limited and you are often forced down certain paths.</p>
<p>While the game play suffers from some flaws, I feel the strength of the game and its mechanics easily out-way the negatives. To that affect, I give the <strong>Game Play &#8211; 4/5 stars.</strong></p>
<p><strong>(Sound and Graphics)</strong></p>
<p>The Sound in the game is good. All of the effects sound right from damage to laser shots to explosions. The voices are clear and easy to understand, and the music (when present) sounds good and is non-obtrusive. Unfortunately the sound track has few memorable pieces. The best tracks are easily the remixes of older songs, and the ending credits track (which is a sweeping orchestral piece that sounds more at home in star fox than it does in Metroid).</p>
<p>The Graphics for Other M are probably some of the best produced for the Wii. All of the game environments are gorgeous, the character models move very well and are excellently rendered, and the special effects are beautiful displays of color and light. The cut scenes are magnificently rendered with great character models, good facial displays, and wonderful backgrounds. The opening movie depicting the ending of Super Metroid is simply fantastic.</p>
<p>The sound, while crisp and clean, is often nothing memorable, but the graphics as a visual spectacle are easily some of the best that has been produced for the Nintendo Wii. To That affect, I give the <strong>Sound and Graphics &#8211; 4/5 stars.</strong></p>
<p><strong>(Story and Acting)</strong></p>
<p>Metroid has often been known for its lack of story. Other M has attempted to break that mold by delving into Samus’s character and back-story. The overall premise of the story for Other M is solid. Samus is shaken by the events of Super Metroid, and now acting on a distress signal she received, she is exploring a mysterious research ship and encounters her old C.O. from her days as a Galactic Federation Marine. All of these things play together to make what could have been a very good story. Unfortunately the implementation is very poor. The biggest tragedy is Samus’s characterization. In all previous Metroid games she has been presented as a very heroic figure. She is a woman of strength, integrity, and honor. In Other M she is portrayed as subservient, docile, weak, overly emotional, and in some cases downright incompetent. The worst moment is when Samus faces off against Ridley for the seventh time (count em, Metroid Zero mission twice, and then once in Prime 1, 2, and 3, and Super Metroid) and suffers from a bout of Post Traumatic Stress Disorder where she freezes in place, de-spawns her power suit, and whimpers like a child. This would make sense if it was the first time she fought Ridley, since the guy killed her parents, but not when she’s already killed him and robots of him six times before. For the actual story, the plot is rushed at the ending, and a plot line focusing on a betraying Galactic Federation marine is completely forgotten about halfway through the game. The power ups you receive through the game are actually all currently possessed by Samus, but she refuses to use them until Adam authorizes it. This makes sense to a point, since Samus feels guilty and views Adam as a father figure. However it stops making sense when Samus goes trudging through lava, slowly burning to death, just because Adam hasn’t authorized basic life saving protection. Lastly, there is a TON of narration to the game. Samus will take the time to tell you everything about what’s happening, whether you want her to or not. The dialogue between the characters is not particularly well written either. Parallels are often forced down your throat as well. Primary culprit is the hatchling from Metroid 2 and Super Metroid now being called ‘The Baby’, Samus receiving a distress message called ‘the baby’s cry’ and then flying to a research center called ‘The Bottle Ship’. Gee, I wonder what they’re going for there.</p>
<p>Finally, the acting in this game is horrendous. Samus’s voice actress is easily the worst part. While her voice sounds good for the role of Samus, she gives such a deadpan performance that it just doesn’t matter anymore. A few characters managed to give a decent performance, but often you can tell these are unattached people reading from a script, and not the characters you’re watching on the screen.</p>
<p>While I still think the basic premise of the story is good, the overall implementation coupled with the terrible acting and Samus’s awful characterization ruins the entire thing and brings the game down. To that affect, I give the <strong>Story and Acting &#8211; 1/5 stars.</strong></p>
<p><strong>(Replay Value and Achievements) </strong></p>
<p>Many Metroid games will feature some incentive to play through again, such as multiple endings, hidden endings, speed challenges, or unlockable objects. Other M is no different, although it offers much less. There are no hidden endings in the game, only an Epilogue sequence, and the only thing you gain for beating the game with 100% completion is a hard mode which lets you play through the game without any collectible power ups.</p>
<p>While hard mode is a nice touch, there isn’t a whole here except for simply enjoying the game again. To that affect, I give <strong>Replay Value and Achievements &#8211; 3/5 stars</strong></p>
<p><strong>(Overall)</strong></p>
<p>Metroid: Other M is a really great game with solid game play and some fun ideas that are sadly brought down by its length and poor story. While the music is nothing to write home about, the graphics are beautiful and manage to make the terribly scripted cut scenes at least entertaining to watch. For Metroid fans and those interested in a really solid platformer, then I recommend this game, but for others I would suggest renting before buying. <strong>Metroid: Other M Overall Rating &#8211; 3/5 stars.</strong></p>
<p>See You Next Mission.</p>
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		<title>Vegieza&#8217;s Virtual Vices: Lego Rock Band</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-lego-rock-band/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-lego-rock-band/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 19:20:59 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=732</guid>
