Fangirl on the Loose: How to Talk to Fangirls

11 03 2010

Talking to Fangirls:

Being a fangirl in a fanboy’s world, I have experienced a lot of, well, unfortunate and embarrassing displays of “admiration.” I get it. I’m a rarity. Not a lot of chicks walk into the comic book store or make obscure references to Batman villains at work. But some fanboys act like they have never, ever been in contact with a woman before, and this concerns me because they make some of the dumbest fucking assumptions about me, and what I may know and care about.

I’m gonna help you guys out. Here is how not to talk to a fangirl, so you won’t verbally faceplant like these guys did.

Rule #1: Don’t assume that because you have the penis, that you are a bigger fan than me.

This is the quickest way to piss me the fuck off. It’s openly sexist. You are trying to impress me with news that happened months ago, because I, a girl, obviously would not be keeping up with the comings and goings of my own obsession. What the fuck? I get that if you had just met someone, you might throw out a few facts to see how they react, to see if they are as up to speed as you, but don’t insult their intelligence.

The biggest incident concerning this happened just a few months ago. My comic book store in Knoxville was closing (Triad Comics, R.I.P.), and this dude was trying to impress me with his Star Wars knowledge. Death Troopers had come out the day before, and he had the fucking nerve to ask me if I had heard of it. Yea, fucker, I had, like way fucking back in February 2009, when it had been announced. It was a fucking Star Wars novel combining zombies with Han and Chewie on a prison barge, how could I let that kind of holy geekery slip past me! It was all any nerd could talk about that week! I would have had to have been deaf and blind not to have at least heard of it, and there I was, holding my stack of Star Wars comics and a Tag & Bink trade paperback, and he still assumed I was a casual fan! So fuck you! Fuck you for assuming I didn’t know my shit, and for still going on and on about it even after I told you, “Yes, I know what it is,” and even explaining that I hadn’t bought it yet because I didn’t have the money for a hardback! You still had to go on like I didn’t know what it was about, like I was just yes-ing you or buying it just because it said “Star Wars” on the cover! FUCK YOU!!!


Rule #2: Don’t try to be a pimp. We’re too smart for that.

Before Triad opened, I had to go to this creepy comic book store called, we’ll say, “Collector’s Hell”. At the time, the owner, who we will call “Silent Bob,” had this guy working there who was kind of like “Jay” because he thought he was a smooth pimp, who loved the pussy, and Tubby there, was his fat man servant. For those of you who don’t get the reference, that was a line from Jay & Silent Bob Strike Back. Anyway, “Jay” was the kind of nerd who thought he was a fucking pimp, and he loved it when my nerdy, underage self would come in. He was pathetic, and would try to impress me with stuff even a sheltered, 16-year-old knew was bullshit. I always wondered if he would ever realize how gross and sad he was, a thirty-something year old man, hitting on a teenager, always asking me when I was going to turn eighteen. Then years later, after “Jay” had left the store, I asked “Silent Bob” if he needed any help in the summer, since I felt relatively safe around a man who only ever said “Hello,” and “Here’s your change.” He said “Yea, I can think of a few positions that you would be good at,” in a tone that told me he wasn’t talking about filing the back issues or organizing the posters. I never went back. Epic fail, guys.

What is it that Jay’s shoulder angel said in Jay and Silent Bob Strike Back when he was gonna pull his dick out to impress Justice? Oh, yea. “That’s it, boy, put the dick down. You gotta go from the heart, yo. No little perv bullshit’s gonna work for this one.”

Exactly.

Rule #3: Don’t tell me you’ve met celebrities known for never doing the convention circuit. I know you are full of shit.

“Jay” once told me he met Harrison Ford at a Star Wars convention in Nashville. Bitch, please. Do I even have to explain to any of you how far-fetched that is? Probably not.

