Flash Game Blitzkrieg: Dead Frontier: Outbreak 2

21 03 2010

Welcome, Goblinites, to Flash Game Blitzkrieg. Whenever I play a Flash Game worth playing, I’m gunna post it, along with the review I submitted to the game’s creator, if I submitted one, or a custom written one. Granted, these’ll probably contain spoilers, so expect them in Goblin Blood Green.

ABOUT THE GAME: It’s a text based adventure, like a choose your own adventure book or a visual novel, centered around retrieving medicine for your wife, who has contracted cholera. Well thought out, inventive, with just a few problems. Enjoy.

Here’s the game, first off, and it’s pretty fantastic. It’s on Newgrounds, but trust me, it’s worth the playthrough.

Now for my review, it’s a little long, but even if you DON’T read my review, play Dead Frontier: Outbreak 2. It’s a blast and a half. No need to play the previous incarnations, which, in my opinion, were a bland snooze fest.

Okay, first off…

I got the antibiotics and survived the day, rank A in compassion and Tactics, my first time through.

But I died 5 times, each to poor wording and communication problems. Also, I had to let a girl die for no reason.

Death 1: I was going to activate the generator, and chose ‘open the curtains,’ assuming he knew relatively where the curtains were,not that it was an all-encompassing darkness. Word it like this next time: ‘Search for curtains to open.’

Death 2: I decided to fight the huge hoard of infected instead of fleeing to the second pharmacy. I ran out of ammo and ended up relying on a… pipe?! My crowbar just magicked itself away, apparently. With a crowbar, I could have survived or at LEAST there should have been an option to turn and run once the others did instead of fighting until I die.

Death 3: After that, I fled the encounter instead of fighting. Instead of closing the shutters at the pharmacy, I chose to hop behind the counter, turning to fire with all that ammo I saved from not fighting. Instead, hiding meant I hide there and piss myself until I get eaten. WHAT?! Why didn’t I still SHOOT behind the counter? VERY Frustrating. (Also, if you care, I didn’t lock the shutters originally because those require keys, which I THOUGHT I didn’t have.)

After finishing that encounter, you run into the ‘employees only’ area. There was a girl being attacked. I was like ‘kay lolz, I sav u.’ But WHOOPS, somehow, all that ammo I should have saved from NOT fighting the hoard and NOT fighting the zombies outside the closed shutters isn’t there, because SOMEHOW, I’m out of ammo, even though I had multiple options to shoot before that I DIDN’T take.

Death 4: Pissed, I decided to wrestle it off. I got bitten on the arm and died. Except for one thing: I was wearing BIKER LEATHERS WITH GLOVES! Those things fasten together most of the time and the opening (assuming there IS one) would take thought and effort to exploit! INFURIATING. Whatever though, fine. Next time through, I stole her gun and ammo. So… why couldn’t I use her gun to save her??? Bah.

Death 5: After that, in the car, I shunted the accident vehicles out of the way and came across a mob of undead. Because no number was stated, I assumed it was about 10-15. I rammed them, and when the car failed, me and my companions from the mall didn’t shoot, we just died without fighting… at all. Really? REALLY really?! C’mon man….

Anyway. Despite all that, it had a good setting, a realistic objective (though, had they boiled their water, they’d have been fine, but… okay.) with a deep character, good art, good writing (for the most part) as well as good voice acting and sound effects. Just next time, make sure you constantly assess the tools the characters will have at all times, so these things stop happening. It’ll make the next one the best game ever.



LATE Fangirl on the Loose: Goblin’s Fail Edition!

21 03 2010

Okay ya’ll, been a BUSY week for me, my bad. Here’s a slightly delayed Hayley, with Fangirl on the Loose.

If you love her rants like I do, frequent her website! CLICK HERE!

You know when I said that Boba playing Legend of Zelda music on an accordion would be the biggest nerdgasm you would ever have? Yea, well, looks like I was wrong. JimmyJane, a company that creates sex toys, has created a clit vibe called the Form 2 that looks curiously like the Millennium Falcon. They claim that this wasn’t actually their intention, but they’re running with it and have even created a comparison chart of the two:


I have a very bad feeling about this. We nerds are an addictive people. We’re complete-ists who will spend hundreds of dollars on toys and collectibles just to say that we have more than somebody else. Shit, some of us will even buy the same action figure over and over again just because the packaging has changed. Who’s to say that we nerds won’t go overboard when it comes to infusing our sex lives with nerdery? I’m afraid it could spiral out of control like with the Twilighters. They started out as harmless tweens with a vampire fetish, and then BOOM! They’ve got the Vamp dildos, which snowballed into the manllows, and who knows what kind of weird shit will be out by the time the Breaking Dawn movie is released. Are vampire teeth nipple clamps next?