		<description><![CDATA[Even though the music game genre is being flooded with endless titles, I still need them in my life. I consider myself pretty good when it comes to anything with fake instruments, and I constantly think about adequate charting, what a new game’s setlist could be, or what I will have to do to 5-Star [...]]]></description>
			<content:encoded><![CDATA[<p>Even though the music game genre is being flooded with endless titles, I still need them in my life. I consider myself pretty good when it comes to anything with fake instruments, and I constantly think about adequate charting, what a new game’s setlist could be, or what I will have to do to 5-Star every song on every instrument. The addiction hasn’t died in me yet. Since so many games came out toward the end of last year, I could only pick and choose what I bought.</p>
<p>Now, upon scouring the internet I have found that some games I chose to skip over are now $20 or under (like Spirit Tracks *gasp*). Therefore, I got Lego Rock Band.</p>
<p><strong>PROS:<br />
</strong></p>
<p><strong>There are the occasional songs that should’ve been done before now. Songs like We Will Rock You, We Are the Champions, Ghostbusters, Two Princes, Final Countdown, and even Kung Fu Fighting are featured here and are the only place to find them on Rock Band. </strong></p>
<p><strong>There’s a ton of unlockable things. Since it’s a Lego game, there are many unlockable pieces for your character and even pieces of furniture you can buy for your Rock Den.</strong></p>
<p><strong>The gems look like Legos! The colorful gems falling down the highway that cross the strike line (music game terms meaning the notes that come down) are now shaped like legos. Kinda like how in The Beatles: Rock Band the gems are saturated colors.</strong></p>
<p><strong>There are bosses to fight, kinda. They’ll just tell you something like, “The harder you rock the more you blow up this building” and that’s what you do. It shows the building blowing up in the background while you play.</strong></p>
<p><strong>Rock Band DLC that the game finds “family-friendly” enough is playable automatically. I have mostly metal and stuff (so those songs weren’t in there), but some of my dlc and some of the Rock Band 1 songs were there to break up the monotony of some of the setlists.</strong></p>
<p><strong>CONS:<br />
</strong></p>
<p><strong>The overall song list isn’t that great. Some of these songs you’ll get tired of really fast, sometimes to the point of frustration.</strong></p>
<p><strong>It gets repetitive in the worst places. You’ll see a new song in the new venue you’ve unlocked and will say, “Cool!” Then the next gig will be a one song setlist with a “random” song. Guess what? It’ll probably be the song you JUST PLAYED.</strong></p>
<p><strong>With the characters being made of Legos, it kinda gets rid of the “I’m a cool rockstar” feel. It feels unrealistic… mainly because it is.</strong></p>
<p><strong>A lot of the different options and modes aren’t explained very well. At one point I was unable to progress any further in the “story” until I did… something. I just played every gig that had been unlocked that I hadn’t played yet for about 2 or 3 more hours until finally I could progress.</strong></p>
<p><strong>There’s no Endless Setlist. One of my favorite things about Rock Band 1 and 2 is the gig that makes you play every song in the game in a row. For the first game that particular gig was over 4 hours long, and for the second game it was over 8. This “Endless Setlist” is just 30 random songs, including your DLC, not in order of increasing difficulty. Argh.</strong></p>
<p>This game is worth $20 but just barely. I’m glad I didn’t buy it last year.</p>
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		<title>Vegieza&#8217;s Virtual Vices: DOAX</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-doax/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-doax/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 17:54:05 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dead od Alive]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=733</guid>
		<description><![CDATA[I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not [...]]]></description>
			<content:encoded><![CDATA[<p>I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not the remakes, and that most certainly includes the infamous Dead or Alive Xtreme series.</p>
<p>As with all Team Ninja games, the DOA series is known for its heightened difficulty. I believe the game mechanics of the Dead or Alive Xtreme series to be one of the most complex of all time, almost as complicated as real-live-action-life women themselves. A game about playing volleyball and giving women swimsuits being complicated is a crazy idea, and I love Team Ninja (well, Tomonobu Itagaki) for creating it. Itagaki, the creator of the Dead or Alive series and every game related to it has since left the company, so let’s see how things have changed.</p>
<p>PROS:</p>
<p>Finally, a new DOAX series game has arrived. I need more of this series in my life. Maybe the next iteration will be in 3-D or have motion control. &gt;:D</p>
<p>It’s portable! Finally one can take the experience anywhere. I plan to play it on board a cruise ship. It’s theme appropriate, after all.</p>
<p>There’s a 10th girl! Rio, some reference to some other game, is now playable once you unlock her.</p>
<p>Virtual Pictorial is way easier to unlock. In fact, it seems like most of the game is based around this feature. It doesn’t take 30+ hours to unlock this time around and finally keeps track of which gravure videos you’ve watched and which you haven’t.</p>
<p>No Hilary Duff! Unlike the soundtracks on the first two games, this one is mostly filled with actual Japanese music. The others were terrible pop and reggae-style beach-themed tracks (Reel Big Fish was nice, though). You can still provide your own music by putting mp3s on yourmemory stick.</p>
<p>CONS:</p>
<p>There’s less of everything. You know when you get the ‘Lite’ version of something, there’s less of something and it usually isn’t as good. That’s this game. It’s DOAX Lite, and the only thing added is the aforementioned extra character.</p>
<p>The difficulty has been removed. I guess Itagaki was the only person making the games difficult, because now it isn’t difficult at all. So far no suit has been rejected. Before this game I would’ve said that this would be a good thing, but now I’m not so sure.</p>
