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	<title>G l i t c h y  G o b l i n ! &#187; Vegieza&#8217;s Virtual Vices</title>
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	<link>http://glitchygoblin.com</link>
	<description>A blog for nerds, young and old.</description>
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		<title>Vegieza&#8217;s Virtual Vices: DOAX</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-doax/</link>
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		<pubDate>Thu, 12 Aug 2010 17:54:05 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dead od Alive]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=733</guid>
		<description><![CDATA[I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not [...]]]></description>
			<content:encoded><![CDATA[<p>I’m finally back to give you another review. Much like the “Fangirl on the Loose” segment, I am very much a fanboy of something. It’s not Nintendo (though I used to be a fanboy), cart racers, or RPGs. It’s Dead or Alive, my favorite fighting game series. I own most of the games, if not the remakes, and that most certainly includes the infamous Dead or Alive Xtreme series.</p>
<p>As with all Team Ninja games, the DOA series is known for its heightened difficulty. I believe the game mechanics of the Dead or Alive Xtreme series to be one of the most complex of all time, almost as complicated as real-live-action-life women themselves. A game about playing volleyball and giving women swimsuits being complicated is a crazy idea, and I love Team Ninja (well, Tomonobu Itagaki) for creating it. Itagaki, the creator of the Dead or Alive series and every game related to it has since left the company, so let’s see how things have changed.</p>
<p>PROS:</p>
<p>Finally, a new DOAX series game has arrived. I need more of this series in my life. Maybe the next iteration will be in 3-D or have motion control. &gt;:D</p>
<p>It’s portable! Finally one can take the experience anywhere. I plan to play it on board a cruise ship. It’s theme appropriate, after all.</p>
<p>There’s a 10th girl! Rio, some reference to some other game, is now playable once you unlock her.</p>
<p>Virtual Pictorial is way easier to unlock. In fact, it seems like most of the game is based around this feature. It doesn’t take 30+ hours to unlock this time around and finally keeps track of which gravure videos you’ve watched and which you haven’t.</p>
<p>No Hilary Duff! Unlike the soundtracks on the first two games, this one is mostly filled with actual Japanese music. The others were terrible pop and reggae-style beach-themed tracks (Reel Big Fish was nice, though). You can still provide your own music by putting mp3s on yourmemory stick.</p>
<p>CONS:</p>
<p>There’s less of everything. You know when you get the ‘Lite’ version of something, there’s less of something and it usually isn’t as good. That’s this game. It’s DOAX Lite, and the only thing added is the aforementioned extra character.</p>
<p>The difficulty has been removed. I guess Itagaki was the only person making the games difficult, because now it isn’t difficult at all. So far no suit has been rejected. Before this game I would’ve said that this would be a good thing, but now I’m not so sure.</p>
<p>The environment textures are terrible. I know I’ve been playing a lot of ridiculously good looking games lately, but this is like Pre-PS2 stuff. The models’ textures are as good as Dead or Alive Xtreme Beach Volleyball (the first game), but the rest of the environment is not.</p>
<p>There’s less control while playing volleyball. Your partner is controlled completely by the right thumbstick on the console versions. The PSP has no right thumbstick, so therefore you can’t control your partner.</p>
<p>There’s less clothing… I know that usually this is a good thing, but in this I mean that there are fewer varieties to choose from. From a female clothing fanatic’s point of view, this is not a good thing. Now you know that about me.</p>
<p>Well, wasn’t that fun? Next week I’ll have a review for you about a little known game called Super Mario Galaxy 2… or something like that.</p>
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		<title>Vegieza&#8217;s Virtual Vices: L4D2 The Passing</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-l4d2-the-passing/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-l4d2-the-passing/#comments</comments>
		<pubDate>Thu, 13 May 2010 07:20:49 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=728</guid>
		<description><![CDATA[New downloadable content has arrived for Left 4 Dead 2.  This added content is called “The Passing,” and its purpose is to bridge the gap between Left 4 Dead 1’s 4 survivors and Left 4 Dead 2’s 4 survivors. PROS: It’s free on PC and MAC. As with all Valve PC DLC (and Mac), it’s [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">New downloadable content has  arrived for Left 4 Dead 2.  This added content is called “The  Passing,” and its purpose is to bridge the gap between Left 4 Dead  1’s 4 survivors and Left 4 Dead 2’s 4 survivors.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s free on PC and MAC.</strong> As with all Valve PC DLC (and Mac), it’s free.  As stated in  the last review, this is a great reason to own L4D2, as it will be  frequently  updated with new content.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It has a new mode, Mutation.</strong> Mutation is a mode that switches every week.  It basically changes  the rules on one of the types of games.  For example, Realism mode  was added to Versus for one of the mutations.  There was one called  Bleed Out where your character’s health was constantly decreasing  and health packs were removed.  Valve has thought of over 20 mutation  variants, so owners of the game can come back for a new experience each  week.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are new weapons.</strong> They have added a new melee weapon and a new gun (SPOILERS:  the  golf club and the M60)/SPOILERS.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s a new uncommon  common zombie. </strong>SPOILERS:  The Fallen Survivor is a zombie  with lots of health that drops items when you kill it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s even more new  things, </strong>such as new equipment and caches of many of one item.   For example, you’ll open a chest and there will be 30 pipe bombs inside.   :D</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s really short.</strong> You can finish The Passing in under an hour.  