For us, it could start with the Form 2/ Falcon vibe. Then pretty soon, we’re sticking a vacuum cleaner hose through the mouth hole of our Greedo Halloween masks so we can pretend we’re getting ours necks suckled (or other areas) by a dirty alien mercenary while we wedge Hasbro lightsabers up our asses, clamp our stormtrooper and ewok Pez dispensers onto our nipples, and finally choke ourselves with a video game controller chord while we snort coke off a cardboard standee.

I’m just saying that it can only get weirder from here. So… are you gonna buy one?



Vegieza’s Virtual Vices: God of War Collection

16 03 2010

For the first time, this week’s review is of more than one game!  God of War Collection is Sony’s way of getting everyone hyped for today’s (March 16, 2010) release of God of War III.  I’ll have that review completed next week.  God of War Collection is a port of the first two games of the series, originally only on the PS2.  Now they have been re-mastered in High Definition to base all three games on one system.

PROS:

Hopefully this is a trend. Having the first two games on a current system is something that hopefully Sony and other companies start doing more often.  I fully expect Sony to reveal at E3 2010 that a Team ICO Collection of ICO and Shadow of the Colossus will be released shortly before the third game, The Last Guardian.  The convenience of not having to dust off your PS2 is awesome, and that’s all most people have, as most PS3s do not have backwards compatibility.

It has some visual upgrades. It wasn’t recoded to be in true HD, but the scaling does improve both games quite a bit, more so in the second one than the first.  The frame-rate is now at a perfect 60fps (frames per second), and there is none of the screen tearing that was pretty noticeable in both games on the PS2.  The frame-rate actually does make a noticeable difference in the fluidity of the combat.

It’s worth the money. If you love the God of War series, then to have both 1 and 2 re-mastered in HD on a current platform is definitely worth the budget price of $40.  Both games are about 10 hours the first times through, and there are hours of documentary videos for both games.

There are two sets of trophies, a set for each game.  I’m not a trophy whore (achievements ftw), but most of them on both are easy to collect.  This is double the fun for a gamer, especially if the player hasn’t played either game before.

If you are new to these and happen to love them, then you’ll get a lot of re-playability out of these games.  I’ve personally played God of War 6 times and God of War II 4 times now, with a count added to each because of Collection.  It’s only just now starting to get old to me.

CONS:

No Chains of Olympus. If would’ve taken a lot of work to put the PSP’s God of War:  Chains of Olympus onto the PS3, but it would’ve been the cherry on the God of War Collection sundae.

No extra content. There are a lot of documentary videos, but they’re what came with the games originally.

Cutscenes and documentaries are not in HD. In-game cutscenes look pretty muddy, and the documentaries are less than DVD quality or less.  The Collection is meant to be played on a large HDTV, and these videos don’t stand the test of time.

And speaking of standing the test of time: even with its slight upgrade to HD, the first game doesn’t look near as good as it did when you first played it on the PS2. Or if you’re playing it for the first time, it’ll look pretty old.

Widescreen stretches the HUD. For those that know me, one of my worst pet peeves is incorrect aspect ratios.  It bothers me to no end.  The sides of the gameplay’s view are just extended to show more on the screen at once, but the HUD (heads-up display) is instead stretched wider.  All circular things are now ovals, and so on.  It personally gets to me.

There you have it.  If you know what’s good for you, you’ll get this and God of War III, play them all through in one continuous sitting, and then die happy while shouting, “Ares!”



Fangirl on the Loose: How to Talk to Fangirls

11 03 2010

Talking to Fangirls:

Being a fangirl in a fanboy’s world, I have experienced a lot of, well, unfortunate and embarrassing displays of “admiration.” I get it. I’m a rarity. Not a lot of chicks walk into the comic book store or make obscure references to Batman villains at work. But some fanboys act like they have never, ever been in contact with a woman before, and this concerns me because they make some of the dumbest fucking assumptions about me, and what I may know and care about.

I’m gonna help you guys out. Here is how not to talk to a fangirl, so you won’t verbally faceplant like these guys did.

Rule #1: Don’t assume that because you have the penis, that you are a bigger fan than me.

This is the quickest way to piss me the fuck off. It’s openly sexist. You are trying to impress me with news that happened months ago, because I, a girl, obviously would not be keeping up with the comings and goings of my own obsession. What the fuck? I get that if you had just met someone, you might throw out a few facts to see how they react, to see if they are as up to speed as you, but don’t insult their intelligence.