<p>The environment textures are terrible. I know I’ve been playing a lot of ridiculously good looking games lately, but this is like Pre-PS2 stuff. The models’ textures are as good as Dead or Alive Xtreme Beach Volleyball (the first game), but the rest of the environment is not.</p>
<p>There’s less control while playing volleyball. Your partner is controlled completely by the right thumbstick on the console versions. The PSP has no right thumbstick, so therefore you can’t control your partner.</p>
<p>There’s less clothing… I know that usually this is a good thing, but in this I mean that there are fewer varieties to choose from. From a female clothing fanatic’s point of view, this is not a good thing. Now you know that about me.</p>
<p>Well, wasn’t that fun? Next week I’ll have a review for you about a little known game called Super Mario Galaxy 2… or something like that.</p>
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		<title>Vegieza&#8217;s Virtual Vices: Poke&#8217;mon HeartGold and SoulSilver</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-pokemon-heartgold-and-soulsilver/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-pokemon-heartgold-and-soulsilver/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 13:00:02 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Poke'mon]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=711</guid>
		<description><![CDATA[After a week more I can now bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This review covers both, even though I only have SoulSilver.  HeartGold has the same content albeit a few of the Pokémon that aren’t in SoulSilver, just like all of the other games.  I should give you my stats so [...]]]></description>
			<content:encoded><![CDATA[<div>
<div><span style="font-family: Times New Roman; font-size: small;">After a week more I can now  bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This  review covers both, even though I only have SoulSilver.  HeartGold  has the same content albeit a few of the Pokémon that aren’t in  SoulSilver,  just like all of the other games.  I should give you my stats so  far (oh no, I’m not through with this game, yet):</span></div>
</div>
<div>
<div>
<ul type="DISC">
<li><span style="font-family: Times New Roman; font-size: small;">Badges:  16</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Pokédex:     198</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Play Time:     104 hours and 11 minutes</span></li>
</ul>
<p><span style="font-family: Times New Roman; font-size: small;">Whew, I’m beat.  Keep  in mind that the entirety of this content was local to the game  cartridge.   There was no outside trading from a different game (yet), and I didn’t  catch anything on the Pokéwalker (yet).  That’s enough for now,  as I’ll explain more in the review itself.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s a remake of  Gold/Silver/Crystal  (a.k.a. Generation II… G/S/C from  now on).</strong> The best Generation is better than ever in this remake.   The developers overhauled the graphics in the style of  Diamond/Pearl/Platinum  (a.k.a. Generation IV), the only other Nintendo DS Pokémon game.   The original was the best because it offered so much content, especially   because, in one of the best plot twists ever, there were 16 badges to  get instead of 8.  Hallelujah!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s so much to do!</strong> I said G/S/C had tons of content, but this has even more content, more  than even Platinum (the strategy guide for that game is over 600 pages  long).  Along with the 16 badges there are stylus-based minigames,  two different game corners, a new safari zone, a pal park (like in  Diamond/Pearl/Platinum…  D/P/Pl from now on), added areas not in the original, added trainers,  longer gyms, a trainer house, gym leader rematches, online  trading/battle,  a battle tower, a Pokéwalker so as you walk around in real live action  life your Pokémon gain XP, Nintendo-sponsored Wi-Fi events so you don’t  have to make the trip to Gamestop anymore, the Suicune event from  Crystal,  more legendaries, and more Pokémon overall.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>As I said, there as so many  ways to get Pokémon!</strong> Apart from getting them normally (tall  grass, surfing, water, and caves), you can get Pokémon from the safari  zone, pal park, game corner prizes, head butting trees, bug-catching  contests, breeding, in-game trading, online trading, gifts, catching  them on the Pokéwalker, swarms, radio music, and more.  Also,  since this is based on G/S/C, time is a crucial part in the game, and  some Pokémon only come out at certain times of the day.  Plus,  three different times you get to choose a starter!  At the beginning  there are the Generation II starters, of course, but after the game  you are able to choose from one of the Generation I starters and in  a different place one of the Generation III starters!  Yay!   There are perhaps the most available locally in this one than any other.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are more legendaries  than ever!</strong> Game Freak wanted to have 99% of all 493 Pokémon  available on the DS series alone, so they crammed as many Legendary  Pokémon as they possibly could into it.  Along with the obvious  Generation II legendaries (Entei, Raikou, Suicune, Ho-Oh, Lugia), there  are Articuno, Zapdos, Moltres, Mewtwo, Latias or Latios, Groudon or  Kyogre, Rayquaza (if you have both Groudon and Kyogre), and more will  be opened eventually through events (like Mew and Celebi).</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The Safari Zone is  ridiculously  improved!</strong> They completely remade the idea of the Safari Zone  into a completely customizable experience.  Most of the Pokémon  in the game can be caught in the Safari Zone if you know what you are  doing, and the new idea is to create your very own Safari Zone for your  very own little old self.  There are six sections to it, and there  are 12 areas to choose from.  You put which areas you want where  you want them, and violà.  Then you are eventually given different  types of objects to place in the different areas and can put up to 30  objects in each area.  