Vegieza’s Virtual Vices: Green Day Rock Band

11 10 2010

Yet again I bring you my thoughts on another music game.  Don’t worry, there will be 2 more this year.  This go around it’s all about Green Day:  Rock Band.  Now, I’ll say this to start off:  it’s good if you like Green Day and bad if you don’t.  That should immediately divide everyone in half.

PROS:

It’s pretty difficult. This is a great thing, especially on the back of Lego Rock Band’s easy setlist.  Most of the tracks are what guitar-based music game players refer to as a “chord fest”.  This term means that you’ll be doing a lot of chords a lot of the time.

But it’s not boring because of this. Usually, so many chords constitute a setting in of boredom after a while.  This is not so in this game, because it’s mostly REALLY FAST MUSIC.  That’s the main reason as to why it’s difficult.  You’re playing this chord fest at a really fast pace.

All the band members and venues look and feel like they should. If you like Green Day, then you’ll feel right at home.

There are lots of extras, like pictures and videos of live concerts.  These are unlocked not only by playing the main career but also by completing challenges like playing all of American Idiot at once.

Finally, American Idiot. I’ve been waiting to play this album on Rock Band forever.  This is one of my favorite albums of all time, and it was a delight to finally play it in all of its glory.

CONS:

Once again, if you hate or slightly dislike Green Day, then buy something else. It was pretty much only made for Green Day fans.  However, the only exception to this might be if you are a Rock Band guitarist looking for a way to practice chords (I know some people are bad at them).  This would instead be a great way to practice.

Chord fests hurt. The problem with playing this many chords at this speed is that your hand will start to hurt really quickly.  Their first albums are the worst at doing this.  As their sound progresses, they use the extreme speed/chord fest combination less and less.  So, as you go through the career it hurts less and less.

Even further than this, if you CAN play chords but don’t like to, then as stated earlier about halfway through the career there aren’t many more songs like that.

Some achievements are only solo.  It doesn’t tell you this, though.  Sometimes you have to be playing in your own career, and sometimes you can be playing in a friend’s and still receive them.  If you are unsure, you should probably look them up.

These games are starting to tire even me. After having played an upwards of 14 band-based music games through in their entirety, it’s starting to get a little repetitive.  Hopefully, Rock Band 3 will fix all of this with the Pro modes and Keyboard instrument.

Anyways, the verdict remains that it’s a pretty good buy if you like Green Day, and it isn’t if you don’t.



Vegieza’s Virtual Vices: Limbo

5 10 2010

Occasionally there comes along a game that’s simple but does everything right.  With the game market full of crap like shovelware and other games with developers that should probably being doing something other than making games, it’s nice when one of these comes along.  Limbo is a $15 XBLA (Xbox Live Arcade) puzzle-platformer that feels a lot like Braid (play that game, too).  The concept is simple:  you wake up, somewhere bleak, and just start doing stuff.  More games should be like that.

PROS:

It’s black, gray, and amazing. This game has like every shade of gray known to man.  Even without colors, it’s amazing to look at.  They kept it simple.

There’s no soundtrack, and it’s amazing. Just the ambience of the forest and the occasional dull tone make this game deceptively creepy.  Once again:  simple.

The puzzles are pretty great. While not as difficult as Braid’s puzzles, you’ll still have to think.  Upon watching multiple people play the game, some players get stuck where others get it right off the bat.  As I observed the Goblin himself, he instantly solved things that took me a while and vice-versa.

It’s one of those interpretive stories. You know, the ones where the developers don’t actually have to create a story, just throw in some mysterious imagery and what-not.  They then sit back and watch the forums buzz with endless theories of what actually happens.  I like that occasionally.

The achievements are easy in addition to other things. After beating the game, chapter select opens.  You can then jump to whatever achievements you missed.  Besides this, there’s also a leaderboard.  It tracks what percentage you’ve beaten the game, which can go up to 111%. Past the 100% mark is even more super secret things to find, as well as beating the game in one sitting without dying once.

CONS:

It can be divided into sections pretty easily. It would’ve been nice to see a mix up of the puzzles, instead of all of the same type in one area.

The second two-thirds of the game feels less personal. Things are aggressively attacking you toward the beginning, but after a certain point that all stops.  The rest is just puzzles and dying is something you bring upon yourself from then on.