The biggest incident concerning this happened just a few months ago. My comic book store in Knoxville was closing (Triad Comics, R.I.P.), and this dude was trying to impress me with his Star Wars knowledge. Death Troopers had come out the day before, and he had the fucking nerve to ask me if I had heard of it. Yea, fucker, I had, like way fucking back in February 2009, when it had been announced. It was a fucking Star Wars novel combining zombies with Han and Chewie on a prison barge, how could I let that kind of holy geekery slip past me! It was all any nerd could talk about that week! I would have had to have been deaf and blind not to have at least heard of it, and there I was, holding my stack of Star Wars comics and a Tag & Bink trade paperback, and he still assumed I was a casual fan! So fuck you! Fuck you for assuming I didn’t know my shit, and for still going on and on about it even after I told you, “Yes, I know what it is,” and even explaining that I hadn’t bought it yet because I didn’t have the money for a hardback! You still had to go on like I didn’t know what it was about, like I was just yes-ing you or buying it just because it said “Star Wars” on the cover! FUCK YOU!!!


Rule #2: Don’t try to be a pimp. We’re too smart for that.

Before Triad opened, I had to go to this creepy comic book store called, we’ll say, “Collector’s Hell”. At the time, the owner, who we will call “Silent Bob,” had this guy working there who was kind of like “Jay” because he thought he was a smooth pimp, who loved the pussy, and Tubby there, was his fat man servant. For those of you who don’t get the reference, that was a line from Jay & Silent Bob Strike Back. Anyway, “Jay” was the kind of nerd who thought he was a fucking pimp, and he loved it when my nerdy, underage self would come in. He was pathetic, and would try to impress me with stuff even a sheltered, 16-year-old knew was bullshit. I always wondered if he would ever realize how gross and sad he was, a thirty-something year old man, hitting on a teenager, always asking me when I was going to turn eighteen. Then years later, after “Jay” had left the store, I asked “Silent Bob” if he needed any help in the summer, since I felt relatively safe around a man who only ever said “Hello,” and “Here’s your change.” He said “Yea, I can think of a few positions that you would be good at,” in a tone that told me he wasn’t talking about filing the back issues or organizing the posters. I never went back. Epic fail, guys.

What is it that Jay’s shoulder angel said in Jay and Silent Bob Strike Back when he was gonna pull his dick out to impress Justice? Oh, yea. “That’s it, boy, put the dick down. You gotta go from the heart, yo. No little perv bullshit’s gonna work for this one.”

Exactly.

Rule #3: Don’t tell me you’ve met celebrities known for never doing the convention circuit. I know you are full of shit.

“Jay” once told me he met Harrison Ford at a Star Wars convention in Nashville. Bitch, please. Do I even have to explain to any of you how far-fetched that is? Probably not.

About six months ago, one of my fangirl friends and I went into Triad, and I suppose we left ourselves open to conversation because we bust in there ranting about how there’s hyperspace travel, air speeders, and other complex technologies in the Star Wars prequels, but evidently no effective birth control. There was no doubt that we were Star Wars fangirls. So this 50-year-old man starts macking on us, telling us about his $10,000 Star Wars collection and how he met Ewan McGregor at Celebration II. Obviously he didn’t know who he was messing with. 1) I was at that convention. The closest Ewan McGregor got to it was a video he and George were in that played during the opening ceremony where they thanked everyone for coming. They were a safe distance of 2,000 miles away. 2) If Ewan had been at CII, I would have sensed it through the Force. My vagina would have started to emit a sonar-like pulse and immediately started honing in on his location. Once his position was confirmed, my pussy would have sent his coordinates to the GPS trackers in my nipples, which would have locked onto his location. I like to imagine my nipples emitting a “Boop, boop, boop” noise during all of this. God help the volunteer 501st trooper who would have stood in the way of my horny, 16-year-old self. 3) Ewan McGregor has never been to any convention, you fucking asshole.

Rule #4: Just be yourself.

Don’t put on airs to talk to us. We won’t do it for you. You’re much more attractive when we’re not having to wade through a sea of bullshit to find about if you are worth our time or not.

Whew. That wore me out. Let me know what you think at fangirlontheloose@gmail.com or on my blog. MTFBWY.