Depending on what objects are put in what  areas, rarer and rarer Pokémon come out.  You leave the objects  in the area over a period of time and they upgrade into more powerful  ones.  From then on those types of objects in that area are forever  upgraded even if you remove them and then put them back in later.   It’s hard to explain, and you’ll have to look up the minor details  to get the full experience.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are some minor issues, </strong> like how some Pokémon need the correct objects laid out in the right  area for an upwards of 110 days to get some Pokémon to come out.   A lot of those I have bypassed by simply getting them a different way,  however.  Also, the Pokéradar from D/P/Pl was awesome and isn’t  in this one.  There are still different swarms, but these seem  to repeat Pokémon a lot more than in D/P/Pl.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The Pokéwalker’s like  10 year old technology.</strong> It’s cool to get a pedometer that  also lets you get experience for your Pokémon while you walk, but the  thing itself is kind of old.  However, it does have some sort of  nostalgic feeling when using it.  Plus, the little monster inside  of it can only go up one level until you reset it by putting it back  in the DS.  It’s like after that point your Pokémon isn’t  actually getting anything useful out of being in there.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>This is still like a 10  year old story.</strong> As always, for an RPG Pokémon never seems  to have much story.  This one’s twice as long, but the little  story events are few and far between in the second half.  Plus,  the first 3 or so gyms after getting to the second half are over almost  before you know it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s still the same old  Pokémon.</strong> It’s still the same 2-D battlefield with 2-D sprites  and little MIDI sound effects.  This will apparently be finally  changed somewhat with the release of Pokémon Black/White (Generation  V) later this year… in four months, rather.  I have a huge list  in my head of all of the improvements they could do… stuff that would  make this game series even better.  I believe the Safari Zone was  the first step in doing something right for once.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The  “final boss” has Pokémon like  25 levels higher than the previous fight.</strong> I thought I was  going to beat the final and most powerful trainer before I wrote this  review, but no.  It will take many more hours of training to beat  him.  Let me structure it for ya:  the 16<sup>th</sup> Gym  Leader’s Pokémon are about level 60, maybe slightly more.  Immediately,  it’s like, “Hey, go fight the final dude!”  I go there and  his Pokémon are around LEVEL 85.  OMGWTFBBQ.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">If you like Pokémon, get this.   If you never have played one, this is a good place to start.  If  you hate the game series, this is more of the same.  Anyway, after  104 hours I still have much to do in this game, so it’s definitely  worth the money.  As a parting gift, here’s a nice little fact  the game gave me:</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Mr. Mime, the Barrier Pokémon:    Its fingertips emit a peculiar force field that hardens air to create  an actual wall.  O.O</span></p>
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		<title>Tunes of Tuesday: Alex Day</title>
		<link>http://glitchygoblin.com/tunes-of-tuesday-alex-day/</link>
		<comments>http://glitchygoblin.com/tunes-of-tuesday-alex-day/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 13:00:49 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Tunes of Tuesday]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Mario Kart Wii]]></category>
		<category><![CDATA[Poke'mon]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=697</guid>
		<description><![CDATA[Hey all, here you go, a GREAT trio of songs about video games, called &#8216;Poke&#8217;mon, What Happened to You?&#8217; &#8216;I Hate Mario Kart Wii&#8217; and &#8216;Sonic Doesn&#8217;t Need a Story.&#8217; Enjoy, ingrates. :) He&#8217;s got the songs for sale on itunes, go forth and give him the credit he&#8217;s earned.]]></description>
			<content:encoded><![CDATA[<p>Hey all, here you go, a GREAT trio of songs about video games, called &#8216;Poke&#8217;mon, What Happened to You?&#8217; &#8216;I Hate Mario Kart Wii&#8217; and &#8216;Sonic Doesn&#8217;t Need a Story.&#8217;</p>
<p>Enjoy, ingrates. :)</p>
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<p>He&#8217;s got the songs for sale on itunes, go forth and give him the credit he&#8217;s earned.</p>
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		<title>Vegieza&#8217;s Virtual Vices: God of War 3</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-god-of-war-3/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-god-of-war-3/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 17:12:43 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[God of War]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=685</guid>
		<description><![CDATA[I’m back again, and this time with great vengeance.  Epic vengeance.  Glorious vengeance.  Finally, the day has arrived for the epic conclusion in the God of War series, God of War III.  If you haven’t played this series before, read the God of War Collection review and buy that game and then this one.  If [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">I’m back again, and this  time with great vengeance.  Epic vengeance.  Glorious vengeance.   Finally, the day has arrived for the epic conclusion in the God of War  series, God of War III.  If you haven’t played this series before,  read the God of War Collection review and buy that game and then this  one.  If you think it’s bad, shut up and continue playing anyway.   If you finish this spectacular conclusion and still don’t like it,  go to an exposed corner of a brick wall and shove your face into it  over and over.  I couldn’t care less what you think.  For  those of us who deserve to live:  Play this game.  Now.   It doesn’t matter what else you’re playing; it can wait.