The above thing gets rid of the creepiness, too. You’re on edge a lot at the beginning, but then it slowly dies down as you realize that you aren’t in as much immediate danger anymore.  With your nerves no longer being frazzled, puzzles become frustrating as arguing with inanimate objects becomes anger at yourself.

It’s pretty short. It’s about 4 hours long, but that’s if you don’t get stuck too often.  You might wanna play it again, so that’ll extend it some.

That story thing again. Some people actually hate when things don’t explain themselves outright and are up to interpretation.  If one of these people is you, then it’ll detract some from how much you like it.

Limbo is worth $15 because it’s an experience.  If all of this sounds good, but you don’t have $15, then get Braid.  It might be discounted by now.  I don’t know.  Come back to this in a couple of months and it might be less then.



Vegieza’s Virtual Vices: Lego Rock Band

27 09 2010

Even though the music game genre is being flooded with endless titles, I still need them in my life. I consider myself pretty good when it comes to anything with fake instruments, and I constantly think about adequate charting, what a new game’s setlist could be, or what I will have to do to 5-Star every song on every instrument. The addiction hasn’t died in me yet. Since so many games came out toward the end of last year, I could only pick and choose what I bought.

Now, upon scouring the internet I have found that some games I chose to skip over are now $20 or under (like Spirit Tracks *gasp*). Therefore, I got Lego Rock Band.

PROS:

There are the occasional songs that should’ve been done before now. Songs like We Will Rock You, We Are the Champions, Ghostbusters, Two Princes, Final Countdown, and even Kung Fu Fighting are featured here and are the only place to find them on Rock Band.

There’s a ton of unlockable things. Since it’s a Lego game, there are many unlockable pieces for your character and even pieces of furniture you can buy for your Rock Den.

The gems look like Legos! The colorful gems falling down the highway that cross the strike line (music game terms meaning the notes that come down) are now shaped like legos. Kinda like how in The Beatles: Rock Band the gems are saturated colors.

There are bosses to fight, kinda. They’ll just tell you something like, “The harder you rock the more you blow up this building” and that’s what you do. It shows the building blowing up in the background while you play.

Rock Band DLC that the game finds “family-friendly” enough is playable automatically. I have mostly metal and stuff (so those songs weren’t in there), but some of my dlc and some of the Rock Band 1 songs were there to break up the monotony of some of the setlists.

CONS:

The overall song list isn’t that great. Some of these songs you’ll get tired of really fast, sometimes to the point of frustration.

It gets repetitive in the worst places. You’ll see a new song in the new venue you’ve unlocked and will say, “Cool!” Then the next gig will be a one song setlist with a “random” song. Guess what? It’ll probably be the song you JUST PLAYED.

With the characters being made of Legos, it kinda gets rid of the “I’m a cool rockstar” feel. It feels unrealistic… mainly because it is.

A lot of the different options and modes aren’t explained very well. At one point I was unable to progress any further in the “story” until I did… something. I just played every gig that had been unlocked that I hadn’t played yet for about 2 or 3 more hours until finally I could progress.

There’s no Endless Setlist. One of my favorite things about Rock Band 1 and 2 is the gig that makes you play every song in the game in a row. For the first game that particular gig was over 4 hours long, and for the second game it was over 8. This “Endless Setlist” is just 30 random songs, including your DLC, not in order of increasing difficulty. Argh.

This game is worth $20 but just barely. I’m glad I didn’t buy it last year.



Vegieza’s Virtual Vices: DOAX

12 08 2010

I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not the remakes, and that most certainly includes the infamous Dead or Alive Xtreme series.

As with all Team Ninja games, the DOA series is known for its heightened difficulty. I believe the game mechanics of the Dead or Alive Xtreme series to be one of the most complex of all time, almost as complicated as real-live-action-life women themselves. A game about playing volleyball and giving women swimsuits being complicated is a crazy idea, and I love Team Ninja (well, Tomonobu Itagaki) for creating it. Itagaki, the creator of the Dead or Alive series and every game related to it has since left the company, so let’s see how things have changed.