This is kinda  disappointing,  as a couple of these new things are only found in this one campaign.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The L4D1 survivors feel  “thrown in.”</strong> They only say a couple of lines to you and  basically lay slight covering fire for the finale.  That’s it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The past Mutations don’t  stick around.</strong> Except for Realism Versus, which was voted to  be a permanent addition to the game in a recent poll, all of the modes  that you missed are gone.  Once a new Mutation comes in, the previous  one disappears.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It costs money on the  Xbox360.</strong> With how little is added, it is very difficult to recommend buying this  DLC for the 360.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>One of the original L4D1  survivors is dead. </strong>Now they’re making us wait until the  Left 4 Dead 1 DLC comes out to see how it happened.  This is very  sad.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Basically this is a brief but  neat addition to the game unless you have to buy it.  Now we have  to wait for the first game’s DLC to get the whole story.</span></p>
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		<title>Vegieza&#8217;s Tried and True: Left 4 Dead</title>
		<link>http://glitchygoblin.com/vegiezas-tried-and-true-left-4-dead/</link>
		<comments>http://glitchygoblin.com/vegiezas-tried-and-true-left-4-dead/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 15:13:49 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=723</guid>
		<description><![CDATA[I’m back again for another Tried and True, so let’s get started.  Valve has always been a company that delivers on content, though their releases are few and far between.  They created my favorite game, Half-Life 2, and also spawned the amazingly fun games of today’s review:  the Left 4 Dead series.  Perhaps the only [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">I’m back again for another  Tried and True, so let’s get started.  Valve has always been  a company that delivers on content, though their releases are few and  far between.  They created my favorite game, Half-Life 2, and also  spawned the amazingly fun games of today’s review:  the Left  4 Dead series.  Perhaps the only game series to get zombie survival  right so far in terms of atmosphere and intensity, Left 4 Dead and Left  4 Dead 2 are endlessly fun multiplayer games that ooze from the brains  with content.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>This is frantic gameplay  at its finest,</strong> with moderately fast-style zombies coming at you  from all directions.  These FPSs also mix in “special” zombies  that are capable of pouncing, grabbing, and even bowling over everyone  on your team.  In addition, the end of each multi-mission campaign  has a “finale,” a sequence in which everyone defends a location  from wave after wave of both normal and special zombies while waiting  for a rescue vehicle to arrive.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>If you have this on PC,  all the dlc is free!</strong> Microsoft charges owners of the xbox360  edition to get more campaigns, but not so for Steam users.  Imagine  a couple of games where every little bit of time you and your friends  can come back and play more levels for free.  Even more than this,  there is a level creator in which authors (maybe even you) can create  their own levels for others to download and enjoy.  These two games  provide hours upon hours of addictive enjoyment which will have you  talking to other people about your in-game experiences long after the  game has been turned off.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>If you have a  not-so-up-to-date  PC, there’s no need to worry.</strong> The first game still looks  pretty good at moderately low settings, and the second game probably  will still be playable at the lowest settings.  The graphics aren’t  really the point.  It’s the ability to have a completely different  experience every time even though you’re playing something secretly  really repetitive.  This coupled with new additions every once  in a while and a community-based level creation system makes everything  fresh just when you think all the freshness has run out.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The new dlc for Left 4 Dead  2 has just come out.  It links the two games’ main characters  together.  Along with the upcoming dlc for the first Left 4 Dead  (yes, they’re still providing content for that as well), new stuff  is right around the corner.  Steam, the Valve-created PC (and soon-to-be   MAC as well!) software where the games are distributed, has tons of  deals and sales.  You can probably get the first game for like  $10 or something, and, because of the 4-player aspect, the games have  special deals if you buy 4 games at the same time!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">This series should not be  missed  by zombie lovers, FPS lovers, survival lovers, or any combination.   If you don’t like any of those things then you still might like it  anyway.  If you can find the first one ridiculously cheap, pick  it up and try it out.  Or you can download the demos for both games  to get a little taste of the big picture.  Of brains.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Poke&#8217;mon HeartGold and SoulSilver</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-pokemon-heartgold-and-soulsilver/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-pokemon-heartgold-and-soulsilver/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 13:00:02 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Poke'mon]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=711</guid>
		<description><![CDATA[After a week more I can now bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This review covers both, even though I only have SoulSilver.  HeartGold has the same content albeit a few of the Pokémon that aren’t in SoulSilver, just like all of the other games.  I should give you my stats so [...]]]></description>
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<div><span style="font-family: Times New Roman; font-size: small;">After a week more I can now  bring you a nice weigh in of Pokémon HeartGold/SoulSilver.  This  review covers both, even though I only have SoulSilver.  HeartGold  has the same content albeit a few of the Pokémon that aren’t in  SoulSilver,  just like all of the other games.  I should give you my stats so  far (oh no, I’m not through with this game, yet):</span></div>
