Vegieza’s Virtual Vices: God of War 3

24 03 2010

I’m back again, and this time with great vengeance.  Epic vengeance.  Glorious vengeance.  Finally, the day has arrived for the epic conclusion in the God of War series, God of War III.  If you haven’t played this series before, read the God of War Collection review and buy that game and then this one.  If you think it’s bad, shut up and continue playing anyway.  If you finish this spectacular conclusion and still don’t like it, go to an exposed corner of a brick wall and shove your face into it over and over.  I couldn’t care less what you think.  For those of us who deserve to live:  Play this game.  Now.  It doesn’t matter what else you’re playing; it can wait.

PROS:

Teh GRAFICKS. The best implementation of computerized video technology so far in the known video game world is in this game.  There are only 4 loading screens:  the one before the opening cinematic, the one you get if you die and have to restart at the last checkpoint (duh, the game wasn’t expecting you to FAIL AT BEING EPIC), one in a hallway toward the end, and one if you load your game.  But you won’t have that one because I expect you to play it through without stopping or blinking.

You kill things. Lots of things.  And if you have been following along in the story then when you kill these people it will be the most satisfying thing ever.

Switch weapons on the fly! L1 + X equals go to the next weapon and continue the brutality you are currently dishing out.

It clears up things that I had a problem with, mythology-wise.  They explain a lot of things that I was previously confused about.  You know that thing you said, “Well, that’s stupid and anticlimactic” about in the first game?  Explained.  The plot also refers back to many things Kratos did or plot points that were created back in the first two games.  It’s a smorgasbord of God of War trivia.

Like the first two in the series, it has lots of documentaries. The main making-of video shows a lot of the 2 and a half process of making the game.  Stan Lee makes an appearance!

CONS:

Some players might not like the ending. If you happen to be a fan of bad storytelling, or hate good things in general, then you will probably not like the ending.  Go find a cliff and throw your mother off of it.  Then, after you watch her death, jump over as well and try to hit her corpse for extra points.  The ending is poetic and makes sense in every sense of the word.

Challenge of Olympus seems easier. The extra mode that has been featured in every game (Challenge of ____) is in this one as well.  I beat 6 of the 7 challenges without too much retrying in about 30 minutes.  There is a Combat Arena, but it is unlocked after you beat all 7.  I don’t know what’s in that (maybe more, harder challenges, lol), but the game’s only been out for 5 days.

On one boss I died a lot. It’s a massive series of checkpoints.  At almost every point I died because I wasn’t quick enough or didn’t know what to do.  It’s ok, because when you go through that section on a second playthrough you’ll get every one of them and it’s amazing.

There’s no spear-a-majig. That awesome lance weapon from the second game.  I wish it was in this one.  Oh, well.

My main only real problem is: At one point I glitched this game so hard that I hard to start back like 2 hours previous in the game.  If Goblin had been watching he would’ve been proud of me.  Always keep more than one save of your game, in case you hit the same glitch I did.  If after a boss’s death cutscene you are at a previous (like 10 minutes ago) area’s portal and then after you go through that portal it takes you to a different area, don’t save.  After the boss’s death you were supposed to be dropped into a hallway.  I can’t find anyone online who has experienced the same glitch.  Without giving any spoilers, it would be the cutscene that triggers after you let go of L2 and R2 at the same time, about 5 or 6 hours in.

Well, the gist is that you should play this on a 1080i HDTV with really loud sound, in the dark and in one sitting.  Then cry out of either happiness or because you’re currently mutilating your face against a brick wall.  In the end, there will only be chaos…



Vegieza’s Virtual Vices: God of War Collection

16 03 2010

For the first time, this week’s review is of more than one game!  God of War Collection is Sony’s way of getting everyone hyped for today’s (March 16, 2010) release of God of War III.  I’ll have that review completed next week.  God of War Collection is a port of the first two games of the series, originally only on the PS2.  Now they have been re-mastered in High Definition to base all three games on one system.

PROS:

Hopefully this is a trend. Having the first two games on a current system is something that hopefully Sony and other companies start doing more often.  I fully expect Sony to reveal at E3 2010 that a Team ICO Collection of ICO and Shadow of the Colossus will be released shortly before the third game, The Last Guardian.  The convenience of not having to dust off your PS2 is awesome, and that’s all most people have, as most PS3s do not have backwards compatibility.

It has some visual upgrades. It wasn’t recoded to be in true HD, but the scaling does improve both games quite a bit, more so in the second one than the first.  The frame-rate is now at a perfect 60fps (frames per second), and there is none of the screen tearing that was pretty noticeable in both games on the PS2.  The frame-rate actually does make a noticeable difference in the fluidity of the combat.

It’s worth the money. If you love the God of War series, then to have both 1 and 2 re-mastered in HD on a current platform is definitely worth the budget price of $40.  Both games are about 10 hours the first times through, and there are hours of documentary videos for both games.

There are two sets of trophies, a set for each game.  I’m not a trophy whore (achievements ftw), but most of them on both are easy to collect.  This is double the fun for a gamer, especially if the player hasn’t played either game before.

If you are new to these and happen to love them, then you’ll get a lot of re-playability out of these games.  I’ve personally played God of War 6 times and God of War II 4 times now, with a count added to each because of Collection.  It’s only just now starting to get old to me.

CONS:

No Chains of Olympus. If would’ve taken a lot of work to put the PSP’s God of War:  Chains of Olympus onto the PS3, but it would’ve been the cherry on the God of War Collection sundae.

No extra content. There are a lot of documentary videos, but they’re what came with the games originally.

Cutscenes and documentaries are not in HD. In-game cutscenes look pretty muddy, and the documentaries are less than DVD quality or less.  The Collection is meant to be played on a large HDTV, and these videos don’t stand the test of time.

And speaking of standing the test of time: even with its slight upgrade to HD, the first game doesn’t look near as good as it did when you first played it on the PS2. Or if you’re playing it for the first time, it’ll look pretty old.

Widescreen stretches the HUD. For those that know me, one of my worst pet peeves is incorrect aspect ratios.  It bothers me to no end.  The sides of the gameplay’s view are just extended to show more on the screen at once, but the HUD (heads-up display) is instead stretched wider.  All circular things are now ovals, and so on.  It personally gets to me.

There you have it.  If you know what’s good for you, you’ll get this and God of War III, play them all through in one continuous sitting, and then die happy while shouting, “Ares!”