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	<title>G l i t c h y  G o b l i n ! &#187; Vegieza&#8217;s Virtual Vices</title>
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	<description>A blog for nerds, young and old.</description>
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		<title>Vegieza&#8217;s Virtual Vices: Mario Galaxy 2</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-mario-galaxy-2/</link>
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		<pubDate>Tue, 09 Nov 2010 04:52:54 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=768</guid>
		<description><![CDATA[First of all, I must begin by saying that Platformers are my specialty.  My very first video game 18 years ago, Super Mario Bros. 3, was a Platformer, and I have ever since loved the genre.  Nintendo is perhaps the greatest Platformer creator, and their flagship franchise remains strong in Super Mario Galaxy 2.  I [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, I must begin by saying that Platformers are my specialty.  My very first video game 18 years ago, Super Mario Bros. 3, was a Platformer, and I have ever since loved the genre.  Nintendo is perhaps the greatest Platformer creator, and their flagship franchise remains strong in Super Mario Galaxy 2.  I won’t spoil the second half of the game, except for two specific instances (the final PRO and final CON, so skip those if you don’t want spoilers), but the rest will discuss at least what you can find in the instruction book and trailers for the game.</p>
<p><strong>PROS:</strong></p>
<p><strong>As stated earlier, this is Platforming at its finest.</strong> The Super Mario Galaxy series’ use of gravity creates ways to Platform never before seen.  It’s crazy some of the things this game makes you do.</p>
<p><strong>There’s a lot to do.</strong> With more than 120 stars to get (I won’t tell you exactly how much; that’s a surprise), there’s enough experiences in this title to last well over 20 hours.</p>
<p><strong>As with most Mario games, there are more power ups and more suits to wear.</strong> The Rock Mushroom and Cloud Flower are welcome additions to the reused Bee, Boo, and Spring Mushrooms.  There are also a few interesting powerups for Yoshi, which keeps multiple uses of him fresh.  There are even more powerups than these.</p>
<p><strong>The music is excellent.</strong> Nintendo always has a penchant for having great soundtracks for their games, and this is no exception.  You’ll hear new songs, as well as songs from the first Galaxy iteration, Super Mario 64, Super Mario World, and more.</p>
<p><strong>The second half of the game is a treat. ***SPOILERS***</strong> After getting all 120 stars the game doesn’t make you do the entire game a second time, a la Super Mario Galaxy.  That was mildly annoying, anyway.  Instead, 120 Green Stars appear.  Some galaxies will have 3, some 2.  These stars challenge the player’s Platforming prowess by putting the stars in sometimes ridiculously crafty places.  <strong>***MAJOR SPOILERS*** </strong>After getting these 120 stars, the final galaxy appears, which tests all of your abilities in one level.  <strong>***END OF ALL SPOILERS HERE***</strong></p>
<p><strong> </strong></p>
<p><strong>CONS:</strong></p>
<p><strong>It’s the same old story.</strong> Bowser kidnaps the Princess.  Woohoo.  I know Shigeru Miyamoto said that he never wanted Mario to have any story, but it isn’t difficult to change it in some way.  They could like have it be Bowser Jr. instead and then put Bowser in a bathtub full of hot water.  Oh wait.</p>
<p><strong>Some powerups aren’t used enough,</strong> or are otherwise temporary.  The Boo and Spring Mushrooms are only used in one level each.  The Fire Flower wears off after a certain amount of time.  Why couldn’t it be infinite?  I mean, there are plenty of enemies to hit or water to step into, so it would be difficult anyway to keep the power forever.</p>
<p><strong>Beating ghosts don’t unlock anything. </strong>If you beat a level using Luigi, the ghost of a developer playing is unlocked for that level.  Nothing happens if you then beat that ghost, or all ghosts, so who cares?  That would’ve been a pretty neat thing to incorporate into the game.</p>
<p><strong>It needs more rolling ball levels. </strong>The ones where Mario balances on top of a ball, and you hold the Wiimote vertical.  You tilt it to make him move.  I love those.</p>
<p><strong>The second half does get tedious, however.  ***SPOILERS AGAIN***</strong> Every time you get a Green star, the camera spins around while Mario does a pose, the screen zooms out, fades; Mario lands on the spaceship, gets a star count increase, star bit increase, and coin increase; it saves the game and tells you about how it just did so; you run to the wheel, the galaxy map comes up, you click on the galaxy again, you click to fly there, Mario zooms down toward the galaxy sprite, the star list (now with 4 stars or more) comes up, the Prankster Comet Approaching screen appears, then you select the Green star, then it shows an unskippable cutscene of a galaxy, then Mario flying through.  Now you can go find the star.  Oh, that’s the second Green star, so now go through that all again to the next one in the same galaxy.  It would’ve been so much easier to make it where every time you acquired a Green star a menu popped up asking if you want to leave the galaxy or continue to get the rest.  It’s not like it’s just the Green star that you clicked that’s available to get.  Sometimes all three are visible at the same time.  It gets tedious about 20-30 Green stars in.</p>
<p>Once again, Nintendo has crafted a wonderful platformer.  You will do some things you never thought you would.  If you love your Wii, like Mario games, or like platformers, get this game.  If none of those things are true, then instead get one of the other 5 excellent games that just came out.</p>
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		<title>Vegieza&#8217;s Virtual Vices: Rock Band 3 Pre-release Expose</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-rock-band-3-pre-release-expose/</link>