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Teh GRAFICKS. </strong> The best implementation of computerized video technology so far in the  known video game world is in this game.  There are only 4 loading  screens:  the one before the opening cinematic, the one you get  if you die and have to restart at the last checkpoint (duh, the game  wasn’t expecting you to FAIL AT BEING EPIC), one in a hallway toward  the end, and one if you load your game.  But you won’t have that  one because I expect you to play it through without stopping or  blinking.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>You kill things.</strong> Lots of things.  And if you have been following along in the story  then when you kill these people it will be the most satisfying thing  ever.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Switch weapons on the fly! </strong> L1 + X equals go to the next weapon and continue the brutality you are  currently dishing out.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It clears up things that  I had a problem with, </strong>mythology-wise.  They explain a lot of  things that I was previously confused about.  You know that thing  you said, “Well, that’s stupid and anticlimactic” about in the  first game?  Explained.  The plot also refers back to many  things Kratos did or plot points that were created back in the first  two games.  It’s a smorgasbord of God of War trivia.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Like the first two in the  series, it has lots of documentaries.</strong> The main making-of video  shows a lot of the 2 and a half process of making the game.  Stan  Lee makes an appearance!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Some  players might not like the ending. </strong> If you happen to be a fan of bad storytelling, or hate good things in  general, then you will probably not like the ending.  Go find a  cliff and throw your mother off of it.  Then, after you watch her  death, jump over as well and try to hit her corpse for extra points.   The ending is poetic and makes sense in every sense of the word.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Challenge of Olympus seems  easier.</strong> The extra mode that has been featured in every game  (Challenge of ____) is in this one as well.  I beat 6 of the 7  challenges without too much retrying in about 30 minutes.  There  is a Combat Arena, but it is unlocked after you beat all 7.  I  don’t know what’s in that (maybe more, harder challenges, lol),  but the game’s only been out for 5 days.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>On one boss I died a lot.</strong> It’s a massive series of checkpoints.  At almost every point  I died because I wasn’t quick enough or didn’t know what to do.   It’s ok, because when you go through that section on a second  playthrough  you’ll get every one of them and it’s amazing.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s no spear-a-majig.</strong> That awesome lance weapon from the second game.  I wish it was  in this one.  Oh, well.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>My main only real problem  is:</strong> At one point I glitched this game so hard that I hard  to start back like 2 hours previous in the game.  If Goblin had  been watching he would’ve been proud of me.  Always keep more  than one save of your game, in case you hit the same glitch I did.   If after a boss’s death cutscene you are at a previous (like 10 minutes  ago) area’s portal and then after you go through that portal it takes  you to a different area, don’t save.  After the boss’s death  you were supposed to be dropped into a hallway.  I can’t find  anyone online who has experienced the same glitch.  Without giving  any spoilers, it would be the cutscene that triggers after you let go  of L2 and R2 at the same time, about 5 or 6 hours in.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Well, the gist is that you  should play this on a 1080i HDTV with really loud sound, in the dark  and in one sitting.  Then cry out of either happiness or because  you’re currently mutilating your face against a brick wall.   In the end, there will only be chaos…</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: God of War Collection</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-god-of-war-collection/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-god-of-war-collection/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 04:22:22 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[God of War]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=677</guid>
		<description><![CDATA[For the first time, this week’s review is of more than one game!  God of War Collection is Sony’s way of getting everyone hyped for today’s (March 16, 2010) release of God of War III.  I’ll have that review completed next week.  God of War Collection is a port of the first two games of [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">For the first time, this  week’s  review is of more than one game!  God of War Collection is Sony’s  way of getting everyone hyped for today’s (March 16, 2010) release  of God of War III.  I’ll have that review completed next week.   God of War Collection is a port of the first two games of the series,  originally only on the PS2.  Now they have been re-mastered in  High Definition to base all three games on one system.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Hopefully this is a trend.</strong> Having the first two games on a current system is something that  hopefully  Sony and other companies start doing more often.  I fully expect  Sony to reveal at E3 2010 that a Team ICO Collection of ICO and Shadow  of the Colossus will be released shortly before the third game, The  Last Guardian.  The convenience of not having to dust off your  PS2 is awesome, and that’s all most people have, as most PS3s do not  have backwards compatibility.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It has some visual upgrades.</strong> It wasn’t recoded to be in true HD, but the scaling does improve both  games quite a bit, more so in the second one than the first.  The  frame-rate is now at a perfect 60fps (frames per second), and there  is none of the screen tearing that was pretty noticeable in both games  on the PS2.  The frame-rate actually does make a noticeable difference  in the fluidity of the combat.