Goblin Flick of the Week: Inception

27 09 2010

This movie was everyone’s pinch hitter for summer. And why not? Dicaprio, the director of Dark Knight, HUGE budget, famous book as a source material… every sign points to yes! And yet… I was underwhelmed. Don’t get me wrong, the movie was alright. However, some of the dream physics gets a little wonky, like, and here’s the spoiler alert, kiddies- why didn’t they wake up when the van rolled? Even if their bodies were in a deeper dream inside the next dream level (since going down in the van led them to a hotel in which they dove deeper still) the hotel begins to rotate and should have slung their sleeping bodies to the wall, waking THOSE up.

Also, they make a huge deal about the impossible physics combat, which gets used once, MAYBE twice. Then there’s the totems. You only see one! There’s a shot about her chess piece, and she never even used the dang thing. What a waste of screen time.

Overall, this movie was good, but didn’t live up to the hype for me, especially since most of the dreams were just glorified chase sequences. See it, but expect less than they want you to.

Glitchy Goblin gives Inception an 8/10.



Feralw0lf Fury – Metroid: Other M

27 09 2010

Here, we have the first review by a good friend of mine and long-time lurker, Feralw0lf. This time, He’s striking hard at Nintendo Wii’s newest blockbuster. Here’s his review of Metroid: Other M.

I’ve been a long time fan of the Metroid series. Getting Super Metroid for my birthday is probably one of my fondest memories, and that game remains to this day as my favorite video game of all time. Naturally, I was excited when I learned about Metroid: Other M. The game itself is fairly solid, but it definitely suffers from some flaws.

(Game Play)

The game play in Other M is definitely its’ strongest point. The controls, while initially awkward, are solid and seamless. You control Samus in a 3rd person perspective that plays very much like a 3d versions of the classic Metroid platformers. By pointing the Wii-mote at the screen you’ll switch to a stationary 1st person perspective (like Metroid Prime) where you can shoot missiles and do other effects. Flipping between the two modes is fast and easy. The action in the game is very fast paced and exhilarating, and none of the power ups feel gimmicky or shoehorned, unlike certain items in the Prime series (screw attack for example). You also have the ability to dodge attacks by tapping the control pad just prior to being hit, and can recharge missiles and even energy. The ability to dodge, while powerful, is not the be all end all as it can be difficult at times. Recharging your energy is nice, but you have to be at low health to use it and it’s so slow you often won’t be able to pull it off during a boss fight, which keeps the game from feeling easy. Other M also displays a little higher level of difficulty over earlier Metroid titles since the only way to recover energy is to either recharge at low health (which as I said can be difficult) or at a save point because monsters no longer drop energy refills. The level design in the game is pretty good, leading to several interesting environments and many hidden items. The game will point some items to you during play, but many remain very cleverly hidden and are only revealed to you during the Epilogue segment.

Unfortunately the game play does suffer in some areas. The most glaring problem is the forced 1st person moments where the game wants you to either browse the environment for something to scan, or fight off some monsters. The first can be highly annoying because the object it wants you to scan almost never stands out, leading to a highly frustrating search that many people are calling ‘find the pixel’. The later can be equally annoying due to the difficulty of trying to lock on to things that pass rapidly in and out of your view. These points don’t happen too often, but when they do it’s very aggravating. The second problem is that while none of the power ups feel stupid, some come to late in the game to matter. You don’t gain the classic power bomb until the final boss fight (which you aren’t told about either, you just have to figure it out before you die), meaning it’s only really useable during the very short Epilogue segment. The gravity suit, while it does up your defense, only gets to use its primary effect of gravity/water negation for a very small number of rooms. The final failing aspect of the game play is the overall length of the game. Other M can easily be completed in 8 – 12 hours of play. While the levels are interested and well designed, there are too few of them and they are all fairly small compared to previous games. This leads to little diversity and the shorter length of the game. Like Metroid Fusion, exploring is limited and you are often forced down certain paths.