About six months ago, one of my fangirl friends and I went into Triad, and I suppose we left ourselves open to conversation because we bust in there ranting about how there’s hyperspace travel, air speeders, and other complex technologies in the Star Wars prequels, but evidently no effective birth control. There was no doubt that we were Star Wars fangirls. So this 50-year-old man starts macking on us, telling us about his $10,000 Star Wars collection and how he met Ewan McGregor at Celebration II. Obviously he didn’t know who he was messing with. 1) I was at that convention. The closest Ewan McGregor got to it was a video he and George were in that played during the opening ceremony where they thanked everyone for coming. They were a safe distance of 2,000 miles away. 2) If Ewan had been at CII, I would have sensed it through the Force. My vagina would have started to emit a sonar-like pulse and immediately started honing in on his location. Once his position was confirmed, my pussy would have sent his coordinates to the GPS trackers in my nipples, which would have locked onto his location. I like to imagine my nipples emitting a “Boop, boop, boop” noise during all of this. God help the volunteer 501st trooper who would have stood in the way of my horny, 16-year-old self. 3) Ewan McGregor has never been to any convention, you fucking asshole.

Rule #4: Just be yourself.

Don’t put on airs to talk to us. We won’t do it for you. You’re much more attractive when we’re not having to wade through a sea of bullshit to find about if you are worth our time or not.

Whew. That wore me out. Let me know what you think at fangirlontheloose@gmail.com or on my blog. MTFBWY.



Vegieza’s Virtual Vices: Bioshock 2

11 03 2010

Yo! I’m back this week to brave the ocean city of Rapture again in Bioshock 2.  As with the first game, the sequel is a FPS that plays more like an adventure game than anything else.  The premise is that a man named Andrew Ryan, tired of governments and social norms, built Rapture to create a society where anyone can do what they want.  Gene splicing was heavily researched and all citizens wanted to look and feel better by using Plasmids (magic like lightning, fire, etc.) and gene tonics, which actually alter your genes to make you different.  Anyone who hasn’t played the first one should… now.  Glitchy Goblin himself is actually playing it beside me while I watch it.

PROS:

It’s good to be back. Even though the sequel is made by a different studio, an aspect that had everyone wary about the idea, they managed to capture the feeling of the unique underwater environments of the first game.  There are actual in-the-water underwater sections added to the mix, and with this it allows you to explore sections of Rapture that were out of reach the first time around.  Also, I recommend playing Bioshock 2 as it was meant to be played:  on the hardest difficulty setting.  It isn’t overly difficult, even though you’ll feel underpowered at the beginning, Vita-chambers respawn you infinitely if you die, and you’ll appreciate the strategy it takes a whole lot more.  Believe me.

The maturity is back. The mature story, ripe with controversial topics and vulgarity, makes a return as well.  Some citizens are sadistic (as told through their audio diaries), and some sections still have that horror-esque “you’re not safe here” ambience to them.  You once walk into a room with 3 baby cribs and about 15 televisions hovering above the cribs as play subliminal messages on them.

As with every other sequel I’ve reviewed, there are many improvements.  There are more weapons, plasmids, and enemy types.  Each plasmid now actually “evolves” when you upgrade it.  Like you can start out with Lightning, but eventually you’ll have a Lightning Storm.  This is greatly improved, since in the first game they only got stronger or had a longer duration as you upgraded them.  The new hacking minigame is also much shorter and therefore less annoying.

There is an ending. Bioshock had one of the worst endings I’ve ever seen.  It was basically a screenshot that depended on whether you were good or bad during the game, and it took it to an extreme.  Apparently, if you kill little girls than you would eventually like to rule the entire world through its destruction.  Plus, immediately before that, there was a sucky final boss.  This has none of these, and it makes sense.

It has a pretty entertaining multiplayer. For a sense of the multiplayer, go read my Modern Warfare 2 review.  They basically copied it, except it doesn’t take near as long to complete.  The more XP you get, the more stuff you unlock, and it also has challenges to complete.  Excuse me, I meant “trials”.  It doesn’t feel tacked on, and they try to give it a story.  It makes it a kind of prequel to everything.  The gameplay does not feel like Modern Warfare 2 at all, though.  It feels like Team Fortress 2.

CONS:

There are occasional glitches. Sometimes my hacked security bots would get stuck in midair or something similar.  These are frequent happenings, just minor annoyances.

Sometimes you don’t feel like you’re playing a Big Daddy. This is mostly toward the underpowered beginning, but when Splicers can hit me with a wrench and take out a quarter of my health… I just don’t remember ever being able to melee a Big Daddy four times and kill it, you know?

Your drill has fuel. As a Big Daddy, you have a drill arm.  I don’t ever see other Big Daddies have to refuel, so why should I?

OK, so right now Goblin is trying to tick me off by meleeing everything while spouting puns and making Chewbacca noises.  Back to the review.