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		<pubDate>Tue, 26 Oct 2010 00:01:51 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Breaking News]]></category>
		<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=763</guid>
		<description><![CDATA[The ability to play Keytar while singing “The Power of Love” from Back to the Future is almost upon us.  This awesome moment is going to be made possible by Rock Band 3 and players like you.  I’ve been playing Rock Band 3 for the past two weeks, as Amazon.com delivered it to me mistakenly [...]]]></description>
			<content:encoded><![CDATA[<p>The ability to play Keytar while singing “The Power of Love” from Back to the Future is almost upon us.  This awesome moment is going to be made possible by Rock Band 3 and players like you.  I’ve been playing Rock Band 3 for the past two weeks, as Amazon.com delivered it to me mistakenly early on October 6th.  Let me tell you about it.</p>
<p><strong>PROS:</strong></p>
<p><strong>First, under the “PROS” section, there are PRO modes.</strong> See what I did there?  There are lots of new additions to the plastic instruments that we have grown to love.  It’s like the new season of a TV show, where you get some new characters and more character development for previous ones.</p>
<p>First, there’s an all-new guitar.  Well, two new guitars actually.  These Pro guitars both have to be string-plucked.  The Mad Catz Rock Band 3 Fender Mustang PRO-Guitar Controller (whew, what a mouthful) has a string box with 5 strings at the bottom.  Above that are the 102 fret buttons (!!) that you use to play.  It also can be used as a MIDI guitar controller while not playing the game.  This one will set you back $150 and isn’t available until November 16<sup>th</sup>.  The Rock Band 3 Fender Squier Stratocaster has 6 strings (along the entire neck) and 22 frets.  There’s a sensor all along the neck that senses where you’re pressing down the strings.  Also, it can be plugged into an amp.  Harmonix has shown a screenshot of this one, but no one knows when it’s coming or how much it will be. These guitars can also be used in the PRO BASS mode.</p>
<p>Next is the keyboard, a dream of many Rock Band fans for a long time.  It’s wireless, spans two octaves, and even has a touch sensor for some WAH-WAHing sustained notes.  It feels like a well made MIDI keyboard, and can be used as such.  The modes for it are KEYS and PRO KEYS, with the normal one using only 5 keys while PRO uses the whole thing.  The regular KEYS mode can get very tiring on Expert on the hardest songs, so take some painkillers.  Also, you can play the guitar or bass track on the keyboard if you so choose.  The keyboard by itself is $76.99 and the bundle with the game is around $120 (this is the bundle I got).</p>
<p>There are also extensions for the drums in the form of the Pro-cymbals kit.  I don’t know too much about drums, but they are apparently the Crash, Ride, and Hi-Hat cymbals.  What’s great is that every song that has been created so far can be done in the PRO DRUMS mode, even songs that were made before the extensions were made.  They cost $39.99 by themselves or $129.99 for the Rock Band 3 drums and extensions.</p>
<p><strong>Also, Vocal Harmonies are finally added.</strong> A feature first introduced in The Beatles:  Rock Band, Vocal Harmonies allow up to three vocalists to sing up to three-part harmony.  So, it’s kind of like a PRO VOX (vocals) mode.  Since Bohemian Rhapsody is included in this game, this is definitely a winner.</p>
<p><strong>The “Overshell” is amazing.</strong> As you play the game, there is always an “Overshell” menu above the gameplay and other menus.  This allows people to actively drop in and out, breakneck speed can be turned on and off, and calibration can be instantly done.  Now you don’t have to completely back up to the main menu to do these things anymore.</p>
<p><strong>In Quickplay, everything is tracked.</strong> All score information, star-tracking (something sorely missed in Rock Band 2), leaderboards, and more is available within Quickplay.  You can complete Challenges, save setlists, and even challenge other players within the mode.  You can now use your personal character in Quickplay, unlike in Rock Band 2, and you also gain fans for your band, even though you’re not in the “Road Challenges” (Career) mode.  Also, a complex search engine has been added that lets you tailor your available songs to exactly what you’re looking for.  It’s really awesome.</p>
<p><strong>The setlist is great as well.</strong> Pretty much all of the songs are interesting to play on at least something.  With ten different instrument modes to try the songs out on (not including Band, which can have 5 players in all sorts of combinations), these songs, plus all of your DLC and Exported songs, will last an awfully long time.</p>
<p><strong>CONS:</strong></p>
<p><strong>With the PRO Guitar modes, </strong>you think they would have their new guitar(s) out on release day.  I feel like I’m missing a vast amount of the game.  I guess we’ll all wait until November 16<sup>th</sup>, then.</p>
<p><strong>The Road Challenges mode (the new World Tour mode) seems shorter. </strong>Within 3 days of not playing it that much I had it beat.  You can make your own playlists on pretty much everything, though, so I guess it feels more like you’re managing your own band’s tour.  I guess they wanted to make the vast majority of the game in Quickplay, which is better in the long run.  It means that you’re working to further your career no matter what you do.</p>
<p><strong>About 20 or so of the new Rock Band 3 songs don’t support keyboard.</strong> So, in addition to there being no Pro guitar yet, I feel a little lacking in the Keys department as well.  Add to this the fact that a lot of the least difficult songs have you barely play any keyboard at all.</p>
<p><strong>Score Duel is gone.</strong> I love battling other players, but I can tell that these changes are Rock Band’s way of trying to stay as far away from Guitar Hero’s problems as they can.</p>
<p><strong>With all of these add-ons and new controllers, it’s a lot to invest in.</strong> If new experiences are what you’re after, you’re going to be forking over quite a bit of money for it.  Make sure you’re willing to go all of the way before making any big purchases.  Find out if any of your friends have the new keyboard or drum extensions and ask to try them before you buy.</p>