While the game play suffers from some flaws, I feel the strength of the game and its mechanics easily out-way the negatives. To that affect, I give the Game Play – 4/5 stars.

(Sound and Graphics)

The Sound in the game is good. All of the effects sound right from damage to laser shots to explosions. The voices are clear and easy to understand, and the music (when present) sounds good and is non-obtrusive. Unfortunately the sound track has few memorable pieces. The best tracks are easily the remixes of older songs, and the ending credits track (which is a sweeping orchestral piece that sounds more at home in star fox than it does in Metroid).

The Graphics for Other M are probably some of the best produced for the Wii. All of the game environments are gorgeous, the character models move very well and are excellently rendered, and the special effects are beautiful displays of color and light. The cut scenes are magnificently rendered with great character models, good facial displays, and wonderful backgrounds. The opening movie depicting the ending of Super Metroid is simply fantastic.

The sound, while crisp and clean, is often nothing memorable, but the graphics as a visual spectacle are easily some of the best that has been produced for the Nintendo Wii. To That affect, I give the Sound and Graphics – 4/5 stars.

(Story and Acting)

Metroid has often been known for its lack of story. Other M has attempted to break that mold by delving into Samus’s character and back-story. The overall premise of the story for Other M is solid. Samus is shaken by the events of Super Metroid, and now acting on a distress signal she received, she is exploring a mysterious research ship and encounters her old C.O. from her days as a Galactic Federation Marine. All of these things play together to make what could have been a very good story. Unfortunately the implementation is very poor. The biggest tragedy is Samus’s characterization. In all previous Metroid games she has been presented as a very heroic figure. She is a woman of strength, integrity, and honor. In Other M she is portrayed as subservient, docile, weak, overly emotional, and in some cases downright incompetent. The worst moment is when Samus faces off against Ridley for the seventh time (count em, Metroid Zero mission twice, and then once in Prime 1, 2, and 3, and Super Metroid) and suffers from a bout of Post Traumatic Stress Disorder where she freezes in place, de-spawns her power suit, and whimpers like a child. This would make sense if it was the first time she fought Ridley, since the guy killed her parents, but not when she’s already killed him and robots of him six times before. For the actual story, the plot is rushed at the ending, and a plot line focusing on a betraying Galactic Federation marine is completely forgotten about halfway through the game. The power ups you receive through the game are actually all currently possessed by Samus, but she refuses to use them until Adam authorizes it. This makes sense to a point, since Samus feels guilty and views Adam as a father figure. However it stops making sense when Samus goes trudging through lava, slowly burning to death, just because Adam hasn’t authorized basic life saving protection. Lastly, there is a TON of narration to the game. Samus will take the time to tell you everything about what’s happening, whether you want her to or not. The dialogue between the characters is not particularly well written either. Parallels are often forced down your throat as well. Primary culprit is the hatchling from Metroid 2 and Super Metroid now being called ‘The Baby’, Samus receiving a distress message called ‘the baby’s cry’ and then flying to a research center called ‘The Bottle Ship’. Gee, I wonder what they’re going for there.

Finally, the acting in this game is horrendous. Samus’s voice actress is easily the worst part. While her voice sounds good for the role of Samus, she gives such a deadpan performance that it just doesn’t matter anymore. A few characters managed to give a decent performance, but often you can tell these are unattached people reading from a script, and not the characters you’re watching on the screen.

While I still think the basic premise of the story is good, the overall implementation coupled with the terrible acting and Samus’s awful characterization ruins the entire thing and brings the game down. To that affect, I give the Story and Acting – 1/5 stars.

(Replay Value and Achievements)

Many Metroid games will feature some incentive to play through again, such as multiple endings, hidden endings, speed challenges, or unlockable objects. Other M is no different, although it offers much less. There are no hidden endings in the game, only an Epilogue sequence, and the only thing you gain for beating the game with 100% completion is a hard mode which lets you play through the game without any collectible power ups.

