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	<title>G l i t c h y  G o b l i n ! &#187; Vegiza&#8217;s Virtual Vices</title>
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		<title>Vegieza&#8217;s Virtual Vices: Bioshock 2</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-bioshock-2/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-bioshock-2/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:26:36 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Bioshock 2]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

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		<description><![CDATA[Yo! I’m back this week to brave the ocean city of Rapture again in Bioshock 2.  As with the first game, the sequel is a FPS that plays more like an adventure game than anything else.  The premise is that a man named Andrew Ryan, tired of governments and social norms, built Rapture to create [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">Yo! I’m back this week to  brave the ocean city of Rapture again in Bioshock 2.  As with the  first game, the sequel is a FPS that plays more like an adventure game  than anything else.  The premise is that a man named Andrew Ryan,  tired of governments and social norms, built Rapture to create a society   where anyone can do what they want.  Gene splicing was heavily  researched and all citizens wanted to look and feel better by using  Plasmids (magic like lightning, fire, etc.) and gene tonics, which  actually  alter your genes to make you different.  Anyone who hasn’t played  the first one should… now.  Glitchy Goblin himself is actually  playing it beside me while I watch it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s good to be back.</strong> Even though the sequel is made by a different studio, an aspect that  had everyone wary about the idea, they managed to capture the feeling  of the unique underwater environments of the first game.  There  are actual in-the-water underwater sections added to the mix, and with  this it allows you to explore sections of Rapture that were out of reach   the first time around.  Also, I recommend playing Bioshock 2 as  it was meant to be played:  on the hardest difficulty setting.   It isn’t overly difficult, even though you’ll feel underpowered  at the beginning, Vita-chambers respawn you infinitely if you die, and  you’ll appreciate the strategy it takes a whole lot more.  Believe  me.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The maturity is back.</strong> The mature story, ripe with controversial topics and vulgarity, makes  a return as well.  Some citizens are sadistic (as told through  their audio diaries), and some sections still have that horror-esque  “you’re not safe here” ambience to them.  You once walk into  a room with 3 baby cribs and about 15 televisions hovering above the  cribs as play subliminal messages on them.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>As with every other sequel  I’ve reviewed, </strong>there are many improvements.  There are more  weapons, plasmids, and enemy types.  Each plasmid now actually  “evolves” when you upgrade it.  Like you can start out with  Lightning, but eventually you’ll have a Lightning Storm.  This  is greatly improved, since in the first game they only got stronger  or had a longer duration as you upgraded them.  The new hacking  minigame is also much shorter and therefore less annoying.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There is an ending.</strong> Bioshock had one of the worst endings I’ve ever seen.  It was  basically a screenshot that depended on whether you were good or bad  during the game, and it took it to an extreme.  Apparently, if  you kill little girls than you would eventually like to rule the entire  world through its destruction.  Plus, immediately before that,  there was a sucky final boss.  This has none of these, and it makes  sense.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It has a pretty entertaining   multiplayer.</strong> For a sense of the multiplayer, go read my Modern  Warfare 2 review.  They basically copied it, except it doesn’t  take near as long to complete.  The more XP you get, the more stuff  you unlock, and it also has challenges to complete.  Excuse me,  I meant “trials”.  It doesn’t feel tacked on, and they try  to give it a story.  It makes it a kind of prequel to everything.   The gameplay does not feel like Modern Warfare 2 at all, though.   It feels like Team Fortress 2.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are occasional  glitches. </strong> Sometimes my hacked security bots would get stuck in midair or something   similar.  These are frequent happenings, just minor annoyances.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Sometimes you don’t feel  like you’re playing a Big Daddy.</strong> This is mostly toward the  underpowered beginning, but when Splicers can hit me with a wrench and  take out a quarter of my health… I just don’t remember ever being  able to melee a Big Daddy four times and kill it, you know?</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Your drill has fuel.</strong> As a Big Daddy, you have a drill arm.  I don’t ever see other  Big Daddies have to refuel, so why should I?</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">OK, so right now Goblin is  trying to tick me off by meleeing everything while spouting puns and  making Chewbacca noises.  Back to the review.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s shorter than the  first game. </strong>Bioshock 1 was pretty lengthy for an FPS.  