Vegieza’s Virtual Vices: God of War Collection

16 03 2010

For the first time, this week’s review is of more than one game!  God of War Collection is Sony’s way of getting everyone hyped for today’s (March 16, 2010) release of God of War III.  I’ll have that review completed next week.  God of War Collection is a port of the first two games of the series, originally only on the PS2.  Now they have been re-mastered in High Definition to base all three games on one system.

PROS:

Hopefully this is a trend. Having the first two games on a current system is something that hopefully Sony and other companies start doing more often.  I fully expect Sony to reveal at E3 2010 that a Team ICO Collection of ICO and Shadow of the Colossus will be released shortly before the third game, The Last Guardian.  The convenience of not having to dust off your PS2 is awesome, and that’s all most people have, as most PS3s do not have backwards compatibility.

It has some visual upgrades. It wasn’t recoded to be in true HD, but the scaling does improve both games quite a bit, more so in the second one than the first.  The frame-rate is now at a perfect 60fps (frames per second), and there is none of the screen tearing that was pretty noticeable in both games on the PS2.  The frame-rate actually does make a noticeable difference in the fluidity of the combat.

It’s worth the money. If you love the God of War series, then to have both 1 and 2 re-mastered in HD on a current platform is definitely worth the budget price of $40.  Both games are about 10 hours the first times through, and there are hours of documentary videos for both games.

There are two sets of trophies, a set for each game.  I’m not a trophy whore (achievements ftw), but most of them on both are easy to collect.  This is double the fun for a gamer, especially if the player hasn’t played either game before.

If you are new to these and happen to love them, then you’ll get a lot of re-playability out of these games.  I’ve personally played God of War 6 times and God of War II 4 times now, with a count added to each because of Collection.  It’s only just now starting to get old to me.

CONS:

No Chains of Olympus. If would’ve taken a lot of work to put the PSP’s God of War:  Chains of Olympus onto the PS3, but it would’ve been the cherry on the God of War Collection sundae.

No extra content. There are a lot of documentary videos, but they’re what came with the games originally.

Cutscenes and documentaries are not in HD. In-game cutscenes look pretty muddy, and the documentaries are less than DVD quality or less.  The Collection is meant to be played on a large HDTV, and these videos don’t stand the test of time.

And speaking of standing the test of time: even with its slight upgrade to HD, the first game doesn’t look near as good as it did when you first played it on the PS2. Or if you’re playing it for the first time, it’ll look pretty old.

Widescreen stretches the HUD. For those that know me, one of my worst pet peeves is incorrect aspect ratios.  It bothers me to no end.  The sides of the gameplay’s view are just extended to show more on the screen at once, but the HUD (heads-up display) is instead stretched wider.  All circular things are now ovals, and so on.  It personally gets to me.

There you have it.  If you know what’s good for you, you’ll get this and God of War III, play them all through in one continuous sitting, and then die happy while shouting, “Ares!”



Vegieza’s Virtual Vices: Bioshock 2

11 03 2010

Yo! I’m back this week to brave the ocean city of Rapture again in Bioshock 2.  As with the first game, the sequel is a FPS that plays more like an adventure game than anything else.  The premise is that a man named Andrew Ryan, tired of governments and social norms, built Rapture to create a society where anyone can do what they want.  Gene splicing was heavily researched and all citizens wanted to look and feel better by using Plasmids (magic like lightning, fire, etc.) and gene tonics, which actually alter your genes to make you different.  Anyone who hasn’t played the first one should… now.  Glitchy Goblin himself is actually playing it beside me while I watch it.

PROS:

It’s good to be back. Even though the sequel is made by a different studio, an aspect that had everyone wary about the idea, they managed to capture the feeling of the unique underwater environments of the first game.  There are actual in-the-water underwater sections added to the mix, and with this it allows you to explore sections of Rapture that were out of reach the first time around.  Also, I recommend playing Bioshock 2 as it was meant to be played:  on the hardest difficulty setting.  It isn’t overly difficult, even though you’ll feel underpowered at the beginning, Vita-chambers respawn you infinitely if you die, and you’ll appreciate the strategy it takes a whole lot more.  Believe me.