While hard mode is a nice touch, there isn’t a whole here except for simply enjoying the game again. To that affect, I give Replay Value and Achievements – 3/5 stars

(Overall)

Metroid: Other M is a really great game with solid game play and some fun ideas that are sadly brought down by its length and poor story. While the music is nothing to write home about, the graphics are beautiful and manage to make the terribly scripted cut scenes at least entertaining to watch. For Metroid fans and those interested in a really solid platformer, then I recommend this game, but for others I would suggest renting before buying. Metroid: Other M Overall Rating – 3/5 stars.

See You Next Mission.



Vegieza’s Virtual Vices: Lego Rock Band

27 09 2010

Even though the music game genre is being flooded with endless titles, I still need them in my life. I consider myself pretty good when it comes to anything with fake instruments, and I constantly think about adequate charting, what a new game’s setlist could be, or what I will have to do to 5-Star every song on every instrument. The addiction hasn’t died in me yet. Since so many games came out toward the end of last year, I could only pick and choose what I bought.

Now, upon scouring the internet I have found that some games I chose to skip over are now $20 or under (like Spirit Tracks *gasp*). Therefore, I got Lego Rock Band.

PROS:

There are the occasional songs that should’ve been done before now. Songs like We Will Rock You, We Are the Champions, Ghostbusters, Two Princes, Final Countdown, and even Kung Fu Fighting are featured here and are the only place to find them on Rock Band.

There’s a ton of unlockable things. Since it’s a Lego game, there are many unlockable pieces for your character and even pieces of furniture you can buy for your Rock Den.

The gems look like Legos! The colorful gems falling down the highway that cross the strike line (music game terms meaning the notes that come down) are now shaped like legos. Kinda like how in The Beatles: Rock Band the gems are saturated colors.

There are bosses to fight, kinda. They’ll just tell you something like, “The harder you rock the more you blow up this building” and that’s what you do. It shows the building blowing up in the background while you play.

Rock Band DLC that the game finds “family-friendly” enough is playable automatically. I have mostly metal and stuff (so those songs weren’t in there), but some of my dlc and some of the Rock Band 1 songs were there to break up the monotony of some of the setlists.

CONS:

The overall song list isn’t that great. Some of these songs you’ll get tired of really fast, sometimes to the point of frustration.

It gets repetitive in the worst places. You’ll see a new song in the new venue you’ve unlocked and will say, “Cool!” Then the next gig will be a one song setlist with a “random” song. Guess what? It’ll probably be the song you JUST PLAYED.

With the characters being made of Legos, it kinda gets rid of the “I’m a cool rockstar” feel. It feels unrealistic… mainly because it is.

A lot of the different options and modes aren’t explained very well. At one point I was unable to progress any further in the “story” until I did… something. I just played every gig that had been unlocked that I hadn’t played yet for about 2 or 3 more hours until finally I could progress.

There’s no Endless Setlist. One of my favorite things about Rock Band 1 and 2 is the gig that makes you play every song in the game in a row. For the first game that particular gig was over 4 hours long, and for the second game it was over 8. This “Endless Setlist” is just 30 random songs, including your DLC, not in order of increasing difficulty. Argh.

This game is worth $20 but just barely. I’m glad I didn’t buy it last year.



Goblin Movie of the Week: Scott Pilgrim VS. The World

13 08 2010

Alright, if you guys know me personally, you probably know a few things regarding me and the Scott Pilgrim movie. If not, here you go, a nice, bulleted list.

  • It’s based on a FANTASTIC Canadian Manga series, by Bryan Lee O’Malley
  • It’s directed by my favorite director, Edgar Wright (Because I think Tarantino got lazy.)
  • I am square in its cynical, video game loving, punk rocking, anime watching demographic.
  • I got free tickets to a preview showing thanks to Niko over at Nikoscream.com

That being said, I went into this movie with two mindsets. The first was that everything Edgar Wright touches turns to gold, the second being that I’ve been genuinely underwhelmed by most big movies this year, barring Iron Man 2, How to Train Your Dragon, and on a smaller scale, Inception, but I’ll do that one next week.