It’s shorter than the first game. Bioshock 1 was pretty lengthy for an FPS. This one is not quite as long, but it’s close to the same length.  I actually spent more time playing this one because I explored more and was more careful.

It still has open areas, but it’s more linear in a way. Unlike the first game, once you leave an area you cannot revisit it.  They do warn you of this, however, so don’t worry that it suddenly takes you to another place against your will.  The areas themselves still feel open ended like in the first game.

Well, Goblin has many more cons, but who listens to that guy?  I’ve been Vegieza, and remember:  every word I speak, you already know.

Bah. I listen to me, and I’m all that matters. That being said, Bioshock is awesome, and a big thank you to Vegieza both for letting me play the game and for the sweet review. Sorry it’s late, yall.



Vegieza’s Virtual Vices: Mass Effect 2

2 03 2010
It’s me, Vegieza, back again to this time try to beat it into your head that you need to experience this game sometime in your life.  Today’s review of Mass Effect 2 will be somewhat different than the others.  The pros I discuss will be spoiler-free, as I hate spoilers.  They will also be mostly about the overall feeling of the entire Mass Effect series as a whole.  The cons will be very technical and picky, as I cannot find but minuscule things to say negatively about this game.

Before I start the review, I must say that the idea of viewing video games as an art and a medium through which to provide riveting storytelling is becoming more and more accepted by people that actually try to see games as such.  There are a number who still live in the past, as my own mother thinks that I should not be playing games (“Adults don’t play with toys”), but the populace used to think that motion pictures couldn’t tell stories or be considered as artistic either.

In this “Gaming Renaissance” there have been great ideas that have created a new outlook on the way gaming has evolved.  For instance, Valve created both the Gravity Gun from Half-Life 2 and the Portal Gun from Portal.  Both of these guns made developers begin to really use physics creatively and… “start thinking with Portals.”  Shadow of the Colossus had the idea to just let the character roam free, with no overworld enemies except for 16 huge puzzles.  It proved that a developer doesn’t have to cram a game with content to make it amazing.  The God of War series introduced ridiculously-sized bosses combined with over-the-top violence and “quick-time events” to really feel the weight of what you were accomplishing in such a foreign setting as ancient Greece.  There are more, such as Chrono Trigger and Prince of Persia’s time manipulation and Bioshock’s completely unique underwater FPS environmental setting, but the main point is that these games usually shift the industry in a fresh, exciting way.

I particularly use these examples because I plan on reviewing Left 4 Dead 1-2 for the new DLC, Bioshock 2, God of War 3, The Last Guardian (Shadow’s maybe sequel), the new Prince of Persia, and hopefully Half-Life 2: Episode 3 if they happen to surprise us and release it this year.  …Also because more Chrono Trigger would be a good thing, but let’s move on.

This is to introduce the next great idea in gaming that the Mass Effect series is pulling off quite amazingly.

PROS:

Great Gaming Idea #1:  The Suicide Mission. As with awesome action games, Mass Effect 2 (ME2) will culminate in a final mission/boss/etc.  Unless you’re Halo 2 (Finnish teh fite lololol).  This is obvious, so no spoilers.  The entire game/advertisements/etc. call this as such, so you pretty much know this.  The amazing part is that almost everything you do factors into this final mission.  Who you do or don’t recruit, whose special missions you do, how much you talk to your squad mates, what upgrades you buy, what morality decisions you make, and what you choose to do for the about 7 or 8 choices that take place during the final mission is all put into a series of equations that determine who lives and dies.  Your character can even die and then cannot be imported into Mass Effect 3.  Peter Molyneux (the Fable series) should pay attention to Bioware.

Great Gaming Idea #2:  It’s a… wait for it… Mass Effect 1 explained that all major and minor choices you made will affect ME2, and it’s true.  Assuming you imported your ME1 character, every choice, even the ones you made during side quests, are brought up in this one.  Most of the choices you can further influence when you come upon them again.  Combine with this the fact that there are more new choices in this one than the first and both games will affect the third game.  OMG.  Do you realize how many branches this can have?  It’s almost like a… Mass Affect!  You can tell in ME2 when you make decisions that these will be brought up majorly in the third one, in almost an epic Lord of the Rings-style encounter.