<p>If you only buy the game, you’re basically getting just another Rock Band.  If you don’t have any DLC, your experience won’t be as diverse.  If you don’t plop down the money for the new stuff, you’re really missing out on a whole lot of fun.  As stated earlier, how good this game is depends on how devoted you are to it.</p>
<p><span style="color: #00ff00;">Goblin here, and I played alongside Vegieza when I could find the time. It was a lot of fun, and the character creation is something he didn&#8217;t touch on. It&#8217;s WAY more vast this time without feeling cumbersome, and the shopping basically takes care of itself. Instead of just stockpiling ridiculous amounts of cash, you complete challenges and bam: new clothes. </span></p>
<p><span style="color: #00ff00;">I will say, when some songs&#8217; vocals merge too well and you can&#8217;t tell whose voice is whose, it&#8217;s a bit rough trying to sing along. Best try to find some solo tracks and listen well, or just trial and error if you can&#8217;t read pitch, my friends. Also, Vocals with Keyboard will equal win. Goblin out.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Green Day Rock Band</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-green-day-rock-band/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-green-day-rock-band/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 03:42:18 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Green Day]]></category>
		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=760</guid>
		<description><![CDATA[Yet again I bring you my thoughts on another music game.  Don’t worry, there will be 2 more this year.  This go around it’s all about Green Day:  Rock Band.  Now, I’ll say this to start off:  it’s good if you like Green Day and bad if you don’t.  That should immediately divide everyone in [...]]]></description>
			<content:encoded><![CDATA[<p>Yet again I bring you my thoughts on another music game.  Don’t worry, there will be 2 more this year.  This go around it’s all about Green Day:  Rock Band.  Now, I’ll say this to start off:  it’s good if you like Green Day and bad if you don’t.  That should immediately divide everyone in half.</p>
<p><strong>PROS:</strong></p>
<p><strong>It’s pretty difficult.</strong> This is a great thing, especially on the back of Lego Rock Band’s easy setlist.  Most of the tracks are what guitar-based music game players refer to as a “chord fest”.  This term means that you’ll be doing a lot of chords a lot of the time.</p>
<p><strong>But it’s not boring because of this. </strong>Usually, so many chords constitute a setting in of boredom after a while.  This is not so in this game, because it’s mostly REALLY FAST MUSIC.  That’s the main reason as to why it’s difficult.  You’re playing this chord fest at a really fast pace.</p>
<p><strong>All the band members and venues look and feel like they should.</strong> If you like Green Day, then you’ll feel right at home.</p>
<p><strong>There are lots of extras,</strong> like pictures and videos of live concerts.  These are unlocked not only by playing the main career but also by completing challenges like playing all of American Idiot at once.</p>
<p><strong>Finally, American Idiot.</strong> I’ve been waiting to play this album on Rock Band forever.  This is one of my favorite albums of all time, and it was a delight to finally play it in all of its glory.</p>
<p><strong>CONS:</strong></p>
<p><strong>Once again, if you hate or slightly dislike Green Day, then buy something else.</strong> It was pretty much only made for Green Day fans.  However, the only exception to this might be if you are a Rock Band guitarist looking for a way to practice chords (I know some people are bad at them).  This would instead be a great way to practice.</p>
<p><strong>Chord fests hurt.</strong> The problem with playing this many chords at this speed is that your hand will start to hurt really quickly.  Their first albums are the worst at doing this.  As their sound progresses, they use the extreme speed/chord fest combination less and less.  So, as you go through the career it hurts less and less.</p>
<p><strong>Even further than this, </strong>if you CAN play chords but don’t like to, then as stated earlier about halfway through the career there aren’t many more songs like that.</p>
<p><strong>Some achievements are only solo</strong>.  It doesn’t tell you this, though.  Sometimes you have to be playing in your own career, and sometimes you can be playing in a friend’s and still receive them.  If you are unsure, you should probably look them up.</p>
<p><strong>These games are starting to tire even me.</strong> After having played an upwards of 14 band-based music games through in their entirety, it’s starting to get a little repetitive.  Hopefully, Rock Band 3 will fix all of this with the Pro modes and Keyboard instrument.</p>
<p>Anyways, the verdict remains that it’s a pretty good buy if you like Green Day, and it isn’t if you don’t.</p>
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		<title>Vegieza&#8217;s Virtual Vices: Limbo</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-limbo/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-limbo/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 23:23:43 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Limbo]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=754</guid>
		<description><![CDATA[Occasionally there comes along a game that’s simple but does everything right.  With the game market full of crap like shovelware and other games with developers that should probably being doing something other than making games, it’s nice when one of these comes along.  Limbo is a $15 XBLA (Xbox Live Arcade) puzzle-platformer that feels [...]]]></description>
			<content:encoded><![CDATA[<p>Occasionally there comes along a game that’s simple but does everything right.  With the game market full of crap like shovelware and other games with developers that should probably being doing something other than making games, it’s nice when one of these comes along.  Limbo is a $15 XBLA (Xbox Live Arcade) puzzle-platformer that feels a lot like Braid (play that game, too).  The concept is simple:  you wake up, somewhere bleak, and just start doing stuff.  More games should be like that.</p>