Vegieza’s Virtual Vices: Bioshock 2

11 03 2010

Yo! I’m back this week to brave the ocean city of Rapture again in Bioshock 2.  As with the first game, the sequel is a FPS that plays more like an adventure game than anything else.  The premise is that a man named Andrew Ryan, tired of governments and social norms, built Rapture to create a society where anyone can do what they want.  Gene splicing was heavily researched and all citizens wanted to look and feel better by using Plasmids (magic like lightning, fire, etc.) and gene tonics, which actually alter your genes to make you different.  Anyone who hasn’t played the first one should… now.  Glitchy Goblin himself is actually playing it beside me while I watch it.

PROS:

It’s good to be back. Even though the sequel is made by a different studio, an aspect that had everyone wary about the idea, they managed to capture the feeling of the unique underwater environments of the first game.  There are actual in-the-water underwater sections added to the mix, and with this it allows you to explore sections of Rapture that were out of reach the first time around.  Also, I recommend playing Bioshock 2 as it was meant to be played:  on the hardest difficulty setting.  It isn’t overly difficult, even though you’ll feel underpowered at the beginning, Vita-chambers respawn you infinitely if you die, and you’ll appreciate the strategy it takes a whole lot more.  Believe me.

The maturity is back. The mature story, ripe with controversial topics and vulgarity, makes a return as well.  Some citizens are sadistic (as told through their audio diaries), and some sections still have that horror-esque “you’re not safe here” ambience to them.  You once walk into a room with 3 baby cribs and about 15 televisions hovering above the cribs as play subliminal messages on them.

As with every other sequel I’ve reviewed, there are many improvements.  There are more weapons, plasmids, and enemy types.  Each plasmid now actually “evolves” when you upgrade it.  Like you can start out with Lightning, but eventually you’ll have a Lightning Storm.  This is greatly improved, since in the first game they only got stronger or had a longer duration as you upgraded them.  The new hacking minigame is also much shorter and therefore less annoying.

There is an ending. Bioshock had one of the worst endings I’ve ever seen.  It was basically a screenshot that depended on whether you were good or bad during the game, and it took it to an extreme.  Apparently, if you kill little girls than you would eventually like to rule the entire world through its destruction.  Plus, immediately before that, there was a sucky final boss.  This has none of these, and it makes sense.

It has a pretty entertaining multiplayer. For a sense of the multiplayer, go read my Modern Warfare 2 review.  They basically copied it, except it doesn’t take near as long to complete.  The more XP you get, the more stuff you unlock, and it also has challenges to complete.  Excuse me, I meant “trials”.  It doesn’t feel tacked on, and they try to give it a story.  It makes it a kind of prequel to everything.  The gameplay does not feel like Modern Warfare 2 at all, though.  It feels like Team Fortress 2.

CONS:

There are occasional glitches. Sometimes my hacked security bots would get stuck in midair or something similar.  These are frequent happenings, just minor annoyances.

Sometimes you don’t feel like you’re playing a Big Daddy. This is mostly toward the underpowered beginning, but when Splicers can hit me with a wrench and take out a quarter of my health… I just don’t remember ever being able to melee a Big Daddy four times and kill it, you know?

Your drill has fuel. As a Big Daddy, you have a drill arm.  I don’t ever see other Big Daddies have to refuel, so why should I?

OK, so right now Goblin is trying to tick me off by meleeing everything while spouting puns and making Chewbacca noises.  Back to the review.

It’s shorter than the first game. Bioshock 1 was pretty lengthy for an FPS. This one is not quite as long, but it’s close to the same length.  I actually spent more time playing this one because I explored more and was more careful.

It still has open areas, but it’s more linear in a way. Unlike the first game, once you leave an area you cannot revisit it.  They do warn you of this, however, so don’t worry that it suddenly takes you to another place against your will.  The areas themselves still feel open ended like in the first game.

Well, Goblin has many more cons, but who listens to that guy?  I’ve been Vegieza, and remember:  every word I speak, you already know.

Bah. I listen to me, and I’m all that matters. That being said, Bioshock is awesome, and a big thank you to Vegieza both for letting me play the game and for the sweet review. Sorry it’s late, yall.



Vegieza’s Virtual Vices: Mass Effect 2

2 03 2010
It’s me, Vegieza, back again to this time try to beat it into your head that you need to experience this game sometime in your life.  Today’s review of Mass Effect 2 will be somewhat different than the others.  The pros I discuss will be spoiler-free, as I hate spoilers.  They will also be mostly about the overall feeling of the entire Mass Effect series as a whole.  The cons will be very technical and picky, as I cannot find but minuscule things to say negatively about this game.