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<div>
<ul type="DISC">
<li><span style="font-family: Times New Roman; font-size: small;">Badges:  16</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Pokédex:     198</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Play Time:     104 hours and 11 minutes</span></li>
</ul>
<p><span style="font-family: Times New Roman; font-size: small;">Whew, I’m beat.  Keep  in mind that the entirety of this content was local to the game  cartridge.   There was no outside trading from a different game (yet), and I didn’t  catch anything on the Pokéwalker (yet).  That’s enough for now,  as I’ll explain more in the review itself.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s a remake of  Gold/Silver/Crystal  (a.k.a. Generation II… G/S/C from  now on).</strong> The best Generation is better than ever in this remake.   The developers overhauled the graphics in the style of  Diamond/Pearl/Platinum  (a.k.a. Generation IV), the only other Nintendo DS Pokémon game.   The original was the best because it offered so much content, especially   because, in one of the best plot twists ever, there were 16 badges to  get instead of 8.  Hallelujah!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s so much to do!</strong> I said G/S/C had tons of content, but this has even more content, more  than even Platinum (the strategy guide for that game is over 600 pages  long).  Along with the 16 badges there are stylus-based minigames,  two different game corners, a new safari zone, a pal park (like in  Diamond/Pearl/Platinum…  D/P/Pl from now on), added areas not in the original, added trainers,  longer gyms, a trainer house, gym leader rematches, online  trading/battle,  a battle tower, a Pokéwalker so as you walk around in real live action  life your Pokémon gain XP, Nintendo-sponsored Wi-Fi events so you don’t  have to make the trip to Gamestop anymore, the Suicune event from  Crystal,  more legendaries, and more Pokémon overall.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>As I said, there as so many  ways to get Pokémon!</strong> Apart from getting them normally (tall  grass, surfing, water, and caves), you can get Pokémon from the safari  zone, pal park, game corner prizes, head butting trees, bug-catching  contests, breeding, in-game trading, online trading, gifts, catching  them on the Pokéwalker, swarms, radio music, and more.  Also,  since this is based on G/S/C, time is a crucial part in the game, and  some Pokémon only come out at certain times of the day.  Plus,  three different times you get to choose a starter!  At the beginning  there are the Generation II starters, of course, but after the game  you are able to choose from one of the Generation I starters and in  a different place one of the Generation III starters!  Yay!   There are perhaps the most available locally in this one than any other.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are more legendaries  than ever!</strong> Game Freak wanted to have 99% of all 493 Pokémon  available on the DS series alone, so they crammed as many Legendary  Pokémon as they possibly could into it.  Along with the obvious  Generation II legendaries (Entei, Raikou, Suicune, Ho-Oh, Lugia), there  are Articuno, Zapdos, Moltres, Mewtwo, Latias or Latios, Groudon or  Kyogre, Rayquaza (if you have both Groudon and Kyogre), and more will  be opened eventually through events (like Mew and Celebi).</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The Safari Zone is  ridiculously  improved!</strong> They completely remade the idea of the Safari Zone  into a completely customizable experience.  Most of the Pokémon  in the game can be caught in the Safari Zone if you know what you are  doing, and the new idea is to create your very own Safari Zone for your  very own little old self.  There are six sections to it, and there  are 12 areas to choose from.  You put which areas you want where  you want them, and violà.  Then you are eventually given different  types of objects to place in the different areas and can put up to 30  objects in each area.  Depending on what objects are put in what  areas, rarer and rarer Pokémon come out.  You leave the objects  in the area over a period of time and they upgrade into more powerful  ones.  From then on those types of objects in that area are forever  upgraded even if you remove them and then put them back in later.   It’s hard to explain, and you’ll have to look up the minor details  to get the full experience.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are some minor issues, </strong> like how some Pokémon need the correct objects laid out in the right  area for an upwards of 110 days to get some Pokémon to come out.   A lot of those I have bypassed by simply getting them a different way,  however.  Also, the Pokéradar from D/P/Pl was awesome and isn’t  in this one.  There are still different swarms, but these seem  to repeat Pokémon a lot more than in D/P/Pl.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The Pokéwalker’s like  10 year old technology.</strong> It’s cool to get a pedometer that  also lets you get experience for your Pokémon while you walk, but the  thing itself is kind of old.  However, it does have some sort of  nostalgic feeling when using it.  Plus, the little monster inside  of it can only go up one level until you reset it by putting it back  in the DS.  It’s like after that point your Pokémon isn’t  actually getting anything useful out of being in there.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>This is still like a 10  year old story.</strong> As always, for an RPG Pokémon never seems  to have much story.  This one’s twice as long, but the little  story events are few and far between in the second half.  Plus,  the first 3 or so gyms after getting to the second half are over almost  before you know it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s still the same old  Pokémon.</strong> It’s still the same 2-D battlefield with 2-D sprites  and little MIDI sound effects.  This will apparently be finally  changed somewhat with the release of Pokémon Black/White (Generation  V) later this year… in four months, rather.  I have a huge list  in my head of all of the improvements they could do… stuff that would  make this game series even better.  I believe the Safari Zone was  the first step in doing something right for once.