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s worth the money.</strong> If you love the God of War series, then to have both 1 and 2 re-mastered   in HD on a current platform is definitely worth the budget price of  $40.  Both games are about 10 hours the first times through, and  there are hours of documentary videos for both games.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are two sets of  trophies,</strong> a set for each game.  I’m not a trophy whore (achievements ftw),  but most of them on both are easy to collect.  This is double the  fun for a gamer, especially if the player hasn’t played either game  before.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>If you are new to these  and happen to love them,</strong> then you’ll get a lot of re-playability  out of these games.  I’ve personally played God of War 6 times  and God of War II 4 times now, with a count added to each because of  Collection.  It’s only just now starting to get old to me.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>No Chains of Olympus.</strong> If would’ve taken a lot of work to put the PSP’s God of War:   Chains of Olympus onto the PS3, but it would’ve been the cherry on  the God of War Collection sundae.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>No extra content.</strong> There are a lot of documentary videos, but they’re what came with  the games originally.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Cutscenes and documentaries  are not in HD.</strong> In-game cutscenes look pretty muddy, and the  documentaries are less than DVD quality or less.  The Collection  is meant to be played on a large HDTV, and these videos don’t stand  the test of time.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>And speaking of standing  the test of time:</strong> even with its slight upgrade to HD, the first  game doesn’t look near as good as it did when you first played it  on the PS2.  Or if you’re playing it for the first time, it’ll look  pretty old.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Widescreen stretches the  HUD.</strong> For those that know me, one of my worst pet peeves is  incorrect aspect ratios.  It bothers me to no end.  The sides  of the gameplay’s view are just extended to show more on the screen  at once, but the HUD (heads-up display) is instead stretched wider.   All circular things are now ovals, and so on.  It personally gets  to me.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">There you have it.  If  you know what’s good for you, you’ll get this and God of War III,  play them all through in one continuous sitting, and then die happy  while shouting, “Ares!” </span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Mass Effect 2</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-mass-effect-2/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-mass-effect-2/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:35:24 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=670</guid>
		<description><![CDATA[It’s me, Vegieza, back again to this time try to beat it into your head that you need to experience this game sometime in your life.  Today’s review of Mass Effect 2 will be somewhat different than the others.  The pros I discuss will be spoiler-free, as I hate spoilers.  They will also be mostly [...]]]></description>
			<content:encoded><![CDATA[<div><span style="font-family: Times New Roman; font-size: small;">It’s me, Vegieza, back again  to this time try to beat it into your head that you need to experience  this game sometime in your life.  Today’s review of Mass Effect  2 will be somewhat different than the others.  The pros I discuss  will be spoiler-free, as I hate spoilers.  They will also be mostly  about the overall feeling of the entire Mass Effect series as a whole.   The cons will be very technical and picky, as I cannot find but minuscule  things to say negatively about this game.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Before I start the review,  I must say that the idea of viewing video games as an art and a medium  through which to provide riveting storytelling is becoming more and  more accepted by people that actually try to see games as such.   There are a number who still live in the past, as my own mother thinks  that I should not be playing games (“Adults don’t play with toys”),  but the populace used to think that motion pictures couldn’t tell  stories or be considered as artistic either.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">In this “Gaming Renaissance”  there have been great ideas that have created a new outlook on the way  gaming has evolved.  For instance, Valve created both the Gravity  Gun from Half-Life 2 and the Portal Gun from Portal.  Both of these  guns made developers begin to really use physics creatively and… “start  thinking with Portals.”  Shadow of the Colossus had the idea  to just let the character roam free, with no overworld enemies except  for 16 huge puzzles.  It proved that a developer doesn’t have  to cram a game with content to make it amazing.  The God of War  series introduced ridiculously-sized bosses combined with over-the-top  violence and “quick-time events” to really feel the weight of what  you were accomplishing in such a foreign setting as ancient Greece.   There are more, such as Chrono Trigger and Prince of Persia’s time  manipulation and Bioshock’s completely unique underwater FPS  environmental  setting, but the main point is that these games usually shift the  industry  in a fresh, exciting way.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">I particularly use these  examples  because I plan on reviewing Left 4 Dead 1-2 for the new DLC, Bioshock  2, God of War 3, The Last Guardian (Shadow’s maybe sequel), the new  Prince of Persia, and hopefully Half-Life 2: Episode 3 if they happen  to surprise us and release it this year.  …Also because more  Chrono Trigger would be a good thing, but let’s move on.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">This is to introduce the next  great idea in gaming that the Mass Effect series is pulling off quite  amazingly.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Great Gaming Idea #1:   The Suicide Mission.</strong> As with awesome action games, Mass Effect  2 (ME2) will culminate in a final mission/boss/etc.  Unless you’re  Halo 2 (Finnish teh fite lololol).  