This  one is not quite as long, but it’s close to the same length.   I actually spent more time playing this one because I explored more  and was more careful.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It still has open areas,  but it’s more linear in a way.</strong> Unlike the first game, once  you leave an area you cannot revisit it.  They do warn you of this,  however, so don’t worry that it suddenly takes you to another place  against your will.  The areas themselves still feel open ended  like in the first game.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Well, Goblin has many more  cons, but who listens to that guy?  I’ve been Vegieza, and remember:   every word I speak, you already know.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><span style="color: #00ff00;">Bah. I listen to me, and I&#8217;m all that matters. That being said, Bioshock is awesome, and a big thank you to Vegieza both for letting me play the game and for the sweet review. Sorry it&#8217;s late, yall.<br />
</span></span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Mass Effect 2</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-mass-effect-2/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-mass-effect-2/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:35:24 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=670</guid>
		<description><![CDATA[It’s me, Vegieza, back again to this time try to beat it into your head that you need to experience this game sometime in your life.  Today’s review of Mass Effect 2 will be somewhat different than the others.  The pros I discuss will be spoiler-free, as I hate spoilers.  They will also be mostly [...]]]></description>
			<content:encoded><![CDATA[<div><span style="font-family: Times New Roman; font-size: small;">It’s me, Vegieza, back again  to this time try to beat it into your head that you need to experience  this game sometime in your life.  Today’s review of Mass Effect  2 will be somewhat different than the others.  The pros I discuss  will be spoiler-free, as I hate spoilers.  They will also be mostly  about the overall feeling of the entire Mass Effect series as a whole.   The cons will be very technical and picky, as I cannot find but minuscule  things to say negatively about this game.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Before I start the review,  I must say that the idea of viewing video games as an art and a medium  through which to provide riveting storytelling is becoming more and  more accepted by people that actually try to see games as such.   There are a number who still live in the past, as my own mother thinks  that I should not be playing games (“Adults don’t play with toys”),  but the populace used to think that motion pictures couldn’t tell  stories or be considered as artistic either.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">In this “Gaming Renaissance”  there have been great ideas that have created a new outlook on the way  gaming has evolved.  For instance, Valve created both the Gravity  Gun from Half-Life 2 and the Portal Gun from Portal.  Both of these  guns made developers begin to really use physics creatively and… “start  thinking with Portals.”  Shadow of the Colossus had the idea  to just let the character roam free, with no overworld enemies except  for 16 huge puzzles.  It proved that a developer doesn’t have  to cram a game with content to make it amazing.  The God of War  series introduced ridiculously-sized bosses combined with over-the-top  violence and “quick-time events” to really feel the weight of what  you were accomplishing in such a foreign setting as ancient Greece.   There are more, such as Chrono Trigger and Prince of Persia’s time  manipulation and Bioshock’s completely unique underwater FPS  environmental  setting, but the main point is that these games usually shift the  industry  in a fresh, exciting way.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">I particularly use these  examples  because I plan on reviewing Left 4 Dead 1-2 for the new DLC, Bioshock  2, God of War 3, The Last Guardian (Shadow’s maybe sequel), the new  Prince of Persia, and hopefully Half-Life 2: Episode 3 if they happen  to surprise us and release it this year.  …Also because more  Chrono Trigger would be a good thing, but let’s move on.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">This is to introduce the next  great idea in gaming that the Mass Effect series is pulling off quite  amazingly.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Great Gaming Idea #1:   The Suicide Mission.</strong> As with awesome action games, Mass Effect  2 (ME2) will culminate in a final mission/boss/etc.  Unless you’re  Halo 2 (Finnish teh fite lololol).  This is obvious, so no spoilers.   The entire game/advertisements/etc. call this as such, so you pretty  much know this.  The amazing part is that almost everything you  do factors into this final mission.  Who you do or don’t recruit,  whose special missions you do, how much you talk to your squad mates,  what upgrades you buy, what morality decisions you make, and what you  choose to do for the about 7 or 8 choices that take place during the  final mission is all put into a series of equations that determine who  lives and dies.  Your character can even die and then cannot be  imported into Mass Effect 3.  Peter Molyneux (the Fable series)  should pay attention to Bioware.