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The  “final boss” has Pokémon like  25 levels higher than the previous fight.</strong> I thought I was  going to beat the final and most powerful trainer before I wrote this  review, but no.  It will take many more hours of training to beat  him.  Let me structure it for ya:  the 16<sup>th</sup> Gym  Leader’s Pokémon are about level 60, maybe slightly more.  Immediately,  it’s like, “Hey, go fight the final dude!”  I go there and  his Pokémon are around LEVEL 85.  OMGWTFBBQ.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">If you like Pokémon, get this.   If you never have played one, this is a good place to start.  If  you hate the game series, this is more of the same.  Anyway, after  104 hours I still have much to do in this game, so it’s definitely  worth the money.  As a parting gift, here’s a nice little fact  the game gave me:</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Mr. Mime, the Barrier Pokémon:    Its fingertips emit a peculiar force field that hardens air to create  an actual wall.  O.O</span></p>
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		<title>Vegieza&#8217;s Tried and True: Rock Band 2</title>
		<link>http://glitchygoblin.com/vegiezas-tried-and-true-rock-band-2/</link>
		<comments>http://glitchygoblin.com/vegiezas-tried-and-true-rock-band-2/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 18:13:52 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=704</guid>
		<description><![CDATA[Vegieza here, and things are going to be a little different this time.  I still have not used or even accessed every feature on my Pokémon SoulSilver after 82 hours, so I feel that at least another week is necessary before I can bring you an accurate review.  Also, it would be too expensive and [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">Vegieza here, and things are  going to be a little different this time.  I still have not used  or even accessed every feature on my Pokémon SoulSilver after 82 hours,  so I feel that at least another week is necessary before I can bring  you an accurate review.  Also, it would be too expensive and difficult  to play and review 52 games a year (there’s not enough of me to go  around; I’m only one man), so in this other type of review I’ll  cover a game from the past that I feel should definitely be on your  game shelf.  For even more quickness and streamlining these reviews  from non-recent games will not get the 5 Pros and 5 Cons treatment.   I will simply tell you why I like it, what kind of gamer you are if  you’ll probably like it, and a couple of other things.  Anyway,  let’s get to the review!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Music rhythm games came to  this world suddenly, and now, a few years later, the market is  oversaturated  with plastic instrument games.  I already know of at least 4 more  games that are coming this year.  Even though this is looking like  a tragic decline of the genre, a game still stands out to me as the  best of the best among these types of games:  Rock Band 2.   Harmonix’s Rock Band 2 stands out for me because of a few things.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The presentation is really  awesome.</strong> Rock Band 2 has a certain type of feeling for me  when I’m even just scrolling through the menus.  From the background  characters during the songs to the actual charts themselves, I know  I’m playing Rock Band.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s easy for beginners. </strong> Guitar Hero’s beginning difficulty curve is off-putting to some.   This game eases you into it and makes you feel like a rock star from  the get-go.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The DLC support is a beast.</strong> Every single week since the first Rock Band was released Harmonix has  added downloadable songs to the archive for anyone to purchase and  download.   The game comes with about 80 songs, and I personally have over 230  because  I’ve downloaded so much.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s one of the best party  games ever.</strong> The multiplayer is amazing, and most gamers now  have at least a few of the instruments needed to play.  I’ve  seen this game at many parties, and it’s usually the main focus in  the room.  Also, the online is still going after a year and a half.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The only reason I can see to  not getting this game is if you don’t like music rhythm games or the  fact that Rock Band 3 is probably coming out at the end of this year.   It’s great on both 360 and the PS3, and even with slightly less support  on the Wii it is still one of the best selling games on that system  anyway.  Rock on!</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: No More Heroes Desperate Struggle</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-no-more-heroes-desperate-struggle/</link>
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		<pubDate>Mon, 05 Apr 2010 21:30:08 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[No More Heores 2]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=694</guid>
		<description><![CDATA[It was a desperate struggle to bring you this review, but I’m back once more to tell you about No More Heroes 2:  Desperate Struggle.  Yeah, I know that was corny.  It’s time once again to climb up the UAA ranks and become the #1 ranked assassin.  Just as in the first game, it’s full [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">It was a desperate struggle  to bring you this review, but I’m back once more to tell you about  No More Heroes 2:  Desperate Struggle.  Yeah, I know that  was corny.  It’s time once again to climb up the UAA ranks and  become the #1 ranked assassin.  Just as in the first game, it’s  full of ridiculous violence and innuendo.  Unfortunately, however,  I have more bad things to say than good.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are more bosses.</strong> If you loved the first crazy cast of assassins, then you’ll probably  like these.  There’s at least 50% more than the first time around.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The mostly boring minigames  have been exchanged for mostly awesome, retro, NES-style minigames. </strong> This applies to both the job minigames and the gym training minigames.   They’re fun to play at least more times than the minigames in No More  Heroes.  They still aren’t endlessly fun, however.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Most of the charm’s still  there.