Vegieza’s Virtual Vices: Bioshock 2
11 03 2010Yo! I’m back this week to brave the ocean city of Rapture again in Bioshock 2. As with the first game, the sequel is a FPS that plays more like an adventure game than anything else. The premise is that a man named Andrew Ryan, tired of governments and social norms, built Rapture to create a society where anyone can do what they want. Gene splicing was heavily researched and all citizens wanted to look and feel better by using Plasmids (magic like lightning, fire, etc.) and gene tonics, which actually alter your genes to make you different. Anyone who hasn’t played the first one should… now. Glitchy Goblin himself is actually playing it beside me while I watch it.
PROS:
It’s good to be back. Even though the sequel is made by a different studio, an aspect that had everyone wary about the idea, they managed to capture the feeling of the unique underwater environments of the first game. There are actual in-the-water underwater sections added to the mix, and with this it allows you to explore sections of Rapture that were out of reach the first time around. Also, I recommend playing Bioshock 2 as it was meant to be played: on the hardest difficulty setting. It isn’t overly difficult, even though you’ll feel underpowered at the beginning, Vita-chambers respawn you infinitely if you die, and you’ll appreciate the strategy it takes a whole lot more. Believe me.
The maturity is back. The mature story, ripe with controversial topics and vulgarity, makes a return as well. Some citizens are sadistic (as told through their audio diaries), and some sections still have that horror-esque “you’re not safe here” ambience to them. You once walk into a room with 3 baby cribs and about 15 televisions hovering above the cribs as play subliminal messages on them.
As with every other sequel I’ve reviewed, there are many improvements. There are more weapons, plasmids, and enemy types. Each plasmid now actually “evolves” when you upgrade it. Like you can start out with Lightning, but eventually you’ll have a Lightning Storm. This is greatly improved, since in the first game they only got stronger or had a longer duration as you upgraded them. The new hacking minigame is also much shorter and therefore less annoying.
There is an ending. Bioshock had one of the worst endings I’ve ever seen. It was basically a screenshot that depended on whether you were good or bad during the game, and it took it to an extreme. Apparently, if you kill little girls than you would eventually like to rule the entire world through its destruction. Plus, immediately before that, there was a sucky final boss. This has none of these, and it makes sense.
It has a pretty entertaining multiplayer. For a sense of the multiplayer, go read my Modern Warfare 2 review. They basically copied it, except it doesn’t take near as long to complete. The more XP you get, the more stuff you unlock, and it also has challenges to complete. Excuse me, I meant “trials”. It doesn’t feel tacked on, and they try to give it a story. It makes it a kind of prequel to everything. The gameplay does not feel like Modern Warfare 2 at all, though. It feels like Team Fortress 2.
CONS:
There are occasional glitches. Sometimes my hacked security bots would get stuck in midair or something similar. These are frequent happenings, just minor annoyances.
Sometimes you don’t feel like you’re playing a Big Daddy. This is mostly toward the underpowered beginning, but when Splicers can hit me with a wrench and take out a quarter of my health… I just don’t remember ever being able to melee a Big Daddy four times and kill it, you know?
Your drill has fuel. As a Big Daddy, you have a drill arm. I don’t ever see other Big Daddies have to refuel, so why should I?
OK, so right now Goblin is trying to tick me off by meleeing everything while spouting puns and making Chewbacca noises. Back to the review.
It’s shorter than the first game. Bioshock 1 was pretty lengthy for an FPS. This one is not quite as long, but it’s close to the same length. I actually spent more time playing this one because I explored more and was more careful.
It still has open areas, but it’s more linear in a way. Unlike the first game, once you leave an area you cannot revisit it. They do warn you of this, however, so don’t worry that it suddenly takes you to another place against your will. The areas themselves still feel open ended like in the first game.
Well, Goblin has many more cons, but who listens to that guy? I’ve been Vegieza, and remember: every word I speak, you already know.
Bah. I listen to me, and I’m all that matters. That being said, Bioshock is awesome, and a big thank you to Vegieza both for letting me play the game and for the sweet review. Sorry it’s late, yall.
Categories : Vegieza's Virtual Vices, Video Games






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