The maturity is back. The mature story, ripe with controversial topics and vulgarity, makes a return as well.  Some citizens are sadistic (as told through their audio diaries), and some sections still have that horror-esque “you’re not safe here” ambience to them.  You once walk into a room with 3 baby cribs and about 15 televisions hovering above the cribs as play subliminal messages on them.

As with every other sequel I’ve reviewed, there are many improvements.  There are more weapons, plasmids, and enemy types.  Each plasmid now actually “evolves” when you upgrade it.  Like you can start out with Lightning, but eventually you’ll have a Lightning Storm.  This is greatly improved, since in the first game they only got stronger or had a longer duration as you upgraded them.  The new hacking minigame is also much shorter and therefore less annoying.

There is an ending. Bioshock had one of the worst endings I’ve ever seen.  It was basically a screenshot that depended on whether you were good or bad during the game, and it took it to an extreme.  Apparently, if you kill little girls than you would eventually like to rule the entire world through its destruction.  Plus, immediately before that, there was a sucky final boss.  This has none of these, and it makes sense.

It has a pretty entertaining multiplayer. For a sense of the multiplayer, go read my Modern Warfare 2 review.  They basically copied it, except it doesn’t take near as long to complete.  The more XP you get, the more stuff you unlock, and it also has challenges to complete.  Excuse me, I meant “trials”.  It doesn’t feel tacked on, and they try to give it a story.  It makes it a kind of prequel to everything.  The gameplay does not feel like Modern Warfare 2 at all, though.  It feels like Team Fortress 2.

CONS:

There are occasional glitches. Sometimes my hacked security bots would get stuck in midair or something similar.  These are frequent happenings, just minor annoyances.

Sometimes you don’t feel like you’re playing a Big Daddy. This is mostly toward the underpowered beginning, but when Splicers can hit me with a wrench and take out a quarter of my health… I just don’t remember ever being able to melee a Big Daddy four times and kill it, you know?

Your drill has fuel. As a Big Daddy, you have a drill arm.  I don’t ever see other Big Daddies have to refuel, so why should I?

OK, so right now Goblin is trying to tick me off by meleeing everything while spouting puns and making Chewbacca noises.  Back to the review.

It’s shorter than the first game. Bioshock 1 was pretty lengthy for an FPS. This one is not quite as long, but it’s close to the same length.  I actually spent more time playing this one because I explored more and was more careful.

It still has open areas, but it’s more linear in a way. Unlike the first game, once you leave an area you cannot revisit it.  They do warn you of this, however, so don’t worry that it suddenly takes you to another place against your will.  The areas themselves still feel open ended like in the first game.

Well, Goblin has many more cons, but who listens to that guy?  I’ve been Vegieza, and remember:  every word I speak, you already know.

Bah. I listen to me, and I’m all that matters. That being said, Bioshock is awesome, and a big thank you to Vegieza both for letting me play the game and for the sweet review. Sorry it’s late, yall.



Vegieza’s Virtual Vices: Mass Effect 2

2 03 2010
It’s me, Vegieza, back again to this time try to beat it into your head that you need to experience this game sometime in your life.  Today’s review of Mass Effect 2 will be somewhat different than the others.  The pros I discuss will be spoiler-free, as I hate spoilers.  They will also be mostly about the overall feeling of the entire Mass Effect series as a whole.  The cons will be very technical and picky, as I cannot find but minuscule things to say negatively about this game.

Before I start the review, I must say that the idea of viewing video games as an art and a medium through which to provide riveting storytelling is becoming more and more accepted by people that actually try to see games as such.  There are a number who still live in the past, as my own mother thinks that I should not be playing games (“Adults don’t play with toys”), but the populace used to think that motion pictures couldn’t tell stories or be considered as artistic either.