This movie was the best movie I’ve seen all year. However, unless you really love the comics, love anime/video game inspired fight scenes, really dig oddball movies, or just have a thing for Michael Cera or Edgar Wright, this movie may not be the thing for you.

That being said, give it a go! I really loved this movie, and can give it NO LESS than a 10 out of 10.



Vegieza’s Virtual Vices: DOAX

12 08 2010

I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not the remakes, and that most certainly includes the infamous Dead or Alive Xtreme series.

As with all Team Ninja games, the DOA series is known for its heightened difficulty. I believe the game mechanics of the Dead or Alive Xtreme series to be one of the most complex of all time, almost as complicated as real-live-action-life women themselves. A game about playing volleyball and giving women swimsuits being complicated is a crazy idea, and I love Team Ninja (well, Tomonobu Itagaki) for creating it. Itagaki, the creator of the Dead or Alive series and every game related to it has since left the company, so let’s see how things have changed.

PROS:

Finally, a new DOAX series game has arrived. I need more of this series in my life. Maybe the next iteration will be in 3-D or have motion control. >:D

It’s portable! Finally one can take the experience anywhere. I plan to play it on board a cruise ship. It’s theme appropriate, after all.

There’s a 10th girl! Rio, some reference to some other game, is now playable once you unlock her.

Virtual Pictorial is way easier to unlock. In fact, it seems like most of the game is based around this feature. It doesn’t take 30+ hours to unlock this time around and finally keeps track of which gravure videos you’ve watched and which you haven’t.

No Hilary Duff! Unlike the soundtracks on the first two games, this one is mostly filled with actual Japanese music. The others were terrible pop and reggae-style beach-themed tracks (Reel Big Fish was nice, though). You can still provide your own music by putting mp3s on yourmemory stick.

CONS:

There’s less of everything. You know when you get the ‘Lite’ version of something, there’s less of something and it usually isn’t as good. That’s this game. It’s DOAX Lite, and the only thing added is the aforementioned extra character.

The difficulty has been removed. I guess Itagaki was the only person making the games difficult, because now it isn’t difficult at all. So far no suit has been rejected. Before this game I would’ve said that this would be a good thing, but now I’m not so sure.

The environment textures are terrible. I know I’ve been playing a lot of ridiculously good looking games lately, but this is like Pre-PS2 stuff. The models’ textures are as good as Dead or Alive Xtreme Beach Volleyball (the first game), but the rest of the environment is not.

There’s less control while playing volleyball. Your partner is controlled completely by the right thumbstick on the console versions. The PSP has no right thumbstick, so therefore you can’t control your partner.

There’s less clothing… I know that usually this is a good thing, but in this I mean that there are fewer varieties to choose from. From a female clothing fanatic’s point of view, this is not a good thing. Now you know that about me.

Well, wasn’t that fun? Next week I’ll have a review for you about a little known game called Super Mario Galaxy 2… or something like that.



A Small Golbin Rant… Nickelodeon, are you finally off drugs?

13 05 2010

I grew up on Nickelodeon. Didn’t have Cartoon Network until my teens, and even then, it was still all about the Nick Toons. Now, since then, Nick got infected with a TON of fail programming, lit by short-lived bright spots, like Avatar, Fairly Oddparents (which went to crap after they had a kid. Curse you, Poof!), even My Life as a Teenage Robot and Danny Phantom weren’t bad. However… other than that, unless you were a ten year old girl, I have no idea why anyone would watch.

And I thoroughly believe that’s about to change.