</strong> Travis is still quirky, and there’s perhaps more  raunchiness than ever.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s more to do in  the apartment.</strong> However barely, there are added games that  you can play while not out on the town.  There’s a retro top-down  shooter in the form of the anime “Bizarro Jerry,” the made-up show  in the game.  It has multiple difficulties and characters to choose  from.  Also, your cat, Jeane, has become fat and needs exercising.   You get to play minigames to slim it up.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>You don’t have to drive  around the city anymore.</strong> By choosing from a list, you pick  where you want to go in the town.  The horribly detailed city and  terribly controlled motorcycle (err, Vespa) don’t have to be dealt  with.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It feels… different.</strong> The first game mostly changed up what you did during missions.   There was a side-view bus, a spontaneous shooter minigame, a long  hallway,  an explosive beach, motorcycle battles, and a “Lost Woods”-type  forest.  The boss fights are still varied, but as for the rest;  it’s basically the same thing over and over.  The phone conversations  on the Wii-mote are gone.  Some things you do during missions don’t  even make sense.  This stems from there being no warning to what’s  going on or who you’re going to be battling, apart from one or two  bosses.  Also, with a control scheme that was already clunky enough,  there should never be jumping.  Ever.  Especially not during  a boss battle.  Especially not during a boss battle where, if he  hits you, you lose some of your money.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Regardless of starting out  at Rank #51, there aren’t 50 bosses.</strong> It would have probably  been one of my favorite games ever, if that had been the case.   Anyways, there are some understandable skips in rank and some stupid  ones.  One even contradicts itself.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>I only used my starting  sword.</strong> This disappointed me so much.  By the time I played  every minigame and revenge mission, I only had like 200,000whatevers.   Revenge missions only give like 1000whatevers.  Whatever.   By the time I played more things over and over I didn’t even care  to use the second sword.  The 300,000whatevers one.  The MkIII  doesn’t count.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The ending is incomparable  to the first’s.</strong> It’s so anti-climactic.  Plus, the  cutscene after the final boss reveals a big time gap where we have no  idea what happened.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The series is two games  long. </strong>Oh, I hope they do what I want them to when they port  over to the 360 or wherever.  If they combined the games together,  it would be magical.  Start the game, rise through the ranks and  get to #1, stuff goes down, final boss time, Travis disappears, have  some sort of “5 years later” or something come up on the screen  and then accidentally the whole second game, too.  There would  be barely any updating to get the first caught up to the second.   Then, there would be 25 glorious bosses, with the NES minigames from  the second one and the phone convos from the first.  Also, the  360 would make the graphics look halfway decent.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">It would be so awesome if the  above happened.  Anyway, if you loved the first one and are itchin’  for more killin’, then you might like this.  If the Wii is the  only console you have, this is a must buy.  If you have a 360,  then let’s cross our fingers.  Next time will be the laboriously  studied review of Pokémon HeartGold/SoulSilver, in which I’ll probably  have over 100 hours put in.  I’m at like 69 now, I think.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Uncharted 2</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-uncharted-2/</link>
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		<pubDate>Wed, 31 Mar 2010 18:38:31 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=689</guid>
		<description><![CDATA[I’ve crawled back from the jungle to bring you this week’s review of Uncharted 2: Among Thieves.  The PS3 exclusive Uncharted series is a step-up in the third-person adventure style that Tomb Raider started.  The first game evolved the genre so much, ripe with great storytelling and phenomenal platforming control, that it’s unfortunate in some [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">I’ve crawled back from the  jungle to bring you this week’s review of Uncharted 2: Among Thieves.   The PS3 exclusive Uncharted series is a step-up in the third-person  adventure style that Tomb Raider started.  The first game evolved  the genre so much, ripe with great storytelling and phenomenal  platforming  control, that it’s unfortunate in some ways the sequel takes a step  back.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s still great  storytelling.</strong> I believe the story is even better this time.  There’s still  superb voice acting and great, lovable characters.  Nathan Drake  is still hilarious.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It looks stunning.</strong> The game was released toward the end of last year, and it is only second   best behind the recent God of War III in terms of graphics.  The  detail in the environments is staggering to say the least.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The train sequence is epic. </strong> Stretching across a couple of chapters, the sequence on the train is  probably one of my favorite levels among the plethora of games that  I’ve played in my life.  The environment whizzing by and gradually  changing just adds to it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Finally, the final boss  is finally fun, finally.</strong> It’s no telling how long it has  been since I’ve been impressed with a final boss fight.  Most  games are either cliché, boring, out-of-place, or non-existent in the  department of having a final boss fight.  The fight feels frantic  and fast-paced even though you’re basically doing the same thing over  and over.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>If you liked the first one,  you’ll probably want to buy this one as well.</strong> It’s worth  the money if you like the series.  With the added multiplayer,  you’ll play this one more than the first.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>I died way too much.