Before I start the review, I must say that the idea of viewing video games as an art and a medium through which to provide riveting storytelling is becoming more and more accepted by people that actually try to see games as such.  There are a number who still live in the past, as my own mother thinks that I should not be playing games (“Adults don’t play with toys”), but the populace used to think that motion pictures couldn’t tell stories or be considered as artistic either.

In this “Gaming Renaissance” there have been great ideas that have created a new outlook on the way gaming has evolved.  For instance, Valve created both the Gravity Gun from Half-Life 2 and the Portal Gun from Portal.  Both of these guns made developers begin to really use physics creatively and… “start thinking with Portals.”  Shadow of the Colossus had the idea to just let the character roam free, with no overworld enemies except for 16 huge puzzles.  It proved that a developer doesn’t have to cram a game with content to make it amazing.  The God of War series introduced ridiculously-sized bosses combined with over-the-top violence and “quick-time events” to really feel the weight of what you were accomplishing in such a foreign setting as ancient Greece.  There are more, such as Chrono Trigger and Prince of Persia’s time manipulation and Bioshock’s completely unique underwater FPS environmental setting, but the main point is that these games usually shift the industry in a fresh, exciting way.

I particularly use these examples because I plan on reviewing Left 4 Dead 1-2 for the new DLC, Bioshock 2, God of War 3, The Last Guardian (Shadow’s maybe sequel), the new Prince of Persia, and hopefully Half-Life 2: Episode 3 if they happen to surprise us and release it this year.  …Also because more Chrono Trigger would be a good thing, but let’s move on.

This is to introduce the next great idea in gaming that the Mass Effect series is pulling off quite amazingly.

PROS:

Great Gaming Idea #1:  The Suicide Mission. As with awesome action games, Mass Effect 2 (ME2) will culminate in a final mission/boss/etc.  Unless you’re Halo 2 (Finnish teh fite lololol).  This is obvious, so no spoilers.  The entire game/advertisements/etc. call this as such, so you pretty much know this.  The amazing part is that almost everything you do factors into this final mission.  Who you do or don’t recruit, whose special missions you do, how much you talk to your squad mates, what upgrades you buy, what morality decisions you make, and what you choose to do for the about 7 or 8 choices that take place during the final mission is all put into a series of equations that determine who lives and dies.  Your character can even die and then cannot be imported into Mass Effect 3.  Peter Molyneux (the Fable series) should pay attention to Bioware.

Great Gaming Idea #2:  It’s a… wait for it… Mass Effect 1 explained that all major and minor choices you made will affect ME2, and it’s true.  Assuming you imported your ME1 character, every choice, even the ones you made during side quests, are brought up in this one.  Most of the choices you can further influence when you come upon them again.  Combine with this the fact that there are more new choices in this one than the first and both games will affect the third game.  OMG.  Do you realize how many branches this can have?  It’s almost like a… Mass Affect!  You can tell in ME2 when you make decisions that these will be brought up majorly in the third one, in almost an epic Lord of the Rings-style encounter.

The story is great. I’ve previously mentioned in the Assassin’s Creed II review that this is one of my favorite plotlines.  This is still true.  The world building is so fleshed out it’s unbelievable.  Every race has little quirks and special customs and you know each one by heart by the time it’s done.  The continuation of the story just makes everything so engrossing.  I say again… you must experience this series.

As with the trend of late… it is much improved from the sequel.  I have listened to interviews with Bioware.  They actually read message boards all over the internet, made lists, and corrected most of the flaws of the first game.  Finally a developer listens to their fanbase.  Driving a vehicle over the same terrain is gone.  Seeing the same 3 types of rooms over and over is gone.

Also, they removed the inventory system. It makes it slightly less of an RPG, but it’s OK.  It feels so much more natural to play this way, and you’ll realize this while playing.

CONS:

There are the occasional twins. Some NPCs look the same as other ones.  You can tell the main male NPC model after you see him over and over.  This isn’t too often, though.

One of the hacking mini-games is difficult for the color-blind. I know this because I watched a color-blind person play the game.  They eventually used the shape instead of the color to complete it correctly every time.

There are some dialog overrides. If you’re listening to dialog and then get close to another NPC who has dialog, it’ll change over to that NPC.  Just stay still if you are invested in a conversation.

Team mates need help to find cover. This isn’t very noticeable on anything other than high difficulties, but your squad mates might need to be told where to take cover or they’ll just stand in the open and die in two seconds flat.