<p><strong>PROS:</strong></p>
<p><strong>It’s black, gray, and amazing.</strong> This game has like every shade of gray known to man.  Even without colors, it’s amazing to look at.  They kept it simple.</p>
<p><strong>There’s no soundtrack, and it’s amazing.</strong> Just the ambience of the forest and the occasional dull tone make this game deceptively creepy.  Once again:  simple.</p>
<p><strong>The puzzles are pretty great.</strong> While not as difficult as Braid’s puzzles, you’ll still have to think.  Upon watching multiple people play the game, some players get stuck where others get it right off the bat.  As I observed the Goblin himself, he instantly solved things that took me a while and vice-versa.</p>
<p><strong>It’s one of those interpretive stories.</strong> You know, the ones where the developers don’t actually have to create a story, just throw in some mysterious imagery and what-not.  They then sit back and watch the forums buzz with endless theories of what actually happens.  I like that occasionally.</p>
<p><strong>The achievements are easy in addition to other things.</strong> After beating the game, chapter select opens.  You can then jump to whatever achievements you missed.  Besides this, there’s also a leaderboard.  It tracks what percentage you’ve beaten the game, which can go up to 111%. Past the 100% mark is even more super secret things to find, as well as beating the game in one sitting without dying once.</p>
<p><strong>CONS:</strong></p>
<p><strong>It can be divided into sections pretty easily.</strong> It would’ve been nice to see a mix up of the puzzles, instead of all of the same type in one area.</p>
<p><strong>The second two-thirds of the game feels less personal.</strong> Things are aggressively attacking you toward the beginning, but after a certain point that all stops.  The rest is just puzzles and dying is something you bring upon yourself from then on.</p>
<p><strong> </strong></p>
<p><strong>The above thing gets rid of the creepiness, too. </strong>You’re on edge a lot at the beginning, but then it slowly dies down as you realize that you aren’t in as much immediate danger anymore.  With your nerves no longer being frazzled, puzzles become frustrating as arguing with inanimate objects becomes anger at yourself.</p>
<p><strong>It’s pretty short.</strong> It’s about 4 hours long, but that’s if you don’t get stuck too often.  You might wanna play it again, so that’ll extend it some.</p>
<p><strong>That story thing again.</strong> Some people actually hate when things don’t explain themselves outright and are up to interpretation.  If one of these people is you, then it’ll detract some from how much you like it.</p>
<p>Limbo is worth $15 because it’s an experience.  If all of this sounds good, but you don’t have $15, then get Braid.  It might be discounted by now.  I don’t know.  Come back to this in a couple of months and it might be less then.</p>
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		<title>Vegieza&#8217;s Virtual Vices: Lego Rock Band</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-lego-rock-band/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-lego-rock-band/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 19:20:59 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=732</guid>
		<description><![CDATA[Even though the music game genre is being flooded with endless titles, I still need them in my life. I consider myself pretty good when it comes to anything with fake instruments, and I constantly think about adequate charting, what a new game’s setlist could be, or what I will have to do to 5-Star [...]]]></description>
			<content:encoded><![CDATA[<p>Even though the music game genre is being flooded with endless titles, I still need them in my life. I consider myself pretty good when it comes to anything with fake instruments, and I constantly think about adequate charting, what a new game’s setlist could be, or what I will have to do to 5-Star every song on every instrument. The addiction hasn’t died in me yet. Since so many games came out toward the end of last year, I could only pick and choose what I bought.</p>
<p>Now, upon scouring the internet I have found that some games I chose to skip over are now $20 or under (like Spirit Tracks *gasp*). Therefore, I got Lego Rock Band.</p>
<p><strong>PROS:<br />
</strong></p>
<p><strong>There are the occasional songs that should’ve been done before now. Songs like We Will Rock You, We Are the Champions, Ghostbusters, Two Princes, Final Countdown, and even Kung Fu Fighting are featured here and are the only place to find them on Rock Band. </strong></p>
<p><strong>There’s a ton of unlockable things. Since it’s a Lego game, there are many unlockable pieces for your character and even pieces of furniture you can buy for your Rock Den.</strong></p>
<p><strong>The gems look like Legos! The colorful gems falling down the highway that cross the strike line (music game terms meaning the notes that come down) are now shaped like legos. Kinda like how in The Beatles: Rock Band the gems are saturated colors.</strong></p>
<p><strong>There are bosses to fight, kinda. They’ll just tell you something like, “The harder you rock the more you blow up this building” and that’s what you do. It shows the building blowing up in the background while you play.</strong></p>
<p><strong>Rock Band DLC that the game finds “family-friendly” enough is playable automatically. I have mostly metal and stuff (so those songs weren’t in there), but some of my dlc and some of the Rock Band 1 songs were there to break up the monotony of some of the setlists.</strong></p>
<p><strong>CONS:<br />
</strong></p>
<p><strong>The overall song list isn’t that great. Some of these songs you’ll get tired of really fast, sometimes to the point of frustration.</strong></p>