</strong> OK, I put the game on easy so that I could kick back and enjoy the story   without the hassle of trying too hard.  Instead I still died constantly  from grenades landing perfectly on my shoulder, enemies spawning behind  me, snipers one-hit killing me, and the controls throwing me off ledges  when I didn’t want to do any such thing.  It really put me in  a bad mood for the next couple of days.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>In addition to the above,  some gunfights were way too long.</strong> It was on easy, so there  shouldn’t have been more and more enemies constantly streaming in  for 10-20 minutes in some places.  This really threw off the flow  of the action.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The level design doesn’t  flow as well.</strong> Both games have excellent level design, but  unlike the first game this one had me constantly wondering where to  go next.  Sometimes I would have to wait for a hint because I would  search the place and still not be able to progress.  I loved how  in the first game I would automatically survey my surroundings and say  to myself, “Ah, I could climb up over there.”  Not in this  one.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The beginning of the game  has you stealthin’ about. </strong> Why must games include stealth missions?  Even though this one  wasn’t too hard, it still wasn’t a very good way to start out a  game.  I guess it did make me learn hand-to-hand combat, a feature  I barely used in the first game.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The multiplayer isn’t  anything to write home about.</strong> It’s basically a Gears of  War rip-off with the match recording system of Halo 3.  Gears of  War plays better and Halo 3 has more options of the recording.   Anyway, it sports basic deathmatch, capture the flag, and other types.   It ranks you up as you do more stuff, as the trend is with today’s  multiplayer games.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Anyway, I was hoping for a  better experience than what I received, especially when it was IGN’s  Game of the Year 2009.  Assassin’s Creed II still wins in my  book.  Next week I’ll have a No More Heroes 2: Desperate Struggle  review.</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: God of War 3</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-god-of-war-3/</link>
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		<pubDate>Wed, 24 Mar 2010 17:12:43 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[God of War]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=685</guid>
		<description><![CDATA[I’m back again, and this time with great vengeance.  Epic vengeance.  Glorious vengeance.  Finally, the day has arrived for the epic conclusion in the God of War series, God of War III.  If you haven’t played this series before, read the God of War Collection review and buy that game and then this one.  If [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">I’m back again, and this  time with great vengeance.  Epic vengeance.  Glorious vengeance.   Finally, the day has arrived for the epic conclusion in the God of War  series, God of War III.  If you haven’t played this series before,  read the God of War Collection review and buy that game and then this  one.  If you think it’s bad, shut up and continue playing anyway.   If you finish this spectacular conclusion and still don’t like it,  go to an exposed corner of a brick wall and shove your face into it  over and over.  I couldn’t care less what you think.  For  those of us who deserve to live:  Play this game.  Now.   It doesn’t matter what else you’re playing; it can wait.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Teh GRAFICKS. </strong> The best implementation of computerized video technology so far in the  known video game world is in this game.  There are only 4 loading  screens:  the one before the opening cinematic, the one you get  if you die and have to restart at the last checkpoint (duh, the game  wasn’t expecting you to FAIL AT BEING EPIC), one in a hallway toward  the end, and one if you load your game.  But you won’t have that  one because I expect you to play it through without stopping or  blinking.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>You kill things.</strong> Lots of things.  And if you have been following along in the story  then when you kill these people it will be the most satisfying thing  ever.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Switch weapons on the fly! </strong> L1 + X equals go to the next weapon and continue the brutality you are  currently dishing out.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It clears up things that  I had a problem with, </strong>mythology-wise.  They explain a lot of  things that I was previously confused about.  You know that thing  you said, “Well, that’s stupid and anticlimactic” about in the  first game?  Explained.  The plot also refers back to many  things Kratos did or plot points that were created back in the first  two games.  It’s a smorgasbord of God of War trivia.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Like the first two in the  series, it has lots of documentaries.</strong> The main making-of video  shows a lot of the 2 and a half process of making the game.  Stan  Lee makes an appearance!</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Some  players might not like the ending. </strong> If you happen to be a fan of bad storytelling, or hate good things in  general, then you will probably not like the ending.  Go find a  cliff and throw your mother off of it.  Then, after you watch her  death, jump over as well and try to hit her corpse for extra points.   The ending is poetic and makes sense in every sense of the word.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Challenge of Olympus seems  easier.</strong> The extra mode that has been featured in every game  (Challenge of ____) is in this one as well.  I beat 6 of the 7  challenges without too much retrying in about 30 minutes.  There  is a Combat Arena, but it is unlocked after you beat all 7.  I  don’t know what’s in that (maybe more, harder challenges, lol),  but the game’s only been out for 5 days.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>On one boss I died a lot.</strong> It’s a massive series of checkpoints.  At almost every point  I died because I wasn’t quick enough or didn’t know what to do.   It’s ok, because when you go through that section on a second  playthrough  you’ll get every one of them and it’s amazing.