PROS:

Finally, a new DOAX series game has arrived. I need more of this series in my life. Maybe the next iteration will be in 3-D or have motion control. >:D

It’s portable! Finally one can take the experience anywhere. I plan to play it on board a cruise ship. It’s theme appropriate, after all.

There’s a 10th girl! Rio, some reference to some other game, is now playable once you unlock her.

Virtual Pictorial is way easier to unlock. In fact, it seems like most of the game is based around this feature. It doesn’t take 30+ hours to unlock this time around and finally keeps track of which gravure videos you’ve watched and which you haven’t.

No Hilary Duff! Unlike the soundtracks on the first two games, this one is mostly filled with actual Japanese music. The others were terrible pop and reggae-style beach-themed tracks (Reel Big Fish was nice, though). You can still provide your own music by putting mp3s on yourmemory stick.

CONS:

There’s less of everything. You know when you get the ‘Lite’ version of something, there’s less of something and it usually isn’t as good. That’s this game. It’s DOAX Lite, and the only thing added is the aforementioned extra character.

The difficulty has been removed. I guess Itagaki was the only person making the games difficult, because now it isn’t difficult at all. So far no suit has been rejected. Before this game I would’ve said that this would be a good thing, but now I’m not so sure.

The environment textures are terrible. I know I’ve been playing a lot of ridiculously good looking games lately, but this is like Pre-PS2 stuff. The models’ textures are as good as Dead or Alive Xtreme Beach Volleyball (the first game), but the rest of the environment is not.

There’s less control while playing volleyball. Your partner is controlled completely by the right thumbstick on the console versions. The PSP has no right thumbstick, so therefore you can’t control your partner.

There’s less clothing… I know that usually this is a good thing, but in this I mean that there are fewer varieties to choose from. From a female clothing fanatic’s point of view, this is not a good thing. Now you know that about me.

Well, wasn’t that fun? Next week I’ll have a review for you about a little known game called Super Mario Galaxy 2… or something like that.



Vegieza’s Virtual Vices: L4D2 The Passing

13 05 2010

New downloadable content has arrived for Left 4 Dead 2.  This added content is called “The Passing,” and its purpose is to bridge the gap between Left 4 Dead 1’s 4 survivors and Left 4 Dead 2’s 4 survivors.

PROS:

It’s free on PC and MAC. As with all Valve PC DLC (and Mac), it’s free.  As stated in the last review, this is a great reason to own L4D2, as it will be frequently updated with new content.

It has a new mode, Mutation. Mutation is a mode that switches every week.  It basically changes the rules on one of the types of games.  For example, Realism mode was added to Versus for one of the mutations.  There was one called Bleed Out where your character’s health was constantly decreasing and health packs were removed.  Valve has thought of over 20 mutation variants, so owners of the game can come back for a new experience each week.

There are new weapons. They have added a new melee weapon and a new gun (SPOILERS:  the golf club and the M60)/SPOILERS.

There’s a new uncommon common zombie. SPOILERS:  The Fallen Survivor is a zombie with lots of health that drops items when you kill it.

There’s even more new things, such as new equipment and caches of many of one item.  For example, you’ll open a chest and there will be 30 pipe bombs inside. :D

CONS:

It’s really short. You can finish The Passing in under an hour.  This is kinda disappointing, as a couple of these new things are only found in this one campaign.

The L4D1 survivors feel “thrown in.” They only say a couple of lines to you and basically lay slight covering fire for the finale.  That’s it.

The past Mutations don’t stick around. Except for Realism Versus, which was voted to be a permanent addition to the game in a recent poll, all of the modes that you missed are gone.  Once a new Mutation comes in, the previous one disappears.

It costs money on the Xbox360. With how little is added, it is very difficult to recommend buying this DLC for the 360.

One of the original L4D1 survivors is dead. Now they’re making us wait until the Left 4 Dead 1 DLC comes out to see how it happened.  This is very sad.

Basically this is a brief but neat addition to the game unless you have to buy it.  Now we have to wait for the first game’s DLC to get the whole story.



Vegieza’s Tried and True: Left 4 Dead

28 04 2010

I’m back again for another Tried and True, so let’s get started.  Valve has always been a company that delivers on content, though their releases are few and far between.  They created my favorite game, Half-Life 2, and also spawned the amazingly fun games of today’s review:  the Left 4 Dead series.  Perhaps the only game series to get zombie survival right so far in terms of atmosphere and intensity, Left 4 Dead and Left 4 Dead 2 are endlessly fun multiplayer games that ooze from the brains with content.