<p><strong>It gets repetitive in the worst places. You’ll see a new song in the new venue you’ve unlocked and will say, “Cool!” Then the next gig will be a one song setlist with a “random” song. Guess what? It’ll probably be the song you JUST PLAYED.</strong></p>
<p><strong>With the characters being made of Legos, it kinda gets rid of the “I’m a cool rockstar” feel. It feels unrealistic… mainly because it is.</strong></p>
<p><strong>A lot of the different options and modes aren’t explained very well. At one point I was unable to progress any further in the “story” until I did… something. I just played every gig that had been unlocked that I hadn’t played yet for about 2 or 3 more hours until finally I could progress.</strong></p>
<p><strong>There’s no Endless Setlist. One of my favorite things about Rock Band 1 and 2 is the gig that makes you play every song in the game in a row. For the first game that particular gig was over 4 hours long, and for the second game it was over 8. This “Endless Setlist” is just 30 random songs, including your DLC, not in order of increasing difficulty. Argh.</strong></p>
<p>This game is worth $20 but just barely. I’m glad I didn’t buy it last year.</p>
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		<title>Vegieza&#8217;s Virtual Vices: DOAX</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-doax/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-doax/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 17:54:05 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dead od Alive]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=733</guid>
		<description><![CDATA[I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not [...]]]></description>
			<content:encoded><![CDATA[<p>I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not the remakes, and that most certainly includes the infamous Dead or Alive Xtreme series.</p>
<p>As with all Team Ninja games, the DOA series is known for its heightened difficulty. I believe the game mechanics of the Dead or Alive Xtreme series to be one of the most complex of all time, almost as complicated as real-live-action-life women themselves. A game about playing volleyball and giving women swimsuits being complicated is a crazy idea, and I love Team Ninja (well, Tomonobu Itagaki) for creating it. Itagaki, the creator of the Dead or Alive series and every game related to it has since left the company, so let’s see how things have changed.</p>
<p>PROS:</p>
<p>Finally, a new DOAX series game has arrived. I need more of this series in my life. Maybe the next iteration will be in 3-D or have motion control. &gt;:D</p>
<p>It’s portable! Finally one can take the experience anywhere. I plan to play it on board a cruise ship. It’s theme appropriate, after all.</p>
<p>There’s a 10th girl! Rio, some reference to some other game, is now playable once you unlock her.</p>
<p>Virtual Pictorial is way easier to unlock. In fact, it seems like most of the game is based around this feature. It doesn’t take 30+ hours to unlock this time around and finally keeps track of which gravure videos you’ve watched and which you haven’t.</p>
<p>No Hilary Duff! Unlike the soundtracks on the first two games, this one is mostly filled with actual Japanese music. The others were terrible pop and reggae-style beach-themed tracks (Reel Big Fish was nice, though). You can still provide your own music by putting mp3s on yourmemory stick.</p>
<p>CONS:</p>
<p>There’s less of everything. You know when you get the ‘Lite’ version of something, there’s less of something and it usually isn’t as good. That’s this game. It’s DOAX Lite, and the only thing added is the aforementioned extra character.</p>
<p>The difficulty has been removed. I guess Itagaki was the only person making the games difficult, because now it isn’t difficult at all. So far no suit has been rejected. Before this game I would’ve said that this would be a good thing, but now I’m not so sure.</p>
<p>The environment textures are terrible. I know I’ve been playing a lot of ridiculously good looking games lately, but this is like Pre-PS2 stuff. The models’ textures are as good as Dead or Alive Xtreme Beach Volleyball (the first game), but the rest of the environment is not.</p>
<p>There’s less control while playing volleyball. Your partner is controlled completely by the right thumbstick on the console versions. The PSP has no right thumbstick, so therefore you can’t control your partner.</p>
<p>There’s less clothing… I know that usually this is a good thing, but in this I mean that there are fewer varieties to choose from. From a female clothing fanatic’s point of view, this is not a good thing. Now you know that about me.</p>
<p>Well, wasn’t that fun? Next week I’ll have a review for you about a little known game called Super Mario Galaxy 2… or something like that.</p>
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		<title>Vegieza&#8217;s Virtual Vices: L4D2 The Passing</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-l4d2-the-passing/</link>
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		<pubDate>Thu, 13 May 2010 07:20:49 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=728</guid>
		<description><![CDATA[New downloadable content has arrived for Left 4 Dead 2.  This added content is called “The Passing,” and its purpose is to bridge the gap between Left 4 Dead 1’s 4 survivors and Left 4 Dead 2’s 4 survivors. PROS: It’s free on PC and MAC. As with all Valve PC DLC (and Mac), it’s [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">New downloadable content has  arrived for Left 4 Dead 2.  This added content is called “The  Passing,” and its purpose is to bridge the gap between Left 4 Dead  1’s 4 survivors and Left 4 Dead 2’s 4 survivors.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s free on PC and MAC.</strong> As with all Valve PC DLC (and Mac), it’s free.  As stated in  the last review, this is a great reason to own L4D2, as it will be  frequently  updated with new content.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It has a new mode, Mutation.</strong> Mutation is a mode that switches every week.  It basically changes  the rules on one of the types of games.  For example, Realism mode  was added to Versus for one of the mutations.  There was one called  Bleed Out where your character’s health was constantly decreasing  and health packs were removed.  