In this “Gaming Renaissance” there have been great ideas that have created a new outlook on the way gaming has evolved.  For instance, Valve created both the Gravity Gun from Half-Life 2 and the Portal Gun from Portal.  Both of these guns made developers begin to really use physics creatively and… “start thinking with Portals.”  Shadow of the Colossus had the idea to just let the character roam free, with no overworld enemies except for 16 huge puzzles.  It proved that a developer doesn’t have to cram a game with content to make it amazing.  The God of War series introduced ridiculously-sized bosses combined with over-the-top violence and “quick-time events” to really feel the weight of what you were accomplishing in such a foreign setting as ancient Greece.  There are more, such as Chrono Trigger and Prince of Persia’s time manipulation and Bioshock’s completely unique underwater FPS environmental setting, but the main point is that these games usually shift the industry in a fresh, exciting way.

I particularly use these examples because I plan on reviewing Left 4 Dead 1-2 for the new DLC, Bioshock 2, God of War 3, The Last Guardian (Shadow’s maybe sequel), the new Prince of Persia, and hopefully Half-Life 2: Episode 3 if they happen to surprise us and release it this year.  …Also because more Chrono Trigger would be a good thing, but let’s move on.

This is to introduce the next great idea in gaming that the Mass Effect series is pulling off quite amazingly.

PROS:

Great Gaming Idea #1:  The Suicide Mission. As with awesome action games, Mass Effect 2 (ME2) will culminate in a final mission/boss/etc.  Unless you’re Halo 2 (Finnish teh fite lololol).  This is obvious, so no spoilers.  The entire game/advertisements/etc. call this as such, so you pretty much know this.  The amazing part is that almost everything you do factors into this final mission.  Who you do or don’t recruit, whose special missions you do, how much you talk to your squad mates, what upgrades you buy, what morality decisions you make, and what you choose to do for the about 7 or 8 choices that take place during the final mission is all put into a series of equations that determine who lives and dies.  Your character can even die and then cannot be imported into Mass Effect 3.  Peter Molyneux (the Fable series) should pay attention to Bioware.

Great Gaming Idea #2:  It’s a… wait for it… Mass Effect 1 explained that all major and minor choices you made will affect ME2, and it’s true.  Assuming you imported your ME1 character, every choice, even the ones you made during side quests, are brought up in this one.  Most of the choices you can further influence when you come upon them again.  Combine with this the fact that there are more new choices in this one than the first and both games will affect the third game.  OMG.  Do you realize how many branches this can have?  It’s almost like a… Mass Affect!  You can tell in ME2 when you make decisions that these will be brought up majorly in the third one, in almost an epic Lord of the Rings-style encounter.

The story is great. I’ve previously mentioned in the Assassin’s Creed II review that this is one of my favorite plotlines.  This is still true.  The world building is so fleshed out it’s unbelievable.  Every race has little quirks and special customs and you know each one by heart by the time it’s done.  The continuation of the story just makes everything so engrossing.  I say again… you must experience this series.

As with the trend of late… it is much improved from the sequel.  I have listened to interviews with Bioware.  They actually read message boards all over the internet, made lists, and corrected most of the flaws of the first game.  Finally a developer listens to their fanbase.  Driving a vehicle over the same terrain is gone.  Seeing the same 3 types of rooms over and over is gone.

Also, they removed the inventory system. It makes it slightly less of an RPG, but it’s OK.  It feels so much more natural to play this way, and you’ll realize this while playing.

CONS:

There are the occasional twins. Some NPCs look the same as other ones.  You can tell the main male NPC model after you see him over and over.  This isn’t too often, though.

One of the hacking mini-games is difficult for the color-blind. I know this because I watched a color-blind person play the game.  They eventually used the shape instead of the color to complete it correctly every time.

There are some dialog overrides. If you’re listening to dialog and then get close to another NPC who has dialog, it’ll change over to that NPC.  Just stay still if you are invested in a conversation.