There is (*gasp*) a hidden “Point of No Return”. This is probably my only big qualm with the game.  A “Point of No Return” in an RPG is basically a point where there is no saving until after the credits.  This isn’t the same thing, technically.  There is a main mission where, should you do it, the game will then decide for you when you should do the Suicide Mission at some undetermined point later.  At that undetermined future point it gives you the choice to wait (a Point of No Return), basically making it a second Point of No Return.  The problem is that if and when the game decides to make you do it you choose to wait, there are consequences.  I won’t spoil you on the consequences, but just know that they are there.  No spoilers, but basically you should do most everything you want to do before doing the IFF mission.  You’ll know what that is when you come to it. There are more missions after the IFF mission, but at that point the invisible clock has started counting down.

Sorry this was so long, but I really can’t put in enough words how much you should play this series.  Next week will be my review of Bioshock 2.



Fangirl on the Loose: Haters

25 02 2010

Give her room, guys. This week, The Fangirl’s back, gloves on, and she’s got some jaws to break. As always, her cacophony of, uh, ‘colorful’ insight is presented unedited and definitely NSFW.

I’m taking a request from the Goblin this week. He asked that I rant about fangirl stereotypes, but honestly, I’ve been having a hard time narrowing “the fangirl” into a stereotype. I feel “the fangirl” is still in the process of being defined, because we have come to the forefront as a people during a time when fandom is so varied. Star Wars, Twilight, Star Trek, Batman, and several different kinds of anime all popular right now, and they are all going to attract very different types of women. We also finally have strong nerd-girl role models in the spotlight, like Tina Fey, Olivia Munn, and Kristen Bell, standing right up there and holding their own with the fanboys. So since I couldn’t stuff us into one box, I decided to see what other people were saying about fangirls.


Almost immediately, I came across this pouty, uninformed column, entitled “Girly Stereotypes: The Fangirl” by a Ms. Bridget Orr on the blog, DollyMix. I can only assume the comments section for the story are closed because of the slew of fangirls reporting in to tell her to go fuck herself and suggesting the Twilight –themed “Vamp” dildo to do it with. Ms. Orr is under the impression that being a fangirl means that you only like a movie or series because you cream your panties when your favorite guy star walks on screen. Frankly, she thinks all of you posers should be ashamed of yourselves for only liking something on such superficial terms, because it makes her and the rest of the “normal” female fans look bad. I’m gonna let you people read this for yourselves before I verbally kick this self-hating fangirl in the twat:

From the mouth of Ms. Orr and DollyMix: “The main differences between normal fans and squeeing fangirls are ambiguous to say the least. If it helps, the easiest way to distinguish between normal fans and squeeing fangirls is being a fan (FOTL: Being a fan? You mother fucker.). They are presumably much younger than normal fans (FOTL: Huh?). They are presumably girlier than normal fans. They’re not as obsessive as normal fans (FOTL: Where the FUCK is this coming from?). They like bands, films or television series for more superficial reasons than normal fans. Putting it this way, they are not normal fans like you and me.”

I don’t know where she is getting this from. She doesn’t cite anything except Urban Dictionary.com, The Oxford English Dictionary, and her own experiences of being teased for being a fan and a girl, which tells me it’s not fangirls that are the problem, it’s her douche-y fucking friends. I can only assume the younger and girlier assumptions are coming from the images of screaming teenage girls at the Twilight premieres. Not as obsessive though? Now you are just pissing me off. Why don’t you actually hang out with some fangirls? You might actually like us, and realize that we are not all terminally horny, manllow-humping, 8th-graders.

That being said, I gotta stand up for the Twilight chicks right now. People may think that women go to see Twilight because of the pretty boys in it, and I’m sure a lot of girls do, but not all of them. The Twilight fangirls that I know personally, know every-fucking-thing about those books and are just as freaked out by the manllows as everybody else. The dudes may have been a segway into fandom for them, but it is not why they stayed. They stayed because they loved the series, just like the rest of us love Star Wars, Star Trek, Bleach, whatever. They fucking know their shit, and they earned their fangirl title, and I respect their obsession, despite the manllows.

Also, I feel I need to address my former Obi-Wan obsession. I admit, Ewan McGregor’s Obi-Wan lured me into Star Wars, but it was seeing the Trilogy that hooked me. There is so much to love in Star Wars. It’s a vast galaxy. There is Yoda, the Skywalkers, Boba Fett, Darth-Fucking-Vader. If you are in it just for one character, I’m sorry, you are not a fangirl. I wouldn’t even call you a fan. Certainly a fan of that actor, but not a fan of a series.

I’m sorry, Ms. Orr, but if you are so fucking knowledgeable about your obsession of choice, you are a fangirl. Believe me, I hate calling you that too, because I don’t want to share the title with someone who is too scared of being socially ostracized to take it for herself. I find your narrow-minded definition and lack of research insulting.