Valve has thought of over 20 mutation  variants, so owners of the game can come back for a new experience each  week.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are new weapons.</strong> They have added a new melee weapon and a new gun (SPOILERS:  the  golf club and the M60)/SPOILERS.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s a new uncommon  common zombie. </strong>SPOILERS:  The Fallen Survivor is a zombie  with lots of health that drops items when you kill it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s even more new  things, </strong>such as new equipment and caches of many of one item.   For example, you’ll open a chest and there will be 30 pipe bombs inside.   :D</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s really short.</strong> You can finish The Passing in under an hour.  This is kinda  disappointing,  as a couple of these new things are only found in this one campaign.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The L4D1 survivors feel  “thrown in.”</strong> They only say a couple of lines to you and  basically lay slight covering fire for the finale.  That’s it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The past Mutations don’t  stick around.</strong> Except for Realism Versus, which was voted to  be a permanent addition to the game in a recent poll, all of the modes  that you missed are gone.  Once a new Mutation comes in, the previous  one disappears.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It costs money on the  Xbox360.</strong> With how little is added, it is very difficult to recommend buying this  DLC for the 360.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>One of the original L4D1  survivors is dead. </strong>Now they’re making us wait until the  Left 4 Dead 1 DLC comes out to see how it happened.  This is very  sad.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Basically this is a brief but  neat addition to the game unless you have to buy it.  Now we have  to wait for the first game’s DLC to get the whole story.</span></p>
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		<title>Vegieza&#8217;s Tried and True: Left 4 Dead</title>
		<link>http://glitchygoblin.com/vegiezas-tried-and-true-left-4-dead/</link>
		<comments>http://glitchygoblin.com/vegiezas-tried-and-true-left-4-dead/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 15:13:49 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=723</guid>
		<description><![CDATA[I’m back again for another Tried and True, so let’s get started.  Valve has always been a company that delivers on content, though their releases are few and far between.  They created my favorite game, Half-Life 2, and also spawned the amazingly fun games of today’s review:  the Left 4 Dead series.  Perhaps the only [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">I’m back again for another  Tried and True, so let’s get started.  Valve has always been  a company that delivers on content, though their releases are few and  far between.  They created my favorite game, Half-Life 2, and also  spawned the amazingly fun games of today’s review:  the Left  4 Dead series.  Perhaps the only game series to get zombie survival  right so far in terms of atmosphere and intensity, Left 4 Dead and Left  4 Dead 2 are endlessly fun multiplayer games that ooze from the brains  with content.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>This is frantic gameplay  at its finest,</strong> with moderately fast-style zombies coming at you  from all directions.  These FPSs also mix in “special” zombies  that are capable of pouncing, grabbing, and even bowling over everyone  on your team.  In addition, the end of each multi-mission campaign  has a “finale,” a sequence in which everyone defends a location  from wave after wave of both normal and special zombies while waiting  for a rescue vehicle to arrive.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>If you have this on PC,  all the dlc is free!</strong> Microsoft charges owners of the xbox360  edition to get more campaigns, but not so for Steam users.  Imagine  a couple of games where every little bit of time you and your friends  can come back and play more levels for free.  Even more than this,  there is a level creator in which authors (maybe even you) can create  their own levels for others to download and enjoy.  These two games  provide hours upon hours of addictive enjoyment which will have you  talking to other people about your in-game experiences long after the  game has been turned off.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>If you have a  not-so-up-to-date  PC, there’s no need to worry.</strong> The first game still looks  pretty good at moderately low settings, and the second game probably  will still be playable at the lowest settings.  The graphics aren’t  really the point.  It’s the ability to have a completely different  experience every time even though you’re playing something secretly  really repetitive.  This coupled with new additions every once  in a while and a community-based level creation system makes everything  fresh just when you think all the freshness has run out.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The new dlc for Left 4 Dead  2 has just come out.  It links the two games’ main characters  together.  Along with the upcoming dlc for the first Left 4 Dead  (yes, they’re still providing content for that as well), new stuff  is right around the corner.  Steam, the Valve-created PC (and soon-to-be   MAC as well!) software where the games are distributed, has tons of  deals and sales.  You can probably get the first game for like  $10 or something, and, because of the 4-player aspect, the games have  special deals if you buy 4 games at the same time!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">This series should not be  missed  by zombie lovers, FPS lovers, survival lovers, or any combination.   If you don’t like any of those things then you still might like it  anyway.  If you can find the first one ridiculously cheap, pick  it up and try it out.  Or you can download the demos for both games  to get a little taste of the big picture.  Of brains.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Poke&#8217;mon HeartGold and SoulSilver</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-pokemon-heartgold-and-soulsilver/</link>