This is frantic gameplay at its finest, with moderately fast-style zombies coming at you from all directions.  These FPSs also mix in “special” zombies that are capable of pouncing, grabbing, and even bowling over everyone on your team.  In addition, the end of each multi-mission campaign has a “finale,” a sequence in which everyone defends a location from wave after wave of both normal and special zombies while waiting for a rescue vehicle to arrive.

If you have this on PC, all the dlc is free! Microsoft charges owners of the xbox360 edition to get more campaigns, but not so for Steam users.  Imagine a couple of games where every little bit of time you and your friends can come back and play more levels for free.  Even more than this, there is a level creator in which authors (maybe even you) can create their own levels for others to download and enjoy.  These two games provide hours upon hours of addictive enjoyment which will have you talking to other people about your in-game experiences long after the game has been turned off.

If you have a not-so-up-to-date PC, there’s no need to worry. The first game still looks pretty good at moderately low settings, and the second game probably will still be playable at the lowest settings.  The graphics aren’t really the point.  It’s the ability to have a completely different experience every time even though you’re playing something secretly really repetitive.  This coupled with new additions every once in a while and a community-based level creation system makes everything fresh just when you think all the freshness has run out.

The new dlc for Left 4 Dead 2 has just come out.  It links the two games’ main characters together.  Along with the upcoming dlc for the first Left 4 Dead (yes, they’re still providing content for that as well), new stuff is right around the corner.  Steam, the Valve-created PC (and soon-to-be MAC as well!) software where the games are distributed, has tons of deals and sales.  You can probably get the first game for like $10 or something, and, because of the 4-player aspect, the games have special deals if you buy 4 games at the same time!

This series should not be missed by zombie lovers, FPS lovers, survival lovers, or any combination.  If you don’t like any of those things then you still might like it anyway.  If you can find the first one ridiculously cheap, pick it up and try it out.  Or you can download the demos for both games to get a little taste of the big picture.  Of brains.



Vegieza’s Virtual Vices: Poke’mon HeartGold and SoulSilver

20 04 2010
After a week more I can now bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This review covers both, even though I only have SoulSilver.  HeartGold has the same content albeit a few of the Pokémon that aren’t in SoulSilver, just like all of the other games.  I should give you my stats so far (oh no, I’m not through with this game, yet):
  • Badges:  16
  • Pokédex:  198
  • Play Time:  104 hours and 11 minutes

Whew, I’m beat.  Keep in mind that the entirety of this content was local to the game cartridge.  There was no outside trading from a different game (yet), and I didn’t catch anything on the Pokéwalker (yet).  That’s enough for now, as I’ll explain more in the review itself.

PROS:

It’s a remake of Gold/Silver/Crystal (a.k.a. Generation II… G/S/C from now on). The best Generation is better than ever in this remake.  The developers overhauled the graphics in the style of Diamond/Pearl/Platinum (a.k.a. Generation IV), the only other Nintendo DS Pokémon game.  The original was the best because it offered so much content, especially because, in one of the best plot twists ever, there were 16 badges to get instead of 8.  Hallelujah!

There’s so much to do! I said G/S/C had tons of content, but this has even more content, more than even Platinum (the strategy guide for that game is over 600 pages long).  Along with the 16 badges there are stylus-based minigames, two different game corners, a new safari zone, a pal park (like in Diamond/Pearl/Platinum… D/P/Pl from now on), added areas not in the original, added trainers, longer gyms, a trainer house, gym leader rematches, online trading/battle, a battle tower, a Pokéwalker so as you walk around in real live action life your Pokémon gain XP, Nintendo-sponsored Wi-Fi events so you don’t have to make the trip to Gamestop anymore, the Suicune event from Crystal, more legendaries, and more Pokémon overall.