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Great Gaming Idea #2:   It’s a… wait for it&#8230;</strong> Mass Effect 1 explained that all  major and minor choices you made will affect ME2, and it’s true.   Assuming you imported your ME1 character, every choice, even the ones  you made during side quests, are brought up in this one.  Most  of the choices you can further influence when you come upon them again.    Combine with this the fact that there are more new choices in this one  than the first and both games will affect the third game.  OMG.   Do you realize how many branches this can have?  It’s almost  like a… Mass Affect!  You can tell in ME2 when you make decisions  that these will be brought up majorly in the third one, in almost an  epic Lord of the Rings-style encounter.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The story is great.</strong> I’ve previously mentioned in the Assassin’s Creed II review that  this is one of my favorite plotlines.  This is still true.   The world building is so fleshed out it’s unbelievable.  Every  race has little quirks and special customs and you know each one by  heart by the time it’s done.  The continuation of the story just  makes everything so engrossing.  I say again… you must experience  this series.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>As with the trend of late…</strong> it is much improved from the sequel.  I have listened to interviews  with Bioware.  They actually read message boards all over the internet,  made lists, and corrected most of the flaws of the first game.   Finally a developer listens to their fanbase.  Driving a vehicle  over the same terrain is gone.  Seeing the same 3 types of rooms  over and over is gone.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Also, they removed the  inventory  system.</strong> It makes it slightly less of an RPG, but it’s OK.   It feels so much more natural to play this way, and you’ll realize  this while playing.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are the occasional  twins.</strong> Some NPCs look the same as other ones.  You can  tell the main male NPC model after you see him over and over.   This isn’t too often, though.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>One of the hacking  mini-games  is difficult for the color-blind. </strong> I know this because I watched a color-blind person play the game.   They eventually used the shape instead of the color to complete it  correctly  every time.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are some dialog  overrides.</strong> If you’re listening to dialog and then get close to another NPC who  has dialog, it’ll change over to that NPC.  Just stay still if  you are invested in a conversation.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Team mates need help to  find cover.</strong> This isn’t very noticeable on anything other  than high difficulties, but your squad mates might need to be told where   to take cover or they’ll just stand in the open and die in two seconds  flat.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There is (*gasp*) a hidden  “Point of No Return”.</strong> This is probably my only big qualm  with the game.  A “Point of No Return” in an RPG is basically  a point where there is no saving until after the credits.  This  isn’t the same thing, technically.  There is a main mission where,  should you do it, the game will then decide for you when you should  do the Suicide Mission at some undetermined point later.  At that  undetermined future point it gives you the choice to wait (a Point of  No Return), basically making it a second Point of No Return.  The  problem is that if and when the game decides to make you do it you  choose  to wait, there are consequences.  I won’t spoil you on the consequences,   but just know that they are there.  No spoilers, but basically  you should do most everything you want to do before doing the IFF  mission.   You’ll know what that is when you come to it. There are more missions  after the IFF mission, but at that point the invisible clock has started   counting down.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Sorry this was so long, but  I really can’t put in enough words how much you should play this  series.   Next week will be my review of Bioshock 2.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Modern Warfare 2, Call of Duty 4&#8230; no, 5? Wait&#8230;</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-modern-warfare-2-call-of-duty-4-no-5-wait/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-modern-warfare-2-call-of-duty-4-no-5-wait/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 18:54:09 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=665</guid>
		<description><![CDATA[It’s Vegieza, back once more to bring you a review from what I believe Assassin’s Creed II knocked off its Game of 2009 pedestal:  Call of Duty:  Modern Warfare 2.  It’s the sequel to the 4th game, but the game before this one was Call of Duty:  World at War.  But World at War is [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">It’s Vegieza, back once more  to bring you a review from what I believe Assassin’s Creed II knocked  off its Game of 2009 pedestal:  Call of Duty:  Modern Warfare  2.  It’s the sequel to the 4<sup>th</sup> game, but the game  before this one was Call of Duty:  World at War.  But World  at War is not Call of Duty 5.  And Modern Warfare 2 is not 5 or  6.  And you’re just supposed to call it Modern Warfare 2.   And they dropped the “4” from “Call of Duty 4”.  Confused  yet?