Take it from a fangirl who knows. You’re one of us. You just need the courage to own it.



Vegieza’s Virtual Vices: Modern Warfare 2, Call of Duty 4… no, 5? Wait…

23 02 2010

It’s Vegieza, back once more to bring you a review from what I believe Assassin’s Creed II knocked off its Game of 2009 pedestal:  Call of Duty:  Modern Warfare 2.  It’s the sequel to the 4th game, but the game before this one was Call of Duty:  World at War.  But World at War is not Call of Duty 5.  And Modern Warfare 2 is not 5 or 6.  And you’re just supposed to call it Modern Warfare 2.  And they dropped the “4” from “Call of Duty 4”.  Confused yet?

Before I get to the Pros and Cons, I have to say that I had quite a hard time coming up with cons for this game.  The basics are that if you’re a fan of First Person Shooters, this is a must buy as it is one of the most exhilarating, depthful FPSs ever conceived.  If you’re looking for an action game, at least borrow this from someone.  If you don’t like FPSs at all, then you probably should find something else.

Pros:

It’s Action-Packed. Rarely will you see so many different action sequences rolled up into one campaign as with this.  It’s like they had a list of cool things they thought up and then squeezed them all in.  Basically, it’s an entire season of 24 in one game, but with most of the dialogue cut out.  When you put in the disc it even warns you on the screen that some levels are disturbing, and if you press a certain button those sections can be skipped over.  I actually gasped out loud at one point in the game.  At other points you will just be in awe at what’s going on around you.  If you’re going to play this, you really shouldn’t look anything up on Youtube, wikias, or anything to not spoil any of the like 50 surprises.

By the way, is Vladmir Makarov, a Russian terrorist who terrorizes an airport, voiced by one of the Russian terrorists who hold up an airport from season 5 of 24?  Why, yes.  Is the “Overlord” who explains all of my mission objectives mid-mission my favorite character from 24, Aaron Pierce, head of the Secret Service?  Why, yes.  Yes it is.  What a coincidence.

You’ll be playing multiplayer forever. Call of Duty 4:  Modern Warfare’s multiplayer overtook Halo 3 as the most played game of Xbox Live.  They took everything that made that multiplayer amazing and added more.  For people who don’t know about the multiplayer, you can create custom classes with the different guns, attachments, grenades, killstreaks, the new deathstreaks, and more.  This lets you really customize the multiplayer to the way you want it to be, as you can switch between your custom classes mid-match.  Add to this the fact that for every single gun, attachment, and more there are challenges to unlock.  You constantly get more XP and rank up all the time, and the more you rank up the more you unlock.  It makes it feel like you’re actually being continuously rewarded for playing, unlike in Halo 3.  It even keeps track of the percentage complete your multiplayer is, and it goes up to 1000%.  You can play for months straight (24 hours a day) and still not have everything.  I’m still not even doing it justice as I’ve left out even more things you can do.

Special-Ops is great. Spec-Ops is the co-op mission mode of MW2.  There are tons of really diverse and fun missions to do, and all of it is tracked just like in multiplayer.  As you complete more you unlock more, and some of the most fun times in this game has been playing this mode with a buddy.  Imagine a friend runs under cover of night across fields and through barns while you bombard all of the enemies coming toward him or her with an AC-130.  It’s glorious.

Grenades aren’t spammed constantly. This was World at War’s biggest downfall, and what made it the hardest Call of Duty game.  You get behind cover so you don’t get shot, right?  Well, you duck behind cover and 12 GRENADES LAND ON YOUR POSITION AT ONCE.  This doesn’t happen in MW2.

Graphics are just…  wow. Play this on a big screen TV in 1080i, and then be amazed.  It’s really, really realistic.

Cons:

You have a disadvantage when starting multiplayer. You get the crappiest guns and can’t use attachments and the like for about the first 5-10 levels or multiplayer.  I had such bad Kill/Death Ratios (K-Ds) toward the beginning.  The point is to stick with it, and don’t get discouraged.  It gets better.

Some choke points in the campaign are tricky. If you’re playing the campaign on Veteran, the hardest difficulty and what Call of Duty should always be played on, some (but very few) sections are really difficult.  One section of the white-water rafting comes to mind. If you get in a place like this (not the rafting, but in shooting sections), remember sometimes you can push forward and get another checkpoint.

The story isn’t as good as it could’ve been. It’s still gripping, mind you, but some events are really far-fetched.  Like I said, they had a list of cool things and then wrote the story around it.