The story is great. I’ve previously mentioned in the Assassin’s Creed II review that this is one of my favorite plotlines.  This is still true.  The world building is so fleshed out it’s unbelievable.  Every race has little quirks and special customs and you know each one by heart by the time it’s done.  The continuation of the story just makes everything so engrossing.  I say again… you must experience this series.

As with the trend of late… it is much improved from the sequel.  I have listened to interviews with Bioware.  They actually read message boards all over the internet, made lists, and corrected most of the flaws of the first game.  Finally a developer listens to their fanbase.  Driving a vehicle over the same terrain is gone.  Seeing the same 3 types of rooms over and over is gone.

Also, they removed the inventory system. It makes it slightly less of an RPG, but it’s OK.  It feels so much more natural to play this way, and you’ll realize this while playing.

CONS:

There are the occasional twins. Some NPCs look the same as other ones.  You can tell the main male NPC model after you see him over and over.  This isn’t too often, though.

One of the hacking mini-games is difficult for the color-blind. I know this because I watched a color-blind person play the game.  They eventually used the shape instead of the color to complete it correctly every time.

There are some dialog overrides. If you’re listening to dialog and then get close to another NPC who has dialog, it’ll change over to that NPC.  Just stay still if you are invested in a conversation.

Team mates need help to find cover. This isn’t very noticeable on anything other than high difficulties, but your squad mates might need to be told where to take cover or they’ll just stand in the open and die in two seconds flat.

There is (*gasp*) a hidden “Point of No Return”. This is probably my only big qualm with the game.  A “Point of No Return” in an RPG is basically a point where there is no saving until after the credits.  This isn’t the same thing, technically.  There is a main mission where, should you do it, the game will then decide for you when you should do the Suicide Mission at some undetermined point later.  At that undetermined future point it gives you the choice to wait (a Point of No Return), basically making it a second Point of No Return.  The problem is that if and when the game decides to make you do it you choose to wait, there are consequences.  I won’t spoil you on the consequences, but just know that they are there.  No spoilers, but basically you should do most everything you want to do before doing the IFF mission.  You’ll know what that is when you come to it. There are more missions after the IFF mission, but at that point the invisible clock has started counting down.

Sorry this was so long, but I really can’t put in enough words how much you should play this series.  Next week will be my review of Bioshock 2.



Fangirl on the Loose: Haters

25 02 2010

Give her room, guys. This week, The Fangirl’s back, gloves on, and she’s got some jaws to break. As always, her cacophony of, uh, ‘colorful’ insight is presented unedited and definitely NSFW.

I’m taking a request from the Goblin this week. He asked that I rant about fangirl stereotypes, but honestly, I’ve been having a hard time narrowing “the fangirl” into a stereotype. I feel “the fangirl” is still in the process of being defined, because we have come to the forefront as a people during a time when fandom is so varied. Star Wars, Twilight, Star Trek, Batman, and several different kinds of anime all popular right now, and they are all going to attract very different types of women. We also finally have strong nerd-girl role models in the spotlight, like Tina Fey, Olivia Munn, and Kristen Bell, standing right up there and holding their own with the fanboys. So since I couldn’t stuff us into one box, I decided to see what other people were saying about fangirls.


Almost immediately, I came across this pouty, uninformed column, entitled “Girly Stereotypes: The Fangirl” by a Ms. Bridget Orr on the blog, DollyMix. I can only assume the comments section for the story are closed because of the slew of fangirls reporting in to tell her to go fuck herself and suggesting the Twilight –themed “Vamp” dildo to do it with. Ms. Orr is under the impression that being a fangirl means that you only like a movie or series because you cream your panties when your favorite guy star walks on screen. Frankly, she thinks all of you posers should be ashamed of yourselves for only liking something on such superficial terms, because it makes her and the rest of the “normal” female fans look bad. I’m gonna let you people read this for yourselves before I verbally kick this self-hating fangirl in the twat:

From the mouth of Ms. Orr and DollyMix: “The main differences between normal fans and squeeing fangirls are ambiguous to say the least. If it helps, the easiest way to distinguish between normal fans and squeeing fangirls is being a fan (FOTL: Being a fan? You mother fucker.). They are presumably much younger than normal fans (FOTL: Huh?). They are presumably girlier than normal fans. They’re not as obsessive as normal fans (FOTL: Where the FUCK is this coming from?). They like bands, films or television series for more superficial reasons than normal fans. Putting it this way, they are not normal fans like you and me.”