Team mates need help to find cover. This isn’t very noticeable on anything other than high difficulties, but your squad mates might need to be told where to take cover or they’ll just stand in the open and die in two seconds flat.

There is (*gasp*) a hidden “Point of No Return”. This is probably my only big qualm with the game.  A “Point of No Return” in an RPG is basically a point where there is no saving until after the credits.  This isn’t the same thing, technically.  There is a main mission where, should you do it, the game will then decide for you when you should do the Suicide Mission at some undetermined point later.  At that undetermined future point it gives you the choice to wait (a Point of No Return), basically making it a second Point of No Return.  The problem is that if and when the game decides to make you do it you choose to wait, there are consequences.  I won’t spoil you on the consequences, but just know that they are there.  No spoilers, but basically you should do most everything you want to do before doing the IFF mission.  You’ll know what that is when you come to it. There are more missions after the IFF mission, but at that point the invisible clock has started counting down.

Sorry this was so long, but I really can’t put in enough words how much you should play this series.  Next week will be my review of Bioshock 2.



Vegieza’s Virtual Vices: Modern Warfare 2, Call of Duty 4… no, 5? Wait…

23 02 2010

It’s Vegieza, back once more to bring you a review from what I believe Assassin’s Creed II knocked off its Game of 2009 pedestal:  Call of Duty:  Modern Warfare 2.  It’s the sequel to the 4th game, but the game before this one was Call of Duty:  World at War.  But World at War is not Call of Duty 5.  And Modern Warfare 2 is not 5 or 6.  And you’re just supposed to call it Modern Warfare 2.  And they dropped the “4” from “Call of Duty 4”.  Confused yet?

Before I get to the Pros and Cons, I have to say that I had quite a hard time coming up with cons for this game.  The basics are that if you’re a fan of First Person Shooters, this is a must buy as it is one of the most exhilarating, depthful FPSs ever conceived.  If you’re looking for an action game, at least borrow this from someone.  If you don’t like FPSs at all, then you probably should find something else.

Pros:

It’s Action-Packed. Rarely will you see so many different action sequences rolled up into one campaign as with this.  It’s like they had a list of cool things they thought up and then squeezed them all in.  Basically, it’s an entire season of 24 in one game, but with most of the dialogue cut out.  When you put in the disc it even warns you on the screen that some levels are disturbing, and if you press a certain button those sections can be skipped over.  I actually gasped out loud at one point in the game.  At other points you will just be in awe at what’s going on around you.  If you’re going to play this, you really shouldn’t look anything up on Youtube, wikias, or anything to not spoil any of the like 50 surprises.

By the way, is Vladmir Makarov, a Russian terrorist who terrorizes an airport, voiced by one of the Russian terrorists who hold up an airport from season 5 of 24?  Why, yes.  Is the “Overlord” who explains all of my mission objectives mid-mission my favorite character from 24, Aaron Pierce, head of the Secret Service?  Why, yes.  Yes it is.  What a coincidence.

You’ll be playing multiplayer forever. Call of Duty 4:  Modern Warfare’s multiplayer overtook Halo 3 as the most played game of Xbox Live.  They took everything that made that multiplayer amazing and added more.  For people who don’t know about the multiplayer, you can create custom classes with the different guns, attachments, grenades, killstreaks, the new deathstreaks, and more.  This lets you really customize the multiplayer to the way you want it to be, as you can switch between your custom classes mid-match.  Add to this the fact that for every single gun, attachment, and more there are challenges to unlock.  You constantly get more XP and rank up all the time, and the more you rank up the more you unlock.  It makes it feel like you’re actually being continuously rewarded for playing, unlike in Halo 3.  It even keeps track of the percentage complete your multiplayer is, and it goes up to 1000%.  You can play for months straight (24 hours a day) and still not have everything.  I’m still not even doing it justice as I’ve left out even more things you can do.