Achievements/Trophies are hard for less-skilled players. If you aren’t that great at FPSs, then you might not be able to get the majority of the achievements/trophies, which have to be done on Veteran.  This Veteran isn’t as hard as 2, 4, or World at War, though, so if you’ve beat them then you probably can do this one.

There is no Jack Bauer. I know, I’ve probably mentioned 24 too many times by now, but Kiefer Sutherland (Jack Bauer, the main character of 24) was the voice of your commander in World at War.  He should’ve been in this one, but he probably is under contract with the other Call of Duty company (it’s a long story, look it up yourself).

Well, there you have it.  Those first two pros were pretty long, but I still didn’t even say all that I wanted to.  Please look forward to next week’s review of Mass Effect 2, a game that I believe has achieved a pinnacle of gaming never before witnessed.  This has been Vegieza, and remember:  No Russian.



Fangirl On The Loose! Manllows

21 02 2010

Ok, due to rave reviews and my promise to those that love the segment, FOTL will again be presented unedited and NSFW. That warning aside, here’s the most graphic FOTL I’ve ever read, and if I know my audience, it’s right up you alley.

I Can’t Un-See This: The Twilight Manllows


This concerns me not just as a girl, but as a nerd. First of all, this thing is homemade. Some chick was so obsessed with snuggling up to/humping in the dark with the Twilight dudes that she fucking made it happen. That takes passion and skill, people, and a whole lot of fucking crazy. I never made myself a stuffed Franken-Kenobi, and it wasn’t just because I am a perfectionist and would never be satisfied with a nightmare-inducing, lumpy-looking, man-pillow hybrid. It was because I know that when you start making real-life substitutes for your favorite fictional characters, maybe you need to back off your geek obsession a little. No one wants to be that nerd, the nerd who no one else wants to be. You know, like the ones that write Robocop/Pokémon porn and makes Edward and Jacob manllows. She’s just one lonely night away from slapping one of those sparkly, Twilight-inspired “Vamp” dildos on her manllow, and then she’s basically got one of those RealDoll sex-bots that lonely, pathetic male nerds have been shelling out thousands of dollars for recently.

Secondly, yes, there is a Twilight-inspired dildo. You read that right. Check the link, read the comments, they’re very funny. The product description encourages the user to put it in the freezer to give it that authentic, vampire feel. What are you gonna tell the ER doctors when he’s asking you how you got frostbite on your snatch? “I just wanted to know what it was like to fuck a sexy, bloodthirsty corpse. Don’t judge me.”

And yes, the dildo sparkles.

I really don’t know what else to say. As a woman, I can’t relate to this chick at all. I guess I should say these chicks, because the manllows are sold out. As a geek, I’m simply scared, because this is the weirdest fucking thing I have ever seen. This was a line I never wanted to cross in my late-night nerd fantasies, and the Twilight fans have done it twice now.

So, Twilight-ers, please give us some feedback. Make me understand this, because now every time I see a teenage girl reading a worn-out copy of Breaking Dawn, I’m gonna start to hyperventilate and look for the nearest exit. I think a manllow is just one step away from murdering Robert Pattison and dancing around in his skin to “Goodbye Horses.”



The Ranting Goblin: Curtains

18 02 2010

I watch a lot of anime, and sometimes, I see a phrase that makes my head tilt, like ‘you’re still 100 years too early to challenge me.’ I get the phrase, saying someone would have to train for ten decades to match your skill, sure, cool. But it’s pretty specific, and tons of people use it. I have to wonder where it came from.

To top it off, it got me thinking about English phrases that must make very little sense to foreigners. If you saw something on TV and a man puts a gun to his foe’s head and says ‘It’s curtains for you, pal.’ Then we get it. Boom, Headshot! Lols and teabagging from the winning player, probably accompanied by a ‘your mom’ joke over the headset.

But, to foreigners translating that episode of CSI, they must be scratching their heads. Granted, plenty of people will still get it (and its connotations with the end of a performance on stage), but others must sit and wonder why the cloth coverings for windows equate to murder, especially if they have different words in their language for window curtains and stage curtains.

I just can’t stop imagining a Japanese High  Schooler who just finished torrenting CSI Miami. A lady in a textile mill got murdered, falling into the drape press. The main guy simply says “Looks like it’s curtains…” glasses go on here, “for her.”

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAHHHHHHHHHHHH!!!

And the poor Japanese kid is sitting there, blinking, wondering why those happy window coverings mean a crying former husband at the funeral and a criminal investigation.

FOTL will be here tomorrow, as will the Glitch of the Week. Until then, -GG.