</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Before I get to the Pros and  Cons, I have to say that I had quite a hard time coming up with cons  for this game.  The basics are that if you’re a fan of First  Person Shooters, this is a must buy as it is one of the most  exhilarating,  depthful FPSs ever conceived.  If you’re looking for an action  game, at least borrow this from someone.  If you don’t like FPSs  at all, then you probably should find something else. </span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Pros:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s Action-Packed.</strong> Rarely will you see so many different action sequences rolled up into  one campaign as with this.  It’s like they had a list of cool  things they thought up and then squeezed them all in.  Basically,  it’s an entire season of 24 in one game, but with most of the dialogue  cut out.  When you put in the disc it even warns you on the screen  that some levels are disturbing, and if you press a certain button those   sections can be skipped over.  I actually gasped out loud at one  point in the game.  At other points you will just be in awe at  what’s going on around you.  If you’re going to play this,  you really shouldn’t look anything up on Youtube, wikias, or anything  to not spoil any of the like 50 surprises.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">By the way, is Vladmir Makarov,   a Russian terrorist who terrorizes an airport, voiced by one of the  Russian terrorists who hold up an airport from season 5 of 24?   Why, yes.  Is the “Overlord” who explains all of my mission  objectives mid-mission my favorite character from 24, Aaron Pierce,  head of the Secret Service?  Why, yes.  Yes it is.  What  a coincidence.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>You’ll be playing  multiplayer  forever.</strong> Call of Duty 4:  Modern Warfare’s multiplayer  overtook Halo 3 as the most played game of Xbox Live.  They took  everything that made that multiplayer amazing and added more.   For people who don’t know about the multiplayer, you can create custom  classes with the different guns, attachments, grenades, killstreaks,  the new deathstreaks, and more.  This lets you really customize  the multiplayer to the way you want it to be, as you can switch between  your custom classes mid-match.  Add to this the fact that for every  single gun, attachment, and more there are challenges to unlock.   You constantly get more XP and rank up all the time, and the more you  rank up the more you unlock.  It makes it feel like you’re actually  being continuously rewarded for playing, unlike in Halo 3.  It  even keeps track of the percentage complete your multiplayer is, and  it goes up to 1000%.  You can play for months straight (24 hours  a day) and still not have everything.  I’m still not even doing  it justice as I’ve left out even more things you can do.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Special-Ops  is great.</strong> Spec-Ops is the co-op mission mode of MW2.   There are tons of really diverse and fun missions to do, and all of  it is tracked just like in multiplayer.  As you complete more you  unlock more, and some of the most fun times in this game has been  playing  this mode with a buddy.  Imagine a friend runs under cover of night  across fields and through barns while you bombard all of the enemies  coming toward him or her with an AC-130.  It’s glorious.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Grenades aren’t spammed  constantly.</strong> This was World at War’s biggest downfall, and  what made it the hardest Call of Duty game.  You get behind cover  so you don’t get shot, right?  Well, you duck behind cover and  12 GRENADES LAND ON YOUR POSITION AT ONCE.  This doesn’t happen  in MW2.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Graphics are just…  wow.</strong> Play this on a big screen TV in 1080i, and then be amazed.   It’s really, really realistic.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Cons:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>You have a disadvantage  when starting multiplayer.</strong> You get the crappiest guns and  can’t use attachments and the like for about the first 5-10 levels  or multiplayer.  I had such bad Kill/Death Ratios (K-Ds) toward  the beginning.  The point is to stick with it, and don’t get  discouraged.  It gets better.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Some choke points in the  campaign are tricky.</strong> If you’re playing the campaign on Veteran,  the hardest difficulty and what Call of Duty should always be played  on, some (but very few) sections are really difficult.  One section  of the white-water rafting comes to mind. If you get in a place like  this (not the rafting, but in shooting sections), remember sometimes  you can push forward and get another checkpoint.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The story isn’t as good  as it could’ve been.</strong> It’s still gripping, mind you, but  some events are really far-fetched.  Like I said, they had a list  of cool things and then wrote the story around it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Achievements/Trophies are  hard for less-skilled players.</strong> If you aren’t that great  at FPSs, then you might not be able to get the majority of the  achievements/trophies,  which have to be done on Veteran.  This Veteran isn’t as hard  as 2, 4, or World at War, though, so if you’ve beat them then you  probably can do this one.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There is no Jack Bauer.</strong> I know, I’ve probably mentioned 24 too many times by now, but Kiefer  Sutherland (Jack Bauer, the main character of 24) was the voice of your  commander in World at War.  He should’ve been in this one, but  he probably is under contract with the other Call of Duty company (it’s  a long story, look it up yourself).</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Well, there you have it.   Those first two pros were pretty long, but I still didn’t even say  all that I wanted to.  Please look forward to next week’s review  of Mass Effect 2, a game that I believe has achieved a pinnacle of  gaming  never before witnessed.  This has been Vegieza, and remember:   No Russian.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Bayonetta</title>