I don’t know where she is getting this from. She doesn’t cite anything except Urban Dictionary.com, The Oxford English Dictionary, and her own experiences of being teased for being a fan and a girl, which tells me it’s not fangirls that are the problem, it’s her douche-y fucking friends. I can only assume the younger and girlier assumptions are coming from the images of screaming teenage girls at the Twilight premieres. Not as obsessive though? Now you are just pissing me off. Why don’t you actually hang out with some fangirls? You might actually like us, and realize that we are not all terminally horny, manllow-humping, 8th-graders.

That being said, I gotta stand up for the Twilight chicks right now. People may think that women go to see Twilight because of the pretty boys in it, and I’m sure a lot of girls do, but not all of them. The Twilight fangirls that I know personally, know every-fucking-thing about those books and are just as freaked out by the manllows as everybody else. The dudes may have been a segway into fandom for them, but it is not why they stayed. They stayed because they loved the series, just like the rest of us love Star Wars, Star Trek, Bleach, whatever. They fucking know their shit, and they earned their fangirl title, and I respect their obsession, despite the manllows.

Also, I feel I need to address my former Obi-Wan obsession. I admit, Ewan McGregor’s Obi-Wan lured me into Star Wars, but it was seeing the Trilogy that hooked me. There is so much to love in Star Wars. It’s a vast galaxy. There is Yoda, the Skywalkers, Boba Fett, Darth-Fucking-Vader. If you are in it just for one character, I’m sorry, you are not a fangirl. I wouldn’t even call you a fan. Certainly a fan of that actor, but not a fan of a series.

I’m sorry, Ms. Orr, but if you are so fucking knowledgeable about your obsession of choice, you are a fangirl. Believe me, I hate calling you that too, because I don’t want to share the title with someone who is too scared of being socially ostracized to take it for herself. I find your narrow-minded definition and lack of research insulting.

Take it from a fangirl who knows. You’re one of us. You just need the courage to own it.



Vegieza’s Virtual Vices: Modern Warfare 2, Call of Duty 4… no, 5? Wait…

23 02 2010

It’s Vegieza, back once more to bring you a review from what I believe Assassin’s Creed II knocked off its Game of 2009 pedestal:  Call of Duty:  Modern Warfare 2.  It’s the sequel to the 4th game, but the game before this one was Call of Duty:  World at War.  But World at War is not Call of Duty 5.  And Modern Warfare 2 is not 5 or 6.  And you’re just supposed to call it Modern Warfare 2.  And they dropped the “4” from “Call of Duty 4”.  Confused yet?

Before I get to the Pros and Cons, I have to say that I had quite a hard time coming up with cons for this game.  The basics are that if you’re a fan of First Person Shooters, this is a must buy as it is one of the most exhilarating, depthful FPSs ever conceived.  If you’re looking for an action game, at least borrow this from someone.  If you don’t like FPSs at all, then you probably should find something else.

Pros:

It’s Action-Packed. Rarely will you see so many different action sequences rolled up into one campaign as with this.  It’s like they had a list of cool things they thought up and then squeezed them all in.  Basically, it’s an entire season of 24 in one game, but with most of the dialogue cut out.  When you put in the disc it even warns you on the screen that some levels are disturbing, and if you press a certain button those sections can be skipped over.  I actually gasped out loud at one point in the game.  At other points you will just be in awe at what’s going on around you.  If you’re going to play this, you really shouldn’t look anything up on Youtube, wikias, or anything to not spoil any of the like 50 surprises.

By the way, is Vladmir Makarov, a Russian terrorist who terrorizes an airport, voiced by one of the Russian terrorists who hold up an airport from season 5 of 24?  Why, yes.  Is the “Overlord” who explains all of my mission objectives mid-mission my favorite character from 24, Aaron Pierce, head of the Secret Service?  Why, yes.  Yes it is.  What a coincidence.