As I said, there as so many ways to get Pokémon! Apart from getting them normally (tall grass, surfing, water, and caves), you can get Pokémon from the safari zone, pal park, game corner prizes, head butting trees, bug-catching contests, breeding, in-game trading, online trading, gifts, catching them on the Pokéwalker, swarms, radio music, and more.  Also, since this is based on G/S/C, time is a crucial part in the game, and some Pokémon only come out at certain times of the day.  Plus, three different times you get to choose a starter!  At the beginning there are the Generation II starters, of course, but after the game you are able to choose from one of the Generation I starters and in a different place one of the Generation III starters!  Yay!  There are perhaps the most available locally in this one than any other.

There are more legendaries than ever! Game Freak wanted to have 99% of all 493 Pokémon available on the DS series alone, so they crammed as many Legendary Pokémon as they possibly could into it.  Along with the obvious Generation II legendaries (Entei, Raikou, Suicune, Ho-Oh, Lugia), there are Articuno, Zapdos, Moltres, Mewtwo, Latias or Latios, Groudon or Kyogre, Rayquaza (if you have both Groudon and Kyogre), and more will be opened eventually through events (like Mew and Celebi).

The Safari Zone is ridiculously improved! They completely remade the idea of the Safari Zone into a completely customizable experience.  Most of the Pokémon in the game can be caught in the Safari Zone if you know what you are doing, and the new idea is to create your very own Safari Zone for your very own little old self.  There are six sections to it, and there are 12 areas to choose from.  You put which areas you want where you want them, and violà.  Then you are eventually given different types of objects to place in the different areas and can put up to 30 objects in each area.  Depending on what objects are put in what areas, rarer and rarer Pokémon come out.  You leave the objects in the area over a period of time and they upgrade into more powerful ones.  From then on those types of objects in that area are forever upgraded even if you remove them and then put them back in later.  It’s hard to explain, and you’ll have to look up the minor details to get the full experience.

CONS:

There are some minor issues, like how some Pokémon need the correct objects laid out in the right area for an upwards of 110 days to get some Pokémon to come out.  A lot of those I have bypassed by simply getting them a different way, however.  Also, the Pokéradar from D/P/Pl was awesome and isn’t in this one.  There are still different swarms, but these seem to repeat Pokémon a lot more than in D/P/Pl.

The Pokéwalker’s like 10 year old technology. It’s cool to get a pedometer that also lets you get experience for your Pokémon while you walk, but the thing itself is kind of old.  However, it does have some sort of nostalgic feeling when using it.  Plus, the little monster inside of it can only go up one level until you reset it by putting it back in the DS.  It’s like after that point your Pokémon isn’t actually getting anything useful out of being in there.

This is still like a 10 year old story. As always, for an RPG Pokémon never seems to have much story.  This one’s twice as long, but the little story events are few and far between in the second half.  Plus, the first 3 or so gyms after getting to the second half are over almost before you know it.

It’s still the same old Pokémon. It’s still the same 2-D battlefield with 2-D sprites and little MIDI sound effects.  This will apparently be finally changed somewhat with the release of Pokémon Black/White (Generation V) later this year… in four months, rather.  I have a huge list in my head of all of the improvements they could do… stuff that would make this game series even better.  I believe the Safari Zone was the first step in doing something right for once.

The “final boss” has Pokémon like 25 levels higher than the previous fight. I thought I was going to beat the final and most powerful trainer before I wrote this review, but no.  It will take many more hours of training to beat him.  Let me structure it for ya:  the 16th Gym Leader’s Pokémon are about level 60, maybe slightly more.  Immediately, it’s like, “Hey, go fight the final dude!”  I go there and his Pokémon are around LEVEL 85.  OMGWTFBBQ.

If you like Pokémon, get this.  If you never have played one, this is a good place to start.  If you hate the game series, this is more of the same.  Anyway, after 104 hours I still have much to do in this game, so it’s definitely worth the money.  As a parting gift, here’s a nice little fact the game gave me:

Mr. Mime, the Barrier Pokémon:  Its fingertips emit a peculiar force field that hardens air to create an actual wall.  O.O



Vegieza’s Tried and True: Rock Band 2

14 04 2010

Vegieza here, and things are going to be a little different this time.  I still have not used or even accessed every feature on my Pokémon SoulSilver after 82 hours, so I feel that at least another week is necessary before I can bring you an accurate review.  Also, it would be too expensive and difficult to play and review 52 games a year (there’s not enough of me to go around; I’m only one man), so in this other type of review I’ll cover a game from the past that I feel should definitely be on your game shelf.  For even more quickness and streamlining these reviews from non-recent games will not get the 5 Pros and 5 Cons treatment.  I will simply tell you why I like it, what kind of gamer you are if you’ll probably like it, and a couple of other things.  Anyway, let’s get to the review!