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		<pubDate>Tue, 20 Apr 2010 13:00:02 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Poke'mon]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=711</guid>
		<description><![CDATA[After a week more I can now bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This review covers both, even though I only have SoulSilver.  HeartGold has the same content albeit a few of the Pokémon that aren’t in SoulSilver, just like all of the other games.  I should give you my stats so [...]]]></description>
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<div><span style="font-family: Times New Roman; font-size: small;">After a week more I can now  bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This  review covers both, even though I only have SoulSilver.  HeartGold  has the same content albeit a few of the Pokémon that aren’t in  SoulSilver,  just like all of the other games.  I should give you my stats so  far (oh no, I’m not through with this game, yet):</span></div>
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<ul type="DISC">
<li><span style="font-family: Times New Roman; font-size: small;">Badges:  16</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Pokédex:     198</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Play Time:     104 hours and 11 minutes</span></li>
</ul>
<p><span style="font-family: Times New Roman; font-size: small;">Whew, I’m beat.  Keep  in mind that the entirety of this content was local to the game  cartridge.   There was no outside trading from a different game (yet), and I didn’t  catch anything on the Pokéwalker (yet).  That’s enough for now,  as I’ll explain more in the review itself.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s a remake of  Gold/Silver/Crystal  (a.k.a. Generation II… G/S/C from  now on).</strong> The best Generation is better than ever in this remake.   The developers overhauled the graphics in the style of  Diamond/Pearl/Platinum  (a.k.a. Generation IV), the only other Nintendo DS Pokémon game.   The original was the best because it offered so much content, especially   because, in one of the best plot twists ever, there were 16 badges to  get instead of 8.  Hallelujah!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s so much to do!</strong> I said G/S/C had tons of content, but this has even more content, more  than even Platinum (the strategy guide for that game is over 600 pages  long).  Along with the 16 badges there are stylus-based minigames,  two different game corners, a new safari zone, a pal park (like in  Diamond/Pearl/Platinum…  D/P/Pl from now on), added areas not in the original, added trainers,  longer gyms, a trainer house, gym leader rematches, online  trading/battle,  a battle tower, a Pokéwalker so as you walk around in real live action  life your Pokémon gain XP, Nintendo-sponsored Wi-Fi events so you don’t  have to make the trip to Gamestop anymore, the Suicune event from  Crystal,  more legendaries, and more Pokémon overall.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>As I said, there as so many  ways to get Pokémon!</strong> Apart from getting them normally (tall  grass, surfing, water, and caves), you can get Pokémon from the safari  zone, pal park, game corner prizes, head butting trees, bug-catching  contests, breeding, in-game trading, online trading, gifts, catching  them on the Pokéwalker, swarms, radio music, and more.  Also,  since this is based on G/S/C, time is a crucial part in the game, and  some Pokémon only come out at certain times of the day.  Plus,  three different times you get to choose a starter!  At the beginning  there are the Generation II starters, of course, but after the game  you are able to choose from one of the Generation I starters and in  a different place one of the Generation III starters!  Yay!   There are perhaps the most available locally in this one than any other.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are more legendaries  than ever!</strong> Game Freak wanted to have 99% of all 493 Pokémon  available on the DS series alone, so they crammed as many Legendary  Pokémon as they possibly could into it.  Along with the obvious  Generation II legendaries (Entei, Raikou, Suicune, Ho-Oh, Lugia), there  are Articuno, Zapdos, Moltres, Mewtwo, Latias or Latios, Groudon or  Kyogre, Rayquaza (if you have both Groudon and Kyogre), and more will  be opened eventually through events (like Mew and Celebi).</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The Safari Zone is  ridiculously  improved!</strong> They completely remade the idea of the Safari Zone  into a completely customizable experience.  Most of the Pokémon  in the game can be caught in the Safari Zone if you know what you are  doing, and the new idea is to create your very own Safari Zone for your  very own little old self.  There are six sections to it, and there  are 12 areas to choose from.  You put which areas you want where  you want them, and violà.  Then you are eventually given different  types of objects to place in the different areas and can put up to 30  objects in each area.  Depending on what objects are put in what  areas, rarer and rarer Pokémon come out.  You leave the objects  in the area over a period of time and they upgrade into more powerful  ones.  From then on those types of objects in that area are forever  upgraded even if you remove them and then put them back in later.   It’s hard to explain, and you’ll have to look up the minor details  to get the full experience.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are some minor issues, </strong> like how some Pokémon need the correct objects laid out in the right  area for an upwards of 110 days to get some Pokémon to come out.   A lot of those I have bypassed by simply getting them a different way,  however.  Also, the Pokéradar from D/P/Pl was awesome and isn’t  in this one.  There are still different swarms, but these seem  to repeat Pokémon a lot more than in D/P/Pl.