		<link>http://glitchygoblin.com/vvv-bayonetta/</link>
		<comments>http://glitchygoblin.com/vvv-bayonetta/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 03:02:17 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

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		<description><![CDATA[Oy!  It&#8217;s Vegieza coming back straight from seeing what June is like on Jupiter and Mars to bring you a review of Bayonetta.  From the director of Devil May Cry, this game is even more ridiculous.  Just listen to this:  The two clans of light and dark, The Lumen Sages and Umbra Witches, had a [...]]]></description>
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<p><span style="font-family: Arial; font-size: x-small;">Oy!  It&#8217;s Vegieza coming back straight  from seeing what June is like on Jupiter and Mars to bring you a review  of Bayonetta.  From the director of Devil May Cry, this game is  even more ridiculous.  Just listen to this:  The two clans  of light and dark, The Lumen Sages and Umbra Witches, had a schism and  disappeared from the Earth after Europe&#8217;s Witch Hunts.  You play  a resurrected witch named Bayonetta. Her clothing is made of hair, she  wields a gun on each hand and each foot,  and battles upside-down  crotch baby-faced dragon armed Angels.  Or a tube-fingered thing.   Or the 12th Colossus from Shadow of the Colossus.  Or spear-wielding  tribal seagulls.  Or God.  All of those things.  While  riding a missile.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>Pros:</strong></span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>Ridiculously Over-the-Top At All  Times.</strong> All of the aforementioned Catholic stuff.  This game probably has  won an award for having half of the top 20 most outlandish moments in  gaming.  I don&#8217;t want to tell you anymore.  You just have  to play it to understand.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>It has huge bosses.</strong> Do you  know the final Colossus in Shadow of the Colossus (one of the best games   of all time)?  Every boss is 10 times bigger than that.  The  boss fights are so big that they are their own level, and they&#8217;ll take  like 10 minutes or more to beat.  Destroying one just feels so  monumental, yet so easy at the same time.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>There are references to other video  games&#8230; ALL THE TIME.</strong> You have to be very attentive to catch  the references, though.  Being a Capcom game, most of the references  to other games are other Capcom games, but there are exceptions.   References include, but are not limited to:  Resident Evil, Okami,  God Hand, Viewtiful Joe, Devil May Cry (of course)&#8230;&#8230;&#8230; God of War,  Halo, Metroid, and SATURDAY NIGHT LIVE.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>It has great replayability.</strong> It is a relatively difficult game, but with practice you become an  unstoppable  force.  And there are multiple difficulties beyond that.   There are challenge rooms hidden all over the place, as well as journal  entries, tombs, records (to get new weapons), and 50 birds to collect  across the difficulties.  There are even making-of videos, 3-D  model and artwork galleries, and tons of accessories, weapons, outfits,  and extra abilities.  Each weapon has it&#8217;s own set of combos, and  you can wear a different weapon for each hand and foot to make tons  of combinations and you also have the ability to pick up enemies&#8217;  weapons  and use them until they break.  There are lost chapters and bosses,  special ways to get hidden weapons, medals for every chapter, those  achievement things, and unlockable characters to play as.  It&#8217;s  a very customizable hack-and-slash with lots of things to collect.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>Gameplay is Vary Veried&#8230; err, Very  Varied.</strong> It&#8217;s not just room after room of: &#8220;Oh, now I  have to fight those same enemies, but there&#8217;s a couple more of them  and they&#8217;re slightly more powerful.&#8221;  They change it up a  lot.  The game forces you to battle differently sometimes.   Sometimes it&#8217;s just hack-and-slash, but then sometimes there&#8217;s a puzzle  or some strategy.  Sometimes you&#8217;re playing a minigame the entire  level.  Sometimes you&#8217;re freezing time on the top of a  currently-crashing-into-the-interstate  cargo plane so that you can put some sort of winged Mayan albatross  into a guillotine while sucking on a lollipop.  Or whatever they  make you do.  At least you&#8217;re wearing magical ice skates while  you do it.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>Cons:</strong></span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>There is a steep difficulty curve.