In a little bit, Nick is going to begin airing Dragonball Z Kai, a remastering/retelling of the classic anime franchise. Also, Saban has finally regained control over the Mighty Morphin’ Power Rangers, and they’re going to Nick as well. As if that wasn’t enough, they’re working on something new in the Last Airbender universe. So, I don’t know if the people at Nick were high before… but if THIS is their new programming plan, then I can’t WAIT to see more from our favorite orange network.

Congrats, Nickelodeon, and welcome back to my life!



Vegieza’s Virtual Vices: L4D2 The Passing

13 05 2010

New downloadable content has arrived for Left 4 Dead 2.  This added content is called “The Passing,” and its purpose is to bridge the gap between Left 4 Dead 1’s 4 survivors and Left 4 Dead 2’s 4 survivors.

PROS:

It’s free on PC and MAC. As with all Valve PC DLC (and Mac), it’s free.  As stated in the last review, this is a great reason to own L4D2, as it will be frequently updated with new content.

It has a new mode, Mutation. Mutation is a mode that switches every week.  It basically changes the rules on one of the types of games.  For example, Realism mode was added to Versus for one of the mutations.  There was one called Bleed Out where your character’s health was constantly decreasing and health packs were removed.  Valve has thought of over 20 mutation variants, so owners of the game can come back for a new experience each week.

There are new weapons. They have added a new melee weapon and a new gun (SPOILERS:  the golf club and the M60)/SPOILERS.

There’s a new uncommon common zombie. SPOILERS:  The Fallen Survivor is a zombie with lots of health that drops items when you kill it.

There’s even more new things, such as new equipment and caches of many of one item.  For example, you’ll open a chest and there will be 30 pipe bombs inside. :D

CONS:

It’s really short. You can finish The Passing in under an hour.  This is kinda disappointing, as a couple of these new things are only found in this one campaign.

The L4D1 survivors feel “thrown in.” They only say a couple of lines to you and basically lay slight covering fire for the finale.  That’s it.

The past Mutations don’t stick around. Except for Realism Versus, which was voted to be a permanent addition to the game in a recent poll, all of the modes that you missed are gone.  Once a new Mutation comes in, the previous one disappears.

It costs money on the Xbox360. With how little is added, it is very difficult to recommend buying this DLC for the 360.

One of the original L4D1 survivors is dead. Now they’re making us wait until the Left 4 Dead 1 DLC comes out to see how it happened.  This is very sad.

Basically this is a brief but neat addition to the game unless you have to buy it.  Now we have to wait for the first game’s DLC to get the whole story.



Flash Game Blitzkreig: Homerun in Berzerk Land

28 04 2010

Can you beat my score? I somehow doubt that, Goblinites! It gets me points, so if you’d try, it’ll help me. Challenge me afterward, I’ll accept the dare!

Even if you DON’T wanna give me points, play this game. It’s called Homerun in Berzerk Land, and it’s a great twist on a classic Flash Game Genre, the ‘kitty cannon’ or ‘toss the turtle’ type game. Also, ‘Shopping Cart Hero,’ ‘Nanaca Crash,’ the list goes on and on.

HOWEVER, unlike those games, paying attention is actually helpful, as you can minorly control the projectile’s movement, hit him again for extra distance (which increases XP and cash) as well as making you feel really dang cool.

Also, your basher levels up over time, and has equipment to further customize your play style. Play it, love it, bash its brains in. Later Goblinites.



Vegieza’s Tried and True: Left 4 Dead

28 04 2010

I’m back again for another Tried and True, so let’s get started.  Valve has always been a company that delivers on content, though their releases are few and far between.  They created my favorite game, Half-Life 2, and also spawned the amazingly fun games of today’s review:  the Left 4 Dead series.  Perhaps the only game series to get zombie survival right so far in terms of atmosphere and intensity, Left 4 Dead and Left 4 Dead 2 are endlessly fun multiplayer games that ooze from the brains with content.