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The Pokéwalker’s like  10 year old technology.</strong> It’s cool to get a pedometer that  also lets you get experience for your Pokémon while you walk, but the  thing itself is kind of old.  However, it does have some sort of  nostalgic feeling when using it.  Plus, the little monster inside  of it can only go up one level until you reset it by putting it back  in the DS.  It’s like after that point your Pokémon isn’t  actually getting anything useful out of being in there.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>This is still like a 10  year old story.</strong> As always, for an RPG Pokémon never seems  to have much story.  This one’s twice as long, but the little  story events are few and far between in the second half.  Plus,  the first 3 or so gyms after getting to the second half are over almost  before you know it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s still the same old  Pokémon.</strong> It’s still the same 2-D battlefield with 2-D sprites  and little MIDI sound effects.  This will apparently be finally  changed somewhat with the release of Pokémon Black/White (Generation  V) later this year… in four months, rather.  I have a huge list  in my head of all of the improvements they could do… stuff that would  make this game series even better.  I believe the Safari Zone was  the first step in doing something right for once.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The  “final boss” has Pokémon like  25 levels higher than the previous fight.</strong> I thought I was  going to beat the final and most powerful trainer before I wrote this  review, but no.  It will take many more hours of training to beat  him.  Let me structure it for ya:  the 16<sup>th</sup> Gym  Leader’s Pokémon are about level 60, maybe slightly more.  Immediately,  it’s like, “Hey, go fight the final dude!”  I go there and  his Pokémon are around LEVEL 85.  OMGWTFBBQ.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">If you like Pokémon, get this.   If you never have played one, this is a good place to start.  If  you hate the game series, this is more of the same.  Anyway, after  104 hours I still have much to do in this game, so it’s definitely  worth the money.  As a parting gift, here’s a nice little fact  the game gave me:</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Mr. Mime, the Barrier Pokémon:    Its fingertips emit a peculiar force field that hardens air to create  an actual wall.  O.O</span></p>
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		<title>Vegieza&#8217;s Tried and True: Rock Band 2</title>
		<link>http://glitchygoblin.com/vegiezas-tried-and-true-rock-band-2/</link>
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		<pubDate>Wed, 14 Apr 2010 18:13:52 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=704</guid>
		<description><![CDATA[Vegieza here, and things are going to be a little different this time.  I still have not used or even accessed every feature on my Pokémon SoulSilver after 82 hours, so I feel that at least another week is necessary before I can bring you an accurate review.  Also, it would be too expensive and [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">Vegieza here, and things are  going to be a little different this time.  I still have not used  or even accessed every feature on my Pokémon SoulSilver after 82 hours,  so I feel that at least another week is necessary before I can bring  you an accurate review.  Also, it would be too expensive and difficult  to play and review 52 games a year (there’s not enough of me to go  around; I’m only one man), so in this other type of review I’ll  cover a game from the past that I feel should definitely be on your  game shelf.  For even more quickness and streamlining these reviews  from non-recent games will not get the 5 Pros and 5 Cons treatment.   I will simply tell you why I like it, what kind of gamer you are if  you’ll probably like it, and a couple of other things.  Anyway,  let’s get to the review!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Music rhythm games came to  this world suddenly, and now, a few years later, the market is  oversaturated  with plastic instrument games.  I already know of at least 4 more  games that are coming this year.  Even though this is looking like  a tragic decline of the genre, a game still stands out to me as the  best of the best among these types of games:  Rock Band 2.   Harmonix’s Rock Band 2 stands out for me because of a few things.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The presentation is really  awesome.</strong> Rock Band 2 has a certain type of feeling for me  when I’m even just scrolling through the menus.  From the background  characters during the songs to the actual charts themselves, I know  I’m playing Rock Band.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s easy for beginners. </strong> Guitar Hero’s beginning difficulty curve is off-putting to some.   This game eases you into it and makes you feel like a rock star from  the get-go.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The DLC support is a beast.</strong> Every single week since the first Rock Band was released Harmonix has  added downloadable songs to the archive for anyone to purchase and  download.   The game comes with about 80 songs, and I personally have over 230  because  I’ve downloaded so much.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s one of the best party  games ever.</strong> The multiplayer is amazing, and most gamers now  have at least a few of the instruments needed to play.  I’ve  seen this game at many parties, and it’s usually the main focus in  the room.  Also, the online is still going after a year and a half.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The only reason I can see to  not getting this game is if you don’t like music rhythm games or the  fact that Rock Band 3 is probably coming out at the end of this year.   It’s great on both 360 and the PS3, and even with slightly less support  on the Wii it is still one of the best selling games on that system  anyway.  Rock on!</span></p>
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