This is obvious, so no spoilers.   The entire game/advertisements/etc. call this as such, so you pretty  much know this.  The amazing part is that almost everything you  do factors into this final mission.  Who you do or don’t recruit,  whose special missions you do, how much you talk to your squad mates,  what upgrades you buy, what morality decisions you make, and what you  choose to do for the about 7 or 8 choices that take place during the  final mission is all put into a series of equations that determine who  lives and dies.  Your character can even die and then cannot be  imported into Mass Effect 3.  Peter Molyneux (the Fable series)  should pay attention to Bioware.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Great Gaming Idea #2:   It’s a… wait for it&#8230;</strong> Mass Effect 1 explained that all  major and minor choices you made will affect ME2, and it’s true.   Assuming you imported your ME1 character, every choice, even the ones  you made during side quests, are brought up in this one.  Most  of the choices you can further influence when you come upon them again.    Combine with this the fact that there are more new choices in this one  than the first and both games will affect the third game.  OMG.   Do you realize how many branches this can have?  It’s almost  like a… Mass Affect!  You can tell in ME2 when you make decisions  that these will be brought up majorly in the third one, in almost an  epic Lord of the Rings-style encounter.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The story is great.</strong> I’ve previously mentioned in the Assassin’s Creed II review that  this is one of my favorite plotlines.  This is still true.   The world building is so fleshed out it’s unbelievable.  Every  race has little quirks and special customs and you know each one by  heart by the time it’s done.  The continuation of the story just  makes everything so engrossing.  I say again… you must experience  this series.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>As with the trend of late…</strong> it is much improved from the sequel.  I have listened to interviews  with Bioware.  They actually read message boards all over the internet,  made lists, and corrected most of the flaws of the first game.   Finally a developer listens to their fanbase.  Driving a vehicle  over the same terrain is gone.  Seeing the same 3 types of rooms  over and over is gone.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Also, they removed the  inventory  system.</strong> It makes it slightly less of an RPG, but it’s OK.   It feels so much more natural to play this way, and you’ll realize  this while playing.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are the occasional  twins.</strong> Some NPCs look the same as other ones.  You can  tell the main male NPC model after you see him over and over.   This isn’t too often, though.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>One of the hacking  mini-games  is difficult for the color-blind. </strong> I know this because I watched a color-blind person play the game.   They eventually used the shape instead of the color to complete it  correctly  every time.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are some dialog  overrides.</strong> If you’re listening to dialog and then get close to another NPC who  has dialog, it’ll change over to that NPC.  Just stay still if  you are invested in a conversation.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Team mates need help to  find cover.</strong> This isn’t very noticeable on anything other  than high difficulties, but your squad mates might need to be told where   to take cover or they’ll just stand in the open and die in two seconds  flat.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There is (*gasp*) a hidden  “Point of No Return”.</strong> This is probably my only big qualm  with the game.  A “Point of No Return” in an RPG is basically  a point where there is no saving until after the credits.  This  isn’t the same thing, technically.  There is a main mission where,  should you do it, the game will then decide for you when you should  do the Suicide Mission at some undetermined point later.  At that  undetermined future point it gives you the choice to wait (a Point of  No Return), basically making it a second Point of No Return.  The  problem is that if and when the game decides to make you do it you  choose  to wait, there are consequences.  I won’t spoil you on the consequences,   but just know that they are there.  No spoilers, but basically  you should do most everything you want to do before doing the IFF  mission.   You’ll know what that is when you come to it. There are more missions  after the IFF mission, but at that point the invisible clock has started   counting down.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Sorry this was so long, but  I really can’t put in enough words how much you should play this  series.   Next week will be my review of Bioshock 2.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Modern Warfare 2, Call of Duty 4&#8230; no, 5? Wait&#8230;</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-modern-warfare-2-call-of-duty-4-no-5-wait/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-modern-warfare-2-call-of-duty-4-no-5-wait/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 18:54:09 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