You’ll be playing multiplayer forever. Call of Duty 4:  Modern Warfare’s multiplayer overtook Halo 3 as the most played game of Xbox Live.  They took everything that made that multiplayer amazing and added more.  For people who don’t know about the multiplayer, you can create custom classes with the different guns, attachments, grenades, killstreaks, the new deathstreaks, and more.  This lets you really customize the multiplayer to the way you want it to be, as you can switch between your custom classes mid-match.  Add to this the fact that for every single gun, attachment, and more there are challenges to unlock.  You constantly get more XP and rank up all the time, and the more you rank up the more you unlock.  It makes it feel like you’re actually being continuously rewarded for playing, unlike in Halo 3.  It even keeps track of the percentage complete your multiplayer is, and it goes up to 1000%.  You can play for months straight (24 hours a day) and still not have everything.  I’m still not even doing it justice as I’ve left out even more things you can do.

Special-Ops is great. Spec-Ops is the co-op mission mode of MW2.  There are tons of really diverse and fun missions to do, and all of it is tracked just like in multiplayer.  As you complete more you unlock more, and some of the most fun times in this game has been playing this mode with a buddy.  Imagine a friend runs under cover of night across fields and through barns while you bombard all of the enemies coming toward him or her with an AC-130.  It’s glorious.

Grenades aren’t spammed constantly. This was World at War’s biggest downfall, and what made it the hardest Call of Duty game.  You get behind cover so you don’t get shot, right?  Well, you duck behind cover and 12 GRENADES LAND ON YOUR POSITION AT ONCE.  This doesn’t happen in MW2.

Graphics are just…  wow. Play this on a big screen TV in 1080i, and then be amazed.  It’s really, really realistic.

Cons:

You have a disadvantage when starting multiplayer. You get the crappiest guns and can’t use attachments and the like for about the first 5-10 levels or multiplayer.  I had such bad Kill/Death Ratios (K-Ds) toward the beginning.  The point is to stick with it, and don’t get discouraged.  It gets better.

Some choke points in the campaign are tricky. If you’re playing the campaign on Veteran, the hardest difficulty and what Call of Duty should always be played on, some (but very few) sections are really difficult.  One section of the white-water rafting comes to mind. If you get in a place like this (not the rafting, but in shooting sections), remember sometimes you can push forward and get another checkpoint.

The story isn’t as good as it could’ve been. It’s still gripping, mind you, but some events are really far-fetched.  Like I said, they had a list of cool things and then wrote the story around it.

Achievements/Trophies are hard for less-skilled players. If you aren’t that great at FPSs, then you might not be able to get the majority of the achievements/trophies, which have to be done on Veteran.  This Veteran isn’t as hard as 2, 4, or World at War, though, so if you’ve beat them then you probably can do this one.

There is no Jack Bauer. I know, I’ve probably mentioned 24 too many times by now, but Kiefer Sutherland (Jack Bauer, the main character of 24) was the voice of your commander in World at War.  He should’ve been in this one, but he probably is under contract with the other Call of Duty company (it’s a long story, look it up yourself).

Well, there you have it.  Those first two pros were pretty long, but I still didn’t even say all that I wanted to.  Please look forward to next week’s review of Mass Effect 2, a game that I believe has achieved a pinnacle of gaming never before witnessed.  This has been Vegieza, and remember:  No Russian.



Fangirl On The Loose! Manllows

21 02 2010

Ok, due to rave reviews and my promise to those that love the segment, FOTL will again be presented unedited and NSFW. That warning aside, here’s the most graphic FOTL I’ve ever read, and if I know my audience, it’s right up you alley.

I Can’t Un-See This: The Twilight Manllows


This concerns me not just as a girl, but as a nerd. First of all, this thing is homemade. Some chick was so obsessed with snuggling up to/humping in the dark with the Twilight dudes that she fucking made it happen. That takes passion and skill, people, and a whole lot of fucking crazy. I never made myself a stuffed Franken-Kenobi, and it wasn’t just because I am a perfectionist and would never be satisfied with a nightmare-inducing, lumpy-looking, man-pillow hybrid. It was because I know that when you start making real-life substitutes for your favorite fictional characters, maybe you need to back off your geek obsession a little. No one wants to be that nerd, the nerd who no one else wants to be. You know, like the ones that write Robocop/Pokémon porn and makes Edward and Jacob manllows. She’s just one lonely night away from slapping one of those sparkly, Twilight-inspired “Vamp” dildos on her manllow, and then she’s basically got one of those RealDoll sex-bots that lonely, pathetic male nerds have been shelling out thousands of dollars for recently.