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There’s no spear-a-majig.</strong> That awesome lance weapon from the second game.  I wish it was  in this one.  Oh, well.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>My main only real problem  is:</strong> At one point I glitched this game so hard that I hard  to start back like 2 hours previous in the game.  If Goblin had  been watching he would’ve been proud of me.  Always keep more  than one save of your game, in case you hit the same glitch I did.   If after a boss’s death cutscene you are at a previous (like 10 minutes  ago) area’s portal and then after you go through that portal it takes  you to a different area, don’t save.  After the boss’s death  you were supposed to be dropped into a hallway.  I can’t find  anyone online who has experienced the same glitch.  Without giving  any spoilers, it would be the cutscene that triggers after you let go  of L2 and R2 at the same time, about 5 or 6 hours in.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Well, the gist is that you  should play this on a 1080i HDTV with really loud sound, in the dark  and in one sitting.  Then cry out of either happiness or because  you’re currently mutilating your face against a brick wall.   In the end, there will only be chaos…</span></p>
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		<title>Vegieza&#8217;s Virtual Vices: God of War Collection</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-god-of-war-collection/</link>
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		<pubDate>Wed, 17 Mar 2010 04:22:22 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[God of War]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=677</guid>
		<description><![CDATA[For the first time, this week’s review is of more than one game!  God of War Collection is Sony’s way of getting everyone hyped for today’s (March 16, 2010) release of God of War III.  I’ll have that review completed next week.  God of War Collection is a port of the first two games of [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">For the first time, this  week’s  review is of more than one game!  God of War Collection is Sony’s  way of getting everyone hyped for today’s (March 16, 2010) release  of God of War III.  I’ll have that review completed next week.   God of War Collection is a port of the first two games of the series,  originally only on the PS2.  Now they have been re-mastered in  High Definition to base all three games on one system.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Hopefully this is a trend.</strong> Having the first two games on a current system is something that  hopefully  Sony and other companies start doing more often.  I fully expect  Sony to reveal at E3 2010 that a Team ICO Collection of ICO and Shadow  of the Colossus will be released shortly before the third game, The  Last Guardian.  The convenience of not having to dust off your  PS2 is awesome, and that’s all most people have, as most PS3s do not  have backwards compatibility.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It has some visual upgrades.</strong> It wasn’t recoded to be in true HD, but the scaling does improve both  games quite a bit, more so in the second one than the first.  The  frame-rate is now at a perfect 60fps (frames per second), and there  is none of the screen tearing that was pretty noticeable in both games  on the PS2.  The frame-rate actually does make a noticeable difference  in the fluidity of the combat.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s worth the money.</strong> If you love the God of War series, then to have both 1 and 2 re-mastered   in HD on a current platform is definitely worth the budget price of  $40.  Both games are about 10 hours the first times through, and  there are hours of documentary videos for both games.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are two sets of  trophies,</strong> a set for each game.  I’m not a trophy whore (achievements ftw),  but most of them on both are easy to collect.  This is double the  fun for a gamer, especially if the player hasn’t played either game  before.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>If you are new to these  and happen to love them,</strong> then you’ll get a lot of re-playability  out of these games.  I’ve personally played God of War 6 times  and God of War II 4 times now, with a count added to each because of  Collection.  It’s only just now starting to get old to me.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>No Chains of Olympus.</strong> If would’ve taken a lot of work to put the PSP’s God of War:   Chains of Olympus onto the PS3, but it would’ve been the cherry on  the God of War Collection sundae.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>No extra content.</strong> There are a lot of documentary videos, but they’re what came with  the games originally.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Cutscenes and documentaries  are not in HD.</strong> In-game cutscenes look pretty muddy, and the  documentaries are less than DVD quality or less.  The Collection  is meant to be played on a large HDTV, and these videos don’t stand  the test of time.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>And speaking of standing  the test of time:</strong> even with its slight upgrade to HD, the first  game doesn’t look near as good as it did when you first played it  on the PS2.  Or if you’re playing it for the first time, it’ll look  pretty old.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Widescreen stretches the  HUD.</strong> For those that know me, one of my worst pet peeves is  incorrect aspect ratios.  It bothers me to no end.  The sides  of the gameplay’s view are just extended to show more on the screen  at once, but the HUD (heads-up display) is instead stretched wider.   All circular things are now ovals, and so on.  It personally gets  to me.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">There you have it.  If  you know what’s good for you, you’ll get this and God of War III,  play them all through in one continuous sitting, and then die happy  while shouting, “Ares!” </span></p>
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		<title>Vegieza&#8217;s Virtual Vices: Bioshock 2</title>
		<link>http://glitchygoblin.com/vegiezas-virtual-vices-bioshock-2/</link>
		<comments>http://glitchygoblin.com/vegiezas-virtual-vices-bioshock-2/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:26:36 +0000</pubDate>