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		<description><![CDATA[It’s Vegieza, back once more to bring you a review from what I believe Assassin’s Creed II knocked off its Game of 2009 pedestal:  Call of Duty:  Modern Warfare 2.  It’s the sequel to the 4th game, but the game before this one was Call of Duty:  World at War.  But World at War is [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">It’s Vegieza, back once more  to bring you a review from what I believe Assassin’s Creed II knocked  off its Game of 2009 pedestal:  Call of Duty:  Modern Warfare  2.  It’s the sequel to the 4<sup>th</sup> game, but the game  before this one was Call of Duty:  World at War.  But World  at War is not Call of Duty 5.  And Modern Warfare 2 is not 5 or  6.  And you’re just supposed to call it Modern Warfare 2.   And they dropped the “4” from “Call of Duty 4”.  Confused  yet?</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Before I get to the Pros and  Cons, I have to say that I had quite a hard time coming up with cons  for this game.  The basics are that if you’re a fan of First  Person Shooters, this is a must buy as it is one of the most  exhilarating,  depthful FPSs ever conceived.  If you’re looking for an action  game, at least borrow this from someone.  If you don’t like FPSs  at all, then you probably should find something else. </span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Pros:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s Action-Packed.</strong> Rarely will you see so many different action sequences rolled up into  one campaign as with this.  It’s like they had a list of cool  things they thought up and then squeezed them all in.  Basically,  it’s an entire season of 24 in one game, but with most of the dialogue  cut out.  When you put in the disc it even warns you on the screen  that some levels are disturbing, and if you press a certain button those   sections can be skipped over.  I actually gasped out loud at one  point in the game.  At other points you will just be in awe at  what’s going on around you.  If you’re going to play this,  you really shouldn’t look anything up on Youtube, wikias, or anything  to not spoil any of the like 50 surprises.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">By the way, is Vladmir Makarov,   a Russian terrorist who terrorizes an airport, voiced by one of the  Russian terrorists who hold up an airport from season 5 of 24?   Why, yes.  Is the “Overlord” who explains all of my mission  objectives mid-mission my favorite character from 24, Aaron Pierce,  head of the Secret Service?  Why, yes.  Yes it is.  What  a coincidence.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>You’ll be playing  multiplayer  forever.</strong> Call of Duty 4:  Modern Warfare’s multiplayer  overtook Halo 3 as the most played game of Xbox Live.  They took  everything that made that multiplayer amazing and added more.   For people who don’t know about the multiplayer, you can create custom  classes with the different guns, attachments, grenades, killstreaks,  the new deathstreaks, and more.  This lets you really customize  the multiplayer to the way you want it to be, as you can switch between  your custom classes mid-match.  Add to this the fact that for every  single gun, attachment, and more there are challenges to unlock.   You constantly get more XP and rank up all the time, and the more you  rank up the more you unlock.  It makes it feel like you’re actually  being continuously rewarded for playing, unlike in Halo 3.  It  even keeps track of the percentage complete your multiplayer is, and  it goes up to 1000%.  You can play for months straight (24 hours  a day) and still not have everything.  I’m still not even doing  it justice as I’ve left out even more things you can do.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Special-Ops  is great.</strong> Spec-Ops is the co-op mission mode of MW2.   There are tons of really diverse and fun missions to do, and all of  it is tracked just like in multiplayer.  As you complete more you  unlock more, and some of the most fun times in this game has been  playing  this mode with a buddy.  Imagine a friend runs under cover of night  across fields and through barns while you bombard all of the enemies  coming toward him or her with an AC-130.  It’s glorious.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Grenades aren’t spammed  constantly.</strong> This was World at War’s biggest downfall, and  what made it the hardest Call of Duty game.  You get behind cover  so you don’t get shot, right?  Well, you duck behind cover and  12 GRENADES LAND ON YOUR POSITION AT ONCE.  This doesn’t happen  in MW2.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Graphics are just…  wow.</strong> Play this on a big screen TV in 1080i, and then be amazed.   It’s really, really realistic.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Cons:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>You have a disadvantage  when starting multiplayer.</strong> You get the crappiest guns and  can’t use attachments and the like for about the first 5-10 levels  or multiplayer.  I had such bad Kill/Death Ratios (K-Ds) toward  the beginning.  The point is to stick with it, and don’t get  discouraged.  It gets better.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Some choke points in the  campaign are tricky.</strong> If you’re playing the campaign on Veteran,  the hardest difficulty and what Call of Duty should always be played  on, some (but very few) sections are really difficult.  One section  of the white-water rafting comes to mind. If you get in a place like  this (not the rafting, but in shooting sections), remember sometimes  you can push forward and get another checkpoint.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The story isn’t as good  as it could’ve been.</strong> It’s still gripping, mind you, but  some events are really far-fetched.  Like I said, they had a list  of cool things and then wrote the story around it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Achievements/Trophies are  hard for less-skilled players.</strong> If you aren’t that great  at FPSs, then you might not be able to get the majority of the  achievements/trophies,  which have to be done on Veteran.  This Veteran isn’t as hard  as 2, 4, or World at War, though, so if you’ve beat them then you  probably can do this one.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There is no Jack Bauer.</strong> I know, I’ve probably mentioned 24 too many times by now, but Kiefer  Sutherland (Jack Bauer, the main character of 24) was the voice of your  commander in World at War.  He should’ve been in this one, but  he probably is under contract with the other Call of Duty company (it’s  a long story, look it up yourself).</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Well, there you have it.   Those first two pros were pretty long, but I still didn’t even say  all that I wanted to.  Please look forward to next week’s review  of Mass Effect 2, a game that I believe has achieved a pinnacle of  gaming  never before witnessed.  This has been Vegieza, and remember:   No Russian.</span></p>
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