Secondly, yes, there is a Twilight-inspired dildo. You read that right. Check the link, read the comments, they’re very funny. The product description encourages the user to put it in the freezer to give it that authentic, vampire feel. What are you gonna tell the ER doctors when he’s asking you how you got frostbite on your snatch? “I just wanted to know what it was like to fuck a sexy, bloodthirsty corpse. Don’t judge me.”

And yes, the dildo sparkles.

I really don’t know what else to say. As a woman, I can’t relate to this chick at all. I guess I should say these chicks, because the manllows are sold out. As a geek, I’m simply scared, because this is the weirdest fucking thing I have ever seen. This was a line I never wanted to cross in my late-night nerd fantasies, and the Twilight fans have done it twice now.

So, Twilight-ers, please give us some feedback. Make me understand this, because now every time I see a teenage girl reading a worn-out copy of Breaking Dawn, I’m gonna start to hyperventilate and look for the nearest exit. I think a manllow is just one step away from murdering Robert Pattison and dancing around in his skin to “Goodbye Horses.”



The Ranting Goblin: Curtains

18 02 2010

I watch a lot of anime, and sometimes, I see a phrase that makes my head tilt, like ‘you’re still 100 years too early to challenge me.’ I get the phrase, saying someone would have to train for ten decades to match your skill, sure, cool. But it’s pretty specific, and tons of people use it. I have to wonder where it came from.

To top it off, it got me thinking about English phrases that must make very little sense to foreigners. If you saw something on TV and a man puts a gun to his foe’s head and says ‘It’s curtains for you, pal.’ Then we get it. Boom, Headshot! Lols and teabagging from the winning player, probably accompanied by a ‘your mom’ joke over the headset.

But, to foreigners translating that episode of CSI, they must be scratching their heads. Granted, plenty of people will still get it (and its connotations with the end of a performance on stage), but others must sit and wonder why the cloth coverings for windows equate to murder, especially if they have different words in their language for window curtains and stage curtains.

I just can’t stop imagining a Japanese High  Schooler who just finished torrenting CSI Miami. A lady in a textile mill got murdered, falling into the drape press. The main guy simply says “Looks like it’s curtains…” glasses go on here, “for her.”

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAHHHHHHHHHHHH!!!

And the poor Japanese kid is sitting there, blinking, wondering why those happy window coverings mean a crying former husband at the funeral and a criminal investigation.

FOTL will be here tomorrow, as will the Glitch of the Week. Until then, -GG.



Sonic 4… but no Sonic Team.

17 02 2010

Alright y’all. I love me some Sonic the Hedgehog, but the good folks over at CNET and destructoid have reported that Sonic 4 will be done, not by Sonic Team, but by Dimps.

Now, admittedly, Dimps made good sonic games, like Sonic Rush and Sonic Advance… but I had really hoped Sonic Team had simply shaped up. Well, it’s way better than another fail game, at least, but part of my nerd heart still doesn’t want to give up on Sonic Team, despite all their failings.

Oh well, either way, at least we have more proof that Sonic 4 will be a good game, and not another boil on my soul like so many Sonic Team games.

Here’s the links, and there’s a snazzy screen shot of the developer info  on Destructoid: CNET Destructoid



National Anthem, Sung by Glee Cast!

17 02 2010

I stumbled upon this today, and had to share it. With new episodes of Glee still more than a month away, I feel myself weakening.

Thankfully, we’re nearly two months into this glee-less terror, and it’ll be over soon. Until then, here’s a new song sung by our favorite misfits.



Vegieza’s Virtual Vices: Bayonetta

16 02 2010

Oy!  It’s Vegieza coming back straight from seeing what June is like on Jupiter and Mars to bring you a review of Bayonetta.  From the director of Devil May Cry, this game is even more ridiculous.  Just listen to this:  The two clans of light and dark, The Lumen Sages and Umbra Witches, had a schism and disappeared from the Earth after Europe’s Witch Hunts.  You play a resurrected witch named Bayonetta. Her clothing is made of hair, she wields a gun on each hand and each foot,  and battles upside-down crotch baby-faced dragon armed Angels.  Or a tube-fingered thing.  Or the 12th Colossus from Shadow of the Colossus.  Or spear-wielding tribal seagulls.  Or God.  All of those things.  While riding a missile.

Pros:

Ridiculously Over-the-Top At All Times. All of the aforementioned Catholic stuff.  This game probably has won an award for having half of the top 20 most outlandish moments in gaming.  I don’t want to tell you anymore.  You just have to play it to understand.

