Here, we have the first review by a good friend of mine and long-time lurker, Feralw0lf. This time, He’s striking hard at Nintendo Wii’s newest blockbuster. Here’s his review of Metroid: Other M.
I’ve been a long time fan of the Metroid series. Getting Super Metroid for my birthday is probably one of my fondest memories, and that game remains to this day as my favorite video game of all time. Naturally, I was excited when I learned about Metroid: Other M. The game itself is fairly solid, but it definitely suffers from some flaws.
(Game Play)
The game play in Other M is definitely its’ strongest point. The controls, while initially awkward, are solid and seamless. You control Samus in a 3rd person perspective that plays very much like a 3d versions of the classic Metroid platformers. By pointing the Wii-mote at the screen you’ll switch to a stationary 1st person perspective (like Metroid Prime) where you can shoot missiles and do other effects. Flipping between the two modes is fast and easy. The action in the game is very fast paced and exhilarating, and none of the power ups feel gimmicky or shoehorned, unlike certain items in the Prime series (screw attack for example). You also have the ability to dodge attacks by tapping the control pad just prior to being hit, and can recharge missiles and even energy. The ability to dodge, while powerful, is not the be all end all as it can be difficult at times. Recharging your energy is nice, but you have to be at low health to use it and it’s so slow you often won’t be able to pull it off during a boss fight, which keeps the game from feeling easy. Other M also displays a little higher level of difficulty over earlier Metroid titles since the only way to recover energy is to either recharge at low health (which as I said can be difficult) or at a save point because monsters no longer drop energy refills. The level design in the game is pretty good, leading to several interesting environments and many hidden items. The game will point some items to you during play, but many remain very cleverly hidden and are only revealed to you during the Epilogue segment.
Unfortunately the game play does suffer in some areas. The most glaring problem is the forced 1st person moments where the game wants you to either browse the environment for something to scan, or fight off some monsters. The first can be highly annoying because the object it wants you to scan almost never stands out, leading to a highly frustrating search that many people are calling ‘find the pixel’. The later can be equally annoying due to the difficulty of trying to lock on to things that pass rapidly in and out of your view. These points don’t happen too often, but when they do it’s very aggravating. The second problem is that while none of the power ups feel stupid, some come to late in the game to matter. You don’t gain the classic power bomb until the final boss fight (which you aren’t told about either, you just have to figure it out before you die), meaning it’s only really useable during the very short Epilogue segment. The gravity suit, while it does up your defense, only gets to use its primary effect of gravity/water negation for a very small number of rooms. The final failing aspect of the game play is the overall length of the game. Other M can easily be completed in 8 – 12 hours of play. While the levels are interested and well designed, there are too few of them and they are all fairly small compared to previous games. This leads to little diversity and the shorter length of the game. Like Metroid Fusion, exploring is limited and you are often forced down certain paths.
While the game play suffers from some flaws, I feel the strength of the game and its mechanics easily out-way the negatives. To that affect, I give the Game Play – 4/5 stars.
(Sound and Graphics)
The Sound in the game is good. All of the effects sound right from damage to laser shots to explosions. The voices are clear and easy to understand, and the music (when present) sounds good and is non-obtrusive. Unfortunately the sound track has few memorable pieces. The best tracks are easily the remixes of older songs, and the ending credits track (which is a sweeping orchestral piece that sounds more at home in star fox than it does in Metroid).
The Graphics for Other M are probably some of the best produced for the Wii. All of the game environments are gorgeous, the character models move very well and are excellently rendered, and the special effects are beautiful displays of color and light. The cut scenes are magnificently rendered with great character models, good facial displays, and wonderful backgrounds. The opening movie depicting the ending of Super Metroid is simply fantastic.
The sound, while crisp and clean, is often nothing memorable, but the graphics as a visual spectacle are easily some of the best that has been produced for the Nintendo Wii. To That affect, I give the Sound and Graphics – 4/5 stars.
(Story and Acting)
Metroid has often been known for its lack of story. Other M has attempted to break that mold by delving into Samus’s character and back-story. The overall premise of the story for Other M is solid. Samus is shaken by the events of Super Metroid, and now acting on a distress signal she received, she is exploring a mysterious research ship and encounters her old C.O. from her days as a Galactic Federation Marine. All of these things play together to make what could have been a very good story. Unfortunately the implementation is very poor. The biggest tragedy is Samus’s characterization. In all previous Metroid games she has been presented as a very heroic figure. She is a woman of strength, integrity, and honor. In Other M she is portrayed as subservient, docile, weak, overly emotional, and in some cases downright incompetent. The worst moment is when Samus faces off against Ridley for the seventh time (count em, Metroid Zero mission twice, and then once in Prime 1, 2, and 3, and Super Metroid) and suffers from a bout of Post Traumatic Stress Disorder where she freezes in place, de-spawns her power suit, and whimpers like a child. This would make sense if it was the first time she fought Ridley, since the guy killed her parents, but not when she’s already killed him and robots of him six times before. For the actual story, the plot is rushed at the ending, and a plot line focusing on a betraying Galactic Federation marine is completely forgotten about halfway through the game. The power ups you receive through the game are actually all currently possessed by Samus, but she refuses to use them until Adam authorizes it. This makes sense to a point, since Samus feels guilty and views Adam as a father figure. However it stops making sense when Samus goes trudging through lava, slowly burning to death, just because Adam hasn’t authorized basic life saving protection. Lastly, there is a TON of narration to the game. Samus will take the time to tell you everything about what’s happening, whether you want her to or not. The dialogue between the characters is not particularly well written either. Parallels are often forced down your throat as well. Primary culprit is the hatchling from Metroid 2 and Super Metroid now being called ‘The Baby’, Samus receiving a distress message called ‘the baby’s cry’ and then flying to a research center called ‘The Bottle Ship’. Gee, I wonder what they’re going for there.
Finally, the acting in this game is horrendous. Samus’s voice actress is easily the worst part. While her voice sounds good for the role of Samus, she gives such a deadpan performance that it just doesn’t matter anymore. A few characters managed to give a decent performance, but often you can tell these are unattached people reading from a script, and not the characters you’re watching on the screen.
While I still think the basic premise of the story is good, the overall implementation coupled with the terrible acting and Samus’s awful characterization ruins the entire thing and brings the game down. To that affect, I give the Story and Acting – 1/5 stars.
(Replay Value and Achievements)
Many Metroid games will feature some incentive to play through again, such as multiple endings, hidden endings, speed challenges, or unlockable objects. Other M is no different, although it offers much less. There are no hidden endings in the game, only an Epilogue sequence, and the only thing you gain for beating the game with 100% completion is a hard mode which lets you play through the game without any collectible power ups.
While hard mode is a nice touch, there isn’t a whole here except for simply enjoying the game again. To that affect, I give Replay Value and Achievements – 3/5 stars
(Overall)
Metroid: Other M is a really great game with solid game play and some fun ideas that are sadly brought down by its length and poor story. While the music is nothing to write home about, the graphics are beautiful and manage to make the terribly scripted cut scenes at least entertaining to watch. For Metroid fans and those interested in a really solid platformer, then I recommend this game, but for others I would suggest renting before buying. Metroid: Other M Overall Rating – 3/5 stars.
See You Next Mission.
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