		<dc:creator>Glitchy Goblin</dc:creator>
				<category><![CDATA[Vegieza's Virtual Vices]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Bioshock 2]]></category>
		<category><![CDATA[Vegiza's Virtual Vices]]></category>

		<guid isPermaLink="false">http://glitchygoblin.com/?p=672</guid>
		<description><![CDATA[Yo! I’m back this week to brave the ocean city of Rapture again in Bioshock 2.  As with the first game, the sequel is a FPS that plays more like an adventure game than anything else.  The premise is that a man named Andrew Ryan, tired of governments and social norms, built Rapture to create [...]]]></description>
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<p><span style="font-family: Times New Roman; font-size: small;">Yo! I’m back this week to  brave the ocean city of Rapture again in Bioshock 2.  As with the  first game, the sequel is a FPS that plays more like an adventure game  than anything else.  The premise is that a man named Andrew Ryan,  tired of governments and social norms, built Rapture to create a society   where anyone can do what they want.  Gene splicing was heavily  researched and all citizens wanted to look and feel better by using  Plasmids (magic like lightning, fire, etc.) and gene tonics, which  actually  alter your genes to make you different.  Anyone who hasn’t played  the first one should… now.  Glitchy Goblin himself is actually  playing it beside me while I watch it.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>PROS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s good to be back.</strong> Even though the sequel is made by a different studio, an aspect that  had everyone wary about the idea, they managed to capture the feeling  of the unique underwater environments of the first game.  There  are actual in-the-water underwater sections added to the mix, and with  this it allows you to explore sections of Rapture that were out of reach   the first time around.  Also, I recommend playing Bioshock 2 as  it was meant to be played:  on the hardest difficulty setting.   It isn’t overly difficult, even though you’ll feel underpowered  at the beginning, Vita-chambers respawn you infinitely if you die, and  you’ll appreciate the strategy it takes a whole lot more.  Believe  me.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>The maturity is back.</strong> The mature story, ripe with controversial topics and vulgarity, makes  a return as well.  Some citizens are sadistic (as told through  their audio diaries), and some sections still have that horror-esque  “you’re not safe here” ambience to them.  You once walk into  a room with 3 baby cribs and about 15 televisions hovering above the  cribs as play subliminal messages on them.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>As with every other sequel  I’ve reviewed, </strong>there are many improvements.  There are more  weapons, plasmids, and enemy types.  Each plasmid now actually  “evolves” when you upgrade it.  Like you can start out with  Lightning, but eventually you’ll have a Lightning Storm.  This  is greatly improved, since in the first game they only got stronger  or had a longer duration as you upgraded them.  The new hacking  minigame is also much shorter and therefore less annoying.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There is an ending.</strong> Bioshock had one of the worst endings I’ve ever seen.  It was  basically a screenshot that depended on whether you were good or bad  during the game, and it took it to an extreme.  Apparently, if  you kill little girls than you would eventually like to rule the entire  world through its destruction.  Plus, immediately before that,  there was a sucky final boss.  This has none of these, and it makes  sense.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It has a pretty entertaining   multiplayer.</strong> For a sense of the multiplayer, go read my Modern  Warfare 2 review.  They basically copied it, except it doesn’t  take near as long to complete.  The more XP you get, the more stuff  you unlock, and it also has challenges to complete.  Excuse me,  I meant “trials”.  It doesn’t feel tacked on, and they try  to give it a story.  It makes it a kind of prequel to everything.   The gameplay does not feel like Modern Warfare 2 at all, though.   It feels like Team Fortress 2.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>CONS:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>There are occasional  glitches. </strong> Sometimes my hacked security bots would get stuck in midair or something   similar.  These are frequent happenings, just minor annoyances.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Sometimes you don’t feel  like you’re playing a Big Daddy.</strong> This is mostly toward the  underpowered beginning, but when Splicers can hit me with a wrench and  take out a quarter of my health… I just don’t remember ever being  able to melee a Big Daddy four times and kill it, you know?</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>Your drill has fuel.</strong> As a Big Daddy, you have a drill arm.  I don’t ever see other  Big Daddies have to refuel, so why should I?</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">OK, so right now Goblin is  trying to tick me off by meleeing everything while spouting puns and  making Chewbacca noises.  Back to the review.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It’s shorter than the  first game. </strong>Bioshock 1 was pretty lengthy for an FPS.  This  one is not quite as long, but it’s close to the same length.   I actually spent more time playing this one because I explored more  and was more careful.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><strong>It still has open areas,  but it’s more linear in a way.</strong> Unlike the first game, once  you leave an area you cannot revisit it.  They do warn you of this,  however, so don’t worry that it suddenly takes you to another place  against your will.  The areas themselves still feel open ended  like in the first game.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Well, Goblin has many more  cons, but who listens to that guy?  I’ve been Vegieza, and remember:   every word I speak, you already know.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;"><span style="color: #00ff00;">Bah. I listen to me, and I&#8217;m all that matters. That being said, Bioshock is awesome, and a big thank you to Vegieza both for letting me play the game and for the sweet review. Sorry it&#8217;s late, yall.<br />
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