</strong> Except for Very Easy and Easy, which I&#8217;ll get to in a sec.  Until  you get the hang of dodging like every second and know when an enemy  is going to attack you even if it&#8217;s off-screen, you will die a lot.   And your chapter score will be crappy.  You don&#8217;t want that, as  they give you the Joe Pesci award.  Also, the only mini-boss is  a cross between Henry from No More Heroes and Sephiroth from Kingdom  Hearts.  And you fight this person a lot more than once.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>It may be too Japanese for some.</strong> This game is so Japanese it&#8217;s&#8230; I really need to not use the word  &#8220;ridiculous&#8221;  anymore.  If it&#8217;s not blaring &#8220;Fly Me to the Moon&#8221; in  the background, it&#8217;s something you&#8217;d hear in every j-rpg or anything  from over there.  The amount of camp and style it displays is also  very anime-esque.  For every person I know that doesn&#8217;t like this  game, it was for this reason mainly.  On top of that, the Easy  and Very Easy difficulty levels are apparently made so you can play  the game with only one hand.  you just have to push two of the  buttons and the game does all of the combos for you.  Well, I guess  at least they&#8217;re thinking about the tough lives one-handed people  lead&#8230;</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>Mostly Text-told story. </strong> In order to not be utterly confused all of the time, you must also read  all of the journals and stuff that you collect.  This shouldn&#8217;t  be necessary.  They should provide enough story in the cutscenes  in order for the player to get it.  I knew what was going on because  I read the journals.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>The Achievements/Trophies are gonna  take a while.</strong> The game creates this thing called the &#8220;101  Umbran Tears of Blood&#8221; (a pretty neat idea), which is basically  all of the (I think) 51 birds you collect and the 50 achievements  combined  into one total.  It&#8217;s actually incorporated into the story that  all of these tears were intentionally scattered around.  Anyways,  you have to beat this game on hard, an even higher difficulty than hard,   and collect tons of things in the game to get all of the  achievements/trophies.   It would take multiple, multiple play-throughs.</span></p>
<p><span style="font-family: Arial; font-size: x-small;"><strong>The PS3 Version sucks.  Don&#8217;t  get it.</strong> Before the recent patch the PS3 version of this game got stuck on the loading screen.  It did it when you go to the pause menu,  when you unpause, when you pause during a cutscene (and unpause), and  when you do anything or think about anything.  We&#8217;re talking a  good 5 second pause.  Still, the framerate constantly drops and  there is a lot of screen tearing, even during cutscenes.  These  are not good things.</span></p>
<p><span style="font-family: Arial; font-size: x-small;">Well, that&#8217;s about it.  This has  been Vegieza.  I have a fever, and the only cure is killing more  Angels.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices</title>
		<link>http://glitchygoblin.com/vvvac/</link>
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		<pubDate>Tue, 02 Feb 2010 08:44:50 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=621</guid>
		<description><![CDATA[Goblin here. Starting today, we have some new writers! Make &#8216;em feel welcome, yall. First up is my bro, Jeremy, who made me painfully aware of just how Glitchy this Goblin is, inspiring my Glitch of the Week (that&#8217;s returning this week, too.) Later in the week, we&#8217;ll here from another new writer, my bud [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #00ff00;">Goblin here. Starting today, we have some new writers! Make &#8216;em feel welcome, yall. First up is my bro, Jeremy, who made me painfully aware of just how Glitchy this Goblin is, inspiring my Glitch of the Week (that&#8217;s returning this week, too.) Later in the week, we&#8217;ll here from another new writer, my bud Haley, the Fangirl on the Loose. But for now, here&#8217;s Vegieza with a look at Assassin&#8217;s Creed 2.</span></p>
<p><span style="font-family: Calibri; font-size: small;">To start off, I would like to be called   by my XboxLive Gamertag:  Vegieza.  Anyone can add me if they  would like.  I am the frequently referred to “Jeremy”, as I  have been present for the majority of the Goblin’s video game glitches.    All were hilarious.  Based upon a lack of a continuous video game  review segment, I have been asked to put my current education to the  test. </span></p>
<p><span style="font-family: Calibri; font-size: small;">I was asked to come up with 5 pros  and 5 cons for Assassin’s Creed II.  After a week or so of thought,  I believe I have accumulated a list that will help you, the reader,  decide whether or not to throw down 6 Hamiltons on the counter at  GameStop  and pick it up.  I will begin with 5 reasons as to why I feel that  Assassin’s Creed II is my personal Game of the Year for 2009.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>It expands on everything in the  first game.</strong> Yes. You heard me. Everything is better than the  first Assassin’s Creed.  There are more moves.  There are  more weapons.  There are more things to do.  It is at least  twice as long.  The world is way more interesting to explore.   The blending system isn’t broken.  Everything.  Therefore  it creates the second pro.