Music rhythm games came to this world suddenly, and now, a few years later, the market is oversaturated with plastic instrument games.  I already know of at least 4 more games that are coming this year.  Even though this is looking like a tragic decline of the genre, a game still stands out to me as the best of the best among these types of games:  Rock Band 2.  Harmonix’s Rock Band 2 stands out for me because of a few things.

The presentation is really awesome. Rock Band 2 has a certain type of feeling for me when I’m even just scrolling through the menus.  From the background characters during the songs to the actual charts themselves, I know I’m playing Rock Band.

It’s easy for beginners. Guitar Hero’s beginning difficulty curve is off-putting to some.  This game eases you into it and makes you feel like a rock star from the get-go.

The DLC support is a beast. Every single week since the first Rock Band was released Harmonix has added downloadable songs to the archive for anyone to purchase and download.  The game comes with about 80 songs, and I personally have over 230 because I’ve downloaded so much.

It’s one of the best party games ever. The multiplayer is amazing, and most gamers now have at least a few of the instruments needed to play.  I’ve seen this game at many parties, and it’s usually the main focus in the room.  Also, the online is still going after a year and a half.

The only reason I can see to not getting this game is if you don’t like music rhythm games or the fact that Rock Band 3 is probably coming out at the end of this year.  It’s great on both 360 and the PS3, and even with slightly less support on the Wii it is still one of the best selling games on that system anyway.  Rock on!



Vegieza’s Virtual Vices: No More Heroes Desperate Struggle

5 04 2010

It was a desperate struggle to bring you this review, but I’m back once more to tell you about No More Heroes 2:  Desperate Struggle.  Yeah, I know that was corny.  It’s time once again to climb up the UAA ranks and become the #1 ranked assassin.  Just as in the first game, it’s full of ridiculous violence and innuendo.  Unfortunately, however, I have more bad things to say than good.

PROS:

There are more bosses. If you loved the first crazy cast of assassins, then you’ll probably like these.  There’s at least 50% more than the first time around.

The mostly boring minigames have been exchanged for mostly awesome, retro, NES-style minigames. This applies to both the job minigames and the gym training minigames.  They’re fun to play at least more times than the minigames in No More Heroes.  They still aren’t endlessly fun, however.

Most of the charm’s still there. Travis is still quirky, and there’s perhaps more raunchiness than ever.

There’s more to do in the apartment. However barely, there are added games that you can play while not out on the town.  There’s a retro top-down shooter in the form of the anime “Bizarro Jerry,” the made-up show in the game.  It has multiple difficulties and characters to choose from.  Also, your cat, Jeane, has become fat and needs exercising.  You get to play minigames to slim it up.

You don’t have to drive around the city anymore. By choosing from a list, you pick where you want to go in the town.  The horribly detailed city and terribly controlled motorcycle (err, Vespa) don’t have to be dealt with.

CONS:

It feels… different. The first game mostly changed up what you did during missions.  There was a side-view bus, a spontaneous shooter minigame, a long hallway, an explosive beach, motorcycle battles, and a “Lost Woods”-type forest.  The boss fights are still varied, but as for the rest; it’s basically the same thing over and over.  The phone conversations on the Wii-mote are gone.  Some things you do during missions don’t even make sense.  This stems from there being no warning to what’s going on or who you’re going to be battling, apart from one or two bosses.  Also, with a control scheme that was already clunky enough, there should never be jumping.  Ever.  Especially not during a boss battle.  Especially not during a boss battle where, if he hits you, you lose some of your money.

Regardless of starting out at Rank #51, there aren’t 50 bosses. It would have probably been one of my favorite games ever, if that had been the case.  Anyways, there are some understandable skips in rank and some stupid ones.  One even contradicts itself.

