Vegieza’s Virtual Vices: No More Heroes Desperate Struggle
5 04 2010It was a desperate struggle to bring you this review, but I’m back once more to tell you about No More Heroes 2: Desperate Struggle. Yeah, I know that was corny. It’s time once again to climb up the UAA ranks and become the #1 ranked assassin. Just as in the first game, it’s full of ridiculous violence and innuendo. Unfortunately, however, I have more bad things to say than good.
PROS:
There are more bosses. If you loved the first crazy cast of assassins, then you’ll probably like these. There’s at least 50% more than the first time around.
The mostly boring minigames have been exchanged for mostly awesome, retro, NES-style minigames. This applies to both the job minigames and the gym training minigames. They’re fun to play at least more times than the minigames in No More Heroes. They still aren’t endlessly fun, however.
Most of the charm’s still there. Travis is still quirky, and there’s perhaps more raunchiness than ever.
There’s more to do in the apartment. However barely, there are added games that you can play while not out on the town. There’s a retro top-down shooter in the form of the anime “Bizarro Jerry,” the made-up show in the game. It has multiple difficulties and characters to choose from. Also, your cat, Jeane, has become fat and needs exercising. You get to play minigames to slim it up.
You don’t have to drive around the city anymore. By choosing from a list, you pick where you want to go in the town. The horribly detailed city and terribly controlled motorcycle (err, Vespa) don’t have to be dealt with.
CONS:
It feels… different. The first game mostly changed up what you did during missions. There was a side-view bus, a spontaneous shooter minigame, a long hallway, an explosive beach, motorcycle battles, and a “Lost Woods”-type forest. The boss fights are still varied, but as for the rest; it’s basically the same thing over and over. The phone conversations on the Wii-mote are gone. Some things you do during missions don’t even make sense. This stems from there being no warning to what’s going on or who you’re going to be battling, apart from one or two bosses. Also, with a control scheme that was already clunky enough, there should never be jumping. Ever. Especially not during a boss battle. Especially not during a boss battle where, if he hits you, you lose some of your money.
Regardless of starting out at Rank #51, there aren’t 50 bosses. It would have probably been one of my favorite games ever, if that had been the case. Anyways, there are some understandable skips in rank and some stupid ones. One even contradicts itself.
I only used my starting sword. This disappointed me so much. By the time I played every minigame and revenge mission, I only had like 200,000whatevers. Revenge missions only give like 1000whatevers. Whatever. By the time I played more things over and over I didn’t even care to use the second sword. The 300,000whatevers one. The MkIII doesn’t count.
The ending is incomparable to the first’s. It’s so anti-climactic. Plus, the cutscene after the final boss reveals a big time gap where we have no idea what happened.
The series is two games long. Oh, I hope they do what I want them to when they port over to the 360 or wherever. If they combined the games together, it would be magical. Start the game, rise through the ranks and get to #1, stuff goes down, final boss time, Travis disappears, have some sort of “5 years later” or something come up on the screen and then accidentally the whole second game, too. There would be barely any updating to get the first caught up to the second. Then, there would be 25 glorious bosses, with the NES minigames from the second one and the phone convos from the first. Also, the 360 would make the graphics look halfway decent.
It would be so awesome if the above happened. Anyway, if you loved the first one and are itchin’ for more killin’, then you might like this. If the Wii is the only console you have, this is a must buy. If you have a 360, then let’s cross our fingers. Next time will be the laboriously studied review of Pokémon HeartGold/SoulSilver, in which I’ll probably have over 100 hours put in. I’m at like 69 now, I think.
Categories : Vegieza's Virtual Vices, Video Games






Recent Comments