Special-Ops is great. Spec-Ops is the co-op mission mode of MW2.  There are tons of really diverse and fun missions to do, and all of it is tracked just like in multiplayer.  As you complete more you unlock more, and some of the most fun times in this game has been playing this mode with a buddy.  Imagine a friend runs under cover of night across fields and through barns while you bombard all of the enemies coming toward him or her with an AC-130.  It’s glorious.

Grenades aren’t spammed constantly. This was World at War’s biggest downfall, and what made it the hardest Call of Duty game.  You get behind cover so you don’t get shot, right?  Well, you duck behind cover and 12 GRENADES LAND ON YOUR POSITION AT ONCE.  This doesn’t happen in MW2.

Graphics are just…  wow. Play this on a big screen TV in 1080i, and then be amazed.  It’s really, really realistic.

Cons:

You have a disadvantage when starting multiplayer. You get the crappiest guns and can’t use attachments and the like for about the first 5-10 levels or multiplayer.  I had such bad Kill/Death Ratios (K-Ds) toward the beginning.  The point is to stick with it, and don’t get discouraged.  It gets better.

Some choke points in the campaign are tricky. If you’re playing the campaign on Veteran, the hardest difficulty and what Call of Duty should always be played on, some (but very few) sections are really difficult.  One section of the white-water rafting comes to mind. If you get in a place like this (not the rafting, but in shooting sections), remember sometimes you can push forward and get another checkpoint.

The story isn’t as good as it could’ve been. It’s still gripping, mind you, but some events are really far-fetched.  Like I said, they had a list of cool things and then wrote the story around it.

Achievements/Trophies are hard for less-skilled players. If you aren’t that great at FPSs, then you might not be able to get the majority of the achievements/trophies, which have to be done on Veteran.  This Veteran isn’t as hard as 2, 4, or World at War, though, so if you’ve beat them then you probably can do this one.

There is no Jack Bauer. I know, I’ve probably mentioned 24 too many times by now, but Kiefer Sutherland (Jack Bauer, the main character of 24) was the voice of your commander in World at War.  He should’ve been in this one, but he probably is under contract with the other Call of Duty company (it’s a long story, look it up yourself).

Well, there you have it.  Those first two pros were pretty long, but I still didn’t even say all that I wanted to.  Please look forward to next week’s review of Mass Effect 2, a game that I believe has achieved a pinnacle of gaming never before witnessed.  This has been Vegieza, and remember:  No Russian.



Vegieza’s Virtual Vices: Bayonetta

16 02 2010

Oy!  It’s Vegieza coming back straight from seeing what June is like on Jupiter and Mars to bring you a review of Bayonetta.  From the director of Devil May Cry, this game is even more ridiculous.  Just listen to this:  The two clans of light and dark, The Lumen Sages and Umbra Witches, had a schism and disappeared from the Earth after Europe’s Witch Hunts.  You play a resurrected witch named Bayonetta. Her clothing is made of hair, she wields a gun on each hand and each foot,  and battles upside-down crotch baby-faced dragon armed Angels.  Or a tube-fingered thing.  Or the 12th Colossus from Shadow of the Colossus.  Or spear-wielding tribal seagulls.  Or God.  All of those things.  While riding a missile.

Pros:

Ridiculously Over-the-Top At All Times. All of the aforementioned Catholic stuff.  This game probably has won an award for having half of the top 20 most outlandish moments in gaming.  I don’t want to tell you anymore.  You just have to play it to understand.

It has huge bosses. Do you know the final Colossus in Shadow of the Colossus (one of the best games of all time)?  Every boss is 10 times bigger than that.  The boss fights are so big that they are their own level, and they’ll take like 10 minutes or more to beat.  Destroying one just feels so monumental, yet so easy at the same time.

There are references to other video games… ALL THE TIME. You have to be very attentive to catch the references, though.  Being a Capcom game, most of the references to other games are other Capcom games, but there are exceptions.  References include, but are not limited to:  Resident Evil, Okami, God Hand, Viewtiful Joe, Devil May Cry (of course)……… God of War, Halo, Metroid, and SATURDAY NIGHT LIVE.