I only used my starting sword. This disappointed me so much.  By the time I played every minigame and revenge mission, I only had like 200,000whatevers.  Revenge missions only give like 1000whatevers.  Whatever.  By the time I played more things over and over I didn’t even care to use the second sword.  The 300,000whatevers one.  The MkIII doesn’t count.

The ending is incomparable to the first’s. It’s so anti-climactic.  Plus, the cutscene after the final boss reveals a big time gap where we have no idea what happened.

The series is two games long. Oh, I hope they do what I want them to when they port over to the 360 or wherever.  If they combined the games together, it would be magical.  Start the game, rise through the ranks and get to #1, stuff goes down, final boss time, Travis disappears, have some sort of “5 years later” or something come up on the screen and then accidentally the whole second game, too.  There would be barely any updating to get the first caught up to the second.  Then, there would be 25 glorious bosses, with the NES minigames from the second one and the phone convos from the first.  Also, the 360 would make the graphics look halfway decent.

It would be so awesome if the above happened.  Anyway, if you loved the first one and are itchin’ for more killin’, then you might like this.  If the Wii is the only console you have, this is a must buy.  If you have a 360, then let’s cross our fingers.  Next time will be the laboriously studied review of Pokémon HeartGold/SoulSilver, in which I’ll probably have over 100 hours put in.  I’m at like 69 now, I think.



Vegieza’s Virtual Vices: Uncharted 2

31 03 2010

I’ve crawled back from the jungle to bring you this week’s review of Uncharted 2: Among Thieves.  The PS3 exclusive Uncharted series is a step-up in the third-person adventure style that Tomb Raider started.  The first game evolved the genre so much, ripe with great storytelling and phenomenal platforming control, that it’s unfortunate in some ways the sequel takes a step back.

PROS:

It’s still great storytelling. I believe the story is even better this time.  There’s still superb voice acting and great, lovable characters.  Nathan Drake is still hilarious.

It looks stunning. The game was released toward the end of last year, and it is only second best behind the recent God of War III in terms of graphics.  The detail in the environments is staggering to say the least.

The train sequence is epic. Stretching across a couple of chapters, the sequence on the train is probably one of my favorite levels among the plethora of games that I’ve played in my life.  The environment whizzing by and gradually changing just adds to it.

Finally, the final boss is finally fun, finally. It’s no telling how long it has been since I’ve been impressed with a final boss fight.  Most games are either cliché, boring, out-of-place, or non-existent in the department of having a final boss fight.  The fight feels frantic and fast-paced even though you’re basically doing the same thing over and over.

If you liked the first one, you’ll probably want to buy this one as well. It’s worth the money if you like the series.  With the added multiplayer, you’ll play this one more than the first.

CONS:

I died way too much. OK, I put the game on easy so that I could kick back and enjoy the story without the hassle of trying too hard.  Instead I still died constantly from grenades landing perfectly on my shoulder, enemies spawning behind me, snipers one-hit killing me, and the controls throwing me off ledges when I didn’t want to do any such thing.  It really put me in a bad mood for the next couple of days.

In addition to the above, some gunfights were way too long. It was on easy, so there shouldn’t have been more and more enemies constantly streaming in for 10-20 minutes in some places.  This really threw off the flow of the action.

The level design doesn’t flow as well. Both games have excellent level design, but unlike the first game this one had me constantly wondering where to go next.  Sometimes I would have to wait for a hint because I would search the place and still not be able to progress.  I loved how in the first game I would automatically survey my surroundings and say to myself, “Ah, I could climb up over there.”  Not in this one.

The beginning of the game has you stealthin’ about. Why must games include stealth missions?  Even though this one wasn’t too hard, it still wasn’t a very good way to start out a game.  I guess it did make me learn hand-to-hand combat, a feature I barely used in the first game.

The multiplayer isn’t anything to write home about. It’s basically a Gears of War rip-off with the match recording system of Halo 3.  Gears of War plays better and Halo 3 has more options of the recording.  Anyway, it sports basic deathmatch, capture the flag, and other types.  It ranks you up as you do more stuff, as the trend is with today’s multiplayer games.

Anyway, I was hoping for a better experience than what I received, especially when it was IGN’s Game of the Year 2009.  Assassin’s Creed II still wins in my book.  Next week I’ll have a No More Heroes 2: Desperate Struggle review.