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>The game has removed most of the  elements players complained about the first time around. </strong> The main complaint about Assassin’s Creed was the sheer redundancy  of the investigation missions.  These have been completely removed.   Never again will you have to sit on a bench and eavesdrop.  At  least 99% of the missions in the game are completely different than  all of the other missions.  It’s like a more linear Grand Theft  Auto type mission setup.  The odds are if you didn’t like the  first game you will like the second.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>The story destroys your childhood  and punches history buffs in the face.</strong> I love this plotline.   How on earth the developers came from, “Hey, we should make a game  about assassinating people” to this is unbelievable.  Personally,  I love conspiracy theories, and the plot’s twists and turns this story  weaves has rocketed it into my favorite 5 plotlines (One Piece, Lost,  Metal Gear Solid, Mass Effect, and this).  Pretty much everything  teachers taught you in history class are contorted and warped into this  plotline, and it’s done brilliantly.  I cannot wait for the third  game just to get more story.  Delicious.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>It’s a pretty easy 1000/1000 or  Platinum. </strong>Once you get to know me you’ll find out that I’m  an achievement whore.  I’ve gotten all 1000 achievement points  on this game, and the trophies on the PS3 are the same, so you can get  an easy Platinum there.  The only minorly difficult one would be  getting all 100 feathers in the game.  A good tip is to try not  to collect any as you play.  After you finish the game you can  easily follow a guide and it shouldn’t take but a little over an hour  to get all of them.  If you’re having any difficulty on a few  others, consult a guide and you’ll have them in no time.  Also,  the only “missable” achievement/trophy is to kick a soldier while  flying.  You have to lock on to one and it automatically does it.   Anyways, as some people buy game specifically for achievement points,  this is an easy sell.  Heck, you might have some fun while you  get them. &gt;.&gt;</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Desmond doesn’t come out of the  animus as often.</strong> There are only two points where you will  come out of the animus.  Those are pretty creative sections, so  gone are the reading of people’s e-mails and the pick pocketing of  fountain pens.  I believe since Ezio is such an outstanding character,  Desmond should take a backseat in this game.  They provide enough  story to make up for it.  Plus, the story actually has a point  as to why you’re in for such long periods and it will be included  in the story later.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>The Notorious system is a little  too easy to get out of.</strong> In order to alleviate the complaint  from the first game where soldiers constantly hate Altair at all times,  a “Notorious” system is provided.  For everything bad you do,  a meter fills up.  When it fills completely, guards hate you just  like the old days.  There are specific things you can do to bring  the meter back down, but tearing down a wanted poster shouldn’t make  it decrease a whole quarter of the meter.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>There are sections missing from  the game.</strong> “Corrupted” memory blocks create a few quite  literal plot holes toward the end of the game.  This creates something  briefly interesting, but the reason this was done was to make you pay  for Downloadable Content.  The first DLC pack, “The Battle of  Forli”, has been released, but it isn’t looking like much of a buy.   There are no achievements and it is only about 1-2 hours long.   In addition, this DLC leaves off on yet another cliffhanger.  Just  wait until the second one comes out and get both.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>While more complex in execution  (pun intended), the assassinations seem less…  personal.</strong> After the first 2 assassinations or so, the plot  goes crazy and it’s really hard to realize why exactly it is that  you’re killing these guys.  About two thirds of the way through,  though, they start providing videos explaining on who exactly some of  the people are and why you’re assassinating them.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Lucy’s face is bad.</strong> What the heck did they think they were doing when they animated Lucy  (voiced by Kristen Bell)?  The entire series’ graphics got enhanced  and even cooler looking except for her (quite the opposite).  At  least you don’t see her much.</span></p>
<p><span style="font-family: Calibri; font-size: small;"><strong>Ezio’s personal bubble hates  escorts.</strong> Yes, that sentence is correct.  Whenever Ezio (or Desmond, for  that matter) is walking beside someone or blending in with anyone who’s  walking, his body turns (not the legs, mind you) toward the person.   It is the most awkward looking thing ever.  I hated it the entire  game.</span></p>
<p><span style="font-family: Calibri; font-size: small;">Well, there you go.  I wanted  this to be slightly more extensive than I’ll try to have it other  times, because once again I believe this was the best game of last  year.   Thanks for letting me do this, Goblin.</span></p>
<p><span style="font-family: Calibri; font-size: small;">Requiescat in pace.</span></p>
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