- Badges: 16
- Pokédex: 198
- Play Time: 104 hours and 11 minutes
Whew, I’m beat. Keep in mind that the entirety of this content was local to the game cartridge. There was no outside trading from a different game (yet), and I didn’t catch anything on the Pokéwalker (yet). That’s enough for now, as I’ll explain more in the review itself.
PROS:
It’s a remake of Gold/Silver/Crystal (a.k.a. Generation II… G/S/C from now on). The best Generation is better than ever in this remake. The developers overhauled the graphics in the style of Diamond/Pearl/Platinum (a.k.a. Generation IV), the only other Nintendo DS Pokémon game. The original was the best because it offered so much content, especially because, in one of the best plot twists ever, there were 16 badges to get instead of 8. Hallelujah!
There’s so much to do! I said G/S/C had tons of content, but this has even more content, more than even Platinum (the strategy guide for that game is over 600 pages long). Along with the 16 badges there are stylus-based minigames, two different game corners, a new safari zone, a pal park (like in Diamond/Pearl/Platinum… D/P/Pl from now on), added areas not in the original, added trainers, longer gyms, a trainer house, gym leader rematches, online trading/battle, a battle tower, a Pokéwalker so as you walk around in real live action life your Pokémon gain XP, Nintendo-sponsored Wi-Fi events so you don’t have to make the trip to Gamestop anymore, the Suicune event from Crystal, more legendaries, and more Pokémon overall.
As I said, there as so many ways to get Pokémon! Apart from getting them normally (tall grass, surfing, water, and caves), you can get Pokémon from the safari zone, pal park, game corner prizes, head butting trees, bug-catching contests, breeding, in-game trading, online trading, gifts, catching them on the Pokéwalker, swarms, radio music, and more. Also, since this is based on G/S/C, time is a crucial part in the game, and some Pokémon only come out at certain times of the day. Plus, three different times you get to choose a starter! At the beginning there are the Generation II starters, of course, but after the game you are able to choose from one of the Generation I starters and in a different place one of the Generation III starters! Yay! There are perhaps the most available locally in this one than any other.
There are more legendaries than ever! Game Freak wanted to have 99% of all 493 Pokémon available on the DS series alone, so they crammed as many Legendary Pokémon as they possibly could into it. Along with the obvious Generation II legendaries (Entei, Raikou, Suicune, Ho-Oh, Lugia), there are Articuno, Zapdos, Moltres, Mewtwo, Latias or Latios, Groudon or Kyogre, Rayquaza (if you have both Groudon and Kyogre), and more will be opened eventually through events (like Mew and Celebi).
The Safari Zone is ridiculously improved! They completely remade the idea of the Safari Zone into a completely customizable experience. Most of the Pokémon in the game can be caught in the Safari Zone if you know what you are doing, and the new idea is to create your very own Safari Zone for your very own little old self. There are six sections to it, and there are 12 areas to choose from. You put which areas you want where you want them, and violà. Then you are eventually given different types of objects to place in the different areas and can put up to 30 objects in each area. Depending on what objects are put in what areas, rarer and rarer Pokémon come out. You leave the objects in the area over a period of time and they upgrade into more powerful ones. From then on those types of objects in that area are forever upgraded even if you remove them and then put them back in later. It’s hard to explain, and you’ll have to look up the minor details to get the full experience.
CONS:
There are some minor issues, like how some Pokémon need the correct objects laid out in the right area for an upwards of 110 days to get some Pokémon to come out. A lot of those I have bypassed by simply getting them a different way, however. Also, the Pokéradar from D/P/Pl was awesome and isn’t in this one. There are still different swarms, but these seem to repeat Pokémon a lot more than in D/P/Pl.
The Pokéwalker’s like 10 year old technology. It’s cool to get a pedometer that also lets you get experience for your Pokémon while you walk, but the thing itself is kind of old. However, it does have some sort of nostalgic feeling when using it. Plus, the little monster inside of it can only go up one level until you reset it by putting it back in the DS. It’s like after that point your Pokémon isn’t actually getting anything useful out of being in there.
This is still like a 10 year old story. As always, for an RPG Pokémon never seems to have much story. This one’s twice as long, but the little story events are few and far between in the second half. Plus, the first 3 or so gyms after getting to the second half are over almost before you know it.
It’s still the same old Pokémon. It’s still the same 2-D battlefield with 2-D sprites and little MIDI sound effects. This will apparently be finally changed somewhat with the release of Pokémon Black/White (Generation V) later this year… in four months, rather. I have a huge list in my head of all of the improvements they could do… stuff that would make this game series even better. I believe the Safari Zone was the first step in doing something right for once.
The “final boss” has Pokémon like 25 levels higher than the previous fight. I thought I was going to beat the final and most powerful trainer before I wrote this review, but no. It will take many more hours of training to beat him. Let me structure it for ya: the 16th Gym Leader’s Pokémon are about level 60, maybe slightly more. Immediately, it’s like, “Hey, go fight the final dude!” I go there and his Pokémon are around LEVEL 85. OMGWTFBBQ.
If you like Pokémon, get this. If you never have played one, this is a good place to start. If you hate the game series, this is more of the same. Anyway, after 104 hours I still have much to do in this game, so it’s definitely worth the money. As a parting gift, here’s a nice little fact the game gave me:
Mr. Mime, the Barrier Pokémon: Its fingertips emit a peculiar force field that hardens air to create an actual wall. O.O
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