This is frantic gameplay at its finest, with moderately fast-style zombies coming at you from all directions.  These FPSs also mix in “special” zombies that are capable of pouncing, grabbing, and even bowling over everyone on your team.  In addition, the end of each multi-mission campaign has a “finale,” a sequence in which everyone defends a location from wave after wave of both normal and special zombies while waiting for a rescue vehicle to arrive.

If you have this on PC, all the dlc is free! Microsoft charges owners of the xbox360 edition to get more campaigns, but not so for Steam users.  Imagine a couple of games where every little bit of time you and your friends can come back and play more levels for free.  Even more than this, there is a level creator in which authors (maybe even you) can create their own levels for others to download and enjoy.  These two games provide hours upon hours of addictive enjoyment which will have you talking to other people about your in-game experiences long after the game has been turned off.

If you have a not-so-up-to-date PC, there’s no need to worry. The first game still looks pretty good at moderately low settings, and the second game probably will still be playable at the lowest settings.  The graphics aren’t really the point.  It’s the ability to have a completely different experience every time even though you’re playing something secretly really repetitive.  This coupled with new additions every once in a while and a community-based level creation system makes everything fresh just when you think all the freshness has run out.

The new dlc for Left 4 Dead 2 has just come out.  It links the two games’ main characters together.  Along with the upcoming dlc for the first Left 4 Dead (yes, they’re still providing content for that as well), new stuff is right around the corner.  Steam, the Valve-created PC (and soon-to-be MAC as well!) software where the games are distributed, has tons of deals and sales.  You can probably get the first game for like $10 or something, and, because of the 4-player aspect, the games have special deals if you buy 4 games at the same time!

This series should not be missed by zombie lovers, FPS lovers, survival lovers, or any combination.  If you don’t like any of those things then you still might like it anyway.  If you can find the first one ridiculously cheap, pick it up and try it out.  Or you can download the demos for both games to get a little taste of the big picture.  Of brains.



Vegieza’s Virtual Vices: Poke’mon HeartGold and SoulSilver

20 04 2010
After a week more I can now bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This review covers both, even though I only have SoulSilver.  HeartGold has the same content albeit a few of the Pokémon that aren’t in SoulSilver, just like all of the other games.  I should give you my stats so far (oh no, I’m not through with this game, yet):
  • Badges:  16
  • Pokédex:  198
  • Play Time:  104 hours and 11 minutes

Whew, I’m beat.  Keep in mind that the entirety of this content was local to the game cartridge.  There was no outside trading from a different game (yet), and I didn’t catch anything on the Pokéwalker (yet).  That’s enough for now, as I’ll explain more in the review itself.

PROS:

It’s a remake of Gold/Silver/Crystal (a.k.a. Generation II… G/S/C from now on). The best Generation is better than ever in this remake.  The developers overhauled the graphics in the style of Diamond/Pearl/Platinum (a.k.a. Generation IV), the only other Nintendo DS Pokémon game.  The original was the best because it offered so much content, especially because, in one of the best plot twists ever, there were 16 badges to get instead of 8.  Hallelujah!

There’s so much to do! I said G/S/C had tons of content, but this has even more content, more than even Platinum (the strategy guide for that game is over 600 pages long).  Along with the 16 badges there are stylus-based minigames, two different game corners, a new safari zone, a pal park (like in Diamond/Pearl/Platinum… D/P/Pl from now on), added areas not in the original, added trainers, longer gyms, a trainer house, gym leader rematches, online trading/battle, a battle tower, a Pokéwalker so as you walk around in real live action life your Pokémon gain XP, Nintendo-sponsored Wi-Fi events so you don’t have to make the trip to Gamestop anymore, the Suicune event from Crystal, more legendaries, and more Pokémon overall.