It has great replayability. It is a relatively difficult game, but with practice you become an unstoppable force.  And there are multiple difficulties beyond that.  There are challenge rooms hidden all over the place, as well as journal entries, tombs, records (to get new weapons), and 50 birds to collect across the difficulties.  There are even making-of videos, 3-D model and artwork galleries, and tons of accessories, weapons, outfits, and extra abilities.  Each weapon has it’s own set of combos, and you can wear a different weapon for each hand and foot to make tons of combinations and you also have the ability to pick up enemies’ weapons and use them until they break.  There are lost chapters and bosses, special ways to get hidden weapons, medals for every chapter, those achievement things, and unlockable characters to play as.  It’s a very customizable hack-and-slash with lots of things to collect.

Gameplay is Vary Veried… err, Very Varied. It’s not just room after room of: “Oh, now I have to fight those same enemies, but there’s a couple more of them and they’re slightly more powerful.”  They change it up a lot.  The game forces you to battle differently sometimes.  Sometimes it’s just hack-and-slash, but then sometimes there’s a puzzle or some strategy.  Sometimes you’re playing a minigame the entire level.  Sometimes you’re freezing time on the top of a currently-crashing-into-the-interstate cargo plane so that you can put some sort of winged Mayan albatross into a guillotine while sucking on a lollipop.  Or whatever they make you do.  At least you’re wearing magical ice skates while you do it.

Cons:

There is a steep difficulty curve. Except for Very Easy and Easy, which I’ll get to in a sec.  Until you get the hang of dodging like every second and know when an enemy is going to attack you even if it’s off-screen, you will die a lot.  And your chapter score will be crappy.  You don’t want that, as they give you the Joe Pesci award.  Also, the only mini-boss is a cross between Henry from No More Heroes and Sephiroth from Kingdom Hearts.  And you fight this person a lot more than once.

It may be too Japanese for some. This game is so Japanese it’s… I really need to not use the word “ridiculous” anymore.  If it’s not blaring “Fly Me to the Moon” in the background, it’s something you’d hear in every j-rpg or anything from over there.  The amount of camp and style it displays is also very anime-esque.  For every person I know that doesn’t like this game, it was for this reason mainly.  On top of that, the Easy and Very Easy difficulty levels are apparently made so you can play the game with only one hand.  you just have to push two of the buttons and the game does all of the combos for you.  Well, I guess at least they’re thinking about the tough lives one-handed people lead…

Mostly Text-told story. In order to not be utterly confused all of the time, you must also read all of the journals and stuff that you collect.  This shouldn’t be necessary.  They should provide enough story in the cutscenes in order for the player to get it.  I knew what was going on because I read the journals.

The Achievements/Trophies are gonna take a while. The game creates this thing called the “101 Umbran Tears of Blood” (a pretty neat idea), which is basically all of the (I think) 51 birds you collect and the 50 achievements combined into one total.  It’s actually incorporated into the story that all of these tears were intentionally scattered around.  Anyways, you have to beat this game on hard, an even higher difficulty than hard, and collect tons of things in the game to get all of the achievements/trophies.  It would take multiple, multiple play-throughs.

The PS3 Version sucks.  Don’t get it. Before the recent patch the PS3 version of this game got stuck on the loading screen.  It did it when you go to the pause menu, when you unpause, when you pause during a cutscene (and unpause), and when you do anything or think about anything.  We’re talking a good 5 second pause.  Still, the framerate constantly drops and there is a lot of screen tearing, even during cutscenes.  These are not good things.

Well, that’s about it.  This has been Vegieza.  I have a fever, and the only cure is killing more Angels.



Vegieza’s Virtual Vices: Borderlands

9 02 2010

Hey! I’m back for another review, and this time it’s Borderlands.  Borderlands is an FPSRPG, otherwise known as a firstpersonshooterrolepersongame… or something.  Woah.  How did they not think of this sooner?  Anyways, the gist is that a wasteland planet called Pandora is rumored to have treasure buried by aliens somewhere in