It has huge bosses. Do you know the final Colossus in Shadow of the Colossus (one of the best games of all time)?  Every boss is 10 times bigger than that.  The boss fights are so big that they are their own level, and they’ll take like 10 minutes or more to beat.  Destroying one just feels so monumental, yet so easy at the same time.

There are references to other video games… ALL THE TIME. You have to be very attentive to catch the references, though.  Being a Capcom game, most of the references to other games are other Capcom games, but there are exceptions.  References include, but are not limited to:  Resident Evil, Okami, God Hand, Viewtiful Joe, Devil May Cry (of course)……… God of War, Halo, Metroid, and SATURDAY NIGHT LIVE.

It has great replayability. It is a relatively difficult game, but with practice you become an unstoppable force.  And there are multiple difficulties beyond that.  There are challenge rooms hidden all over the place, as well as journal entries, tombs, records (to get new weapons), and 50 birds to collect across the difficulties.  There are even making-of videos, 3-D model and artwork galleries, and tons of accessories, weapons, outfits, and extra abilities.  Each weapon has it’s own set of combos, and you can wear a different weapon for each hand and foot to make tons of combinations and you also have the ability to pick up enemies’ weapons and use them until they break.  There are lost chapters and bosses, special ways to get hidden weapons, medals for every chapter, those achievement things, and unlockable characters to play as.  It’s a very customizable hack-and-slash with lots of things to collect.

Gameplay is Vary Veried… err, Very Varied. It’s not just room after room of: “Oh, now I have to fight those same enemies, but there’s a couple more of them and they’re slightly more powerful.”  They change it up a lot.  The game forces you to battle differently sometimes.  Sometimes it’s just hack-and-slash, but then sometimes there’s a puzzle or some strategy.  Sometimes you’re playing a minigame the entire level.  Sometimes you’re freezing time on the top of a currently-crashing-into-the-interstate cargo plane so that you can put some sort of winged Mayan albatross into a guillotine while sucking on a lollipop.  Or whatever they make you do.  At least you’re wearing magical ice skates while you do it.

Cons:

There is a steep difficulty curve. Except for Very Easy and Easy, which I’ll get to in a sec.  Until you get the hang of dodging like every second and know when an enemy is going to attack you even if it’s off-screen, you will die a lot.  And your chapter score will be crappy.  You don’t want that, as they give you the Joe Pesci award.  Also, the only mini-boss is a cross between Henry from No More Heroes and Sephiroth from Kingdom Hearts.  And you fight this person a lot more than once.

It may be too Japanese for some. This game is so Japanese it’s… I really need to not use the word “ridiculous” anymore.  If it’s not blaring “Fly Me to the Moon” in the background, it’s something you’d hear in every j-rpg or anything from over there.  The amount of camp and style it displays is also very anime-esque.  For every person I know that doesn’t like this game, it was for this reason mainly.  On top of that, the Easy and Very Easy difficulty levels are apparently made so you can play the game with only one hand.  you just have to push two of the buttons and the game does all of the combos for you.  Well, I guess at least they’re thinking about the tough lives one-handed people lead…

Mostly Text-told story. In order to not be utterly confused all of the time, you must also read all of the journals and stuff that you collect.  This shouldn’t be necessary.  They should provide enough story in the cutscenes in order for the player to get it.  I knew what was going on because I read the journals.

The Achievements/Trophies are gonna take a while. The game creates this thing called the “101 Umbran Tears of Blood” (a pretty neat idea), which is basically all of the (I think) 51 birds you collect and the 50 achievements combined into one total.  It’s actually incorporated into the story that all of these tears were intentionally scattered around.  Anyways, you have to beat this game on hard, an even higher difficulty than hard, and collect tons of things in the game to get all of the achievements/trophies.  It would take multiple, multiple play-throughs.

The PS3 Version sucks.  Don’t get it. Before the recent patch the PS3 version of this game got stuck on the loading screen.  It did it when you go to the pause menu, when you unpause, when you pause during a cutscene (and unpause), and when you do anything or think about anything.  We’re talking a good 5 second pause.  Still, the framerate constantly drops and there is a lot of screen tearing, even during cutscenes.  These are not good things.

Well, that’s about it.  This has been Vegieza.  I have a fever, and the only cure is killing more Angels.