As I said, there as so many ways to get Pokémon! Apart from getting them normally (tall grass, surfing, water, and caves), you can get Pokémon from the safari zone, pal park, game corner prizes, head butting trees, bug-catching contests, breeding, in-game trading, online trading, gifts, catching them on the Pokéwalker, swarms, radio music, and more.  Also, since this is based on G/S/C, time is a crucial part in the game, and some Pokémon only come out at certain times of the day.  Plus, three different times you get to choose a starter!  At the beginning there are the Generation II starters, of course, but after the game you are able to choose from one of the Generation I starters and in a different place one of the Generation III starters!  Yay!  There are perhaps the most available locally in this one than any other.

There are more legendaries than ever! Game Freak wanted to have 99% of all 493 Pokémon available on the DS series alone, so they crammed as many Legendary Pokémon as they possibly could into it.  Along with the obvious Generation II legendaries (Entei, Raikou, Suicune, Ho-Oh, Lugia), there are Articuno, Zapdos, Moltres, Mewtwo, Latias or Latios, Groudon or Kyogre, Rayquaza (if you have both Groudon and Kyogre), and more will be opened eventually through events (like Mew and Celebi).

The Safari Zone is ridiculously improved! They completely remade the idea of the Safari Zone into a completely customizable experience.  Most of the Pokémon in the game can be caught in the Safari Zone if you know what you are doing, and the new idea is to create your very own Safari Zone for your very own little old self.  There are six sections to it, and there are 12 areas to choose from.  You put which areas you want where you want them, and violà.  Then you are eventually given different types of objects to place in the different areas and can put up to 30 objects in each area.  Depending on what objects are put in what areas, rarer and rarer Pokémon come out.  You leave the objects in the area over a period of time and they upgrade into more powerful ones.  From then on those types of objects in that area are forever upgraded even if you remove them and then put them back in later.  It’s hard to explain, and you’ll have to look up the minor details to get the full experience.

CONS:

There are some minor issues, like how some Pokémon need the correct objects laid out in the right area for an upwards of 110 days to get some Pokémon to come out.  A lot of those I have bypassed by simply getting them a different way, however.  Also, the Pokéradar from D/P/Pl was awesome and isn’t in this one.  There are still different swarms, but these seem to repeat Pokémon a lot more than in D/P/Pl.

The Pokéwalker’s like 10 year old technology. It’s cool to get a pedometer that also lets you get experience for your Pokémon while you walk, but the thing itself is kind of old.  However, it does have some sort of nostalgic feeling when using it.  Plus, the little monster inside of it can only go up one level until you reset it by putting it back in the DS.  It’s like after that point your Pokémon isn’t actually getting anything useful out of being in there.

This is still like a 10 year old story. As always, for an RPG Pokémon never seems to have much story.  This one’s twice as long, but the little story events are few and far between in the second half.  Plus, the first 3 or so gyms after getting to the second half are over almost before you know it.

It’s still the same old Pokémon. It’s still the same 2-D battlefield with 2-D sprites and little MIDI sound effects.  This will apparently be finally changed somewhat with the release of Pokémon Black/White (Generation V) later this year… in four months, rather.  I have a huge list in my head of all of the improvements they could do… stuff that would make this game series even better.  I believe the Safari Zone was the first step in doing something right for once.

The “final boss” has Pokémon like 25 levels higher than the previous fight. I thought I was going to beat the final and most powerful trainer before I wrote this review, but no.  It will take many more hours of training to beat him.  Let me structure it for ya:  the 16th Gym Leader’s Pokémon are about level 60, maybe slightly more.  Immediately, it’s like, “Hey, go fight the final dude!”  I go there and his Pokémon are around LEVEL 85.  OMGWTFBBQ.

If you like Pokémon, get this.  If you never have played one, this is a good place to start.  If you hate the game series, this is more of the same.  Anyway, after 104 hours I still have much to do in this game, so it’s definitely worth the money.  As a parting gift, here’s a nice little fact the game gave me:

Mr. Mime, the Barrier Pokémon:  Its fingertips emit a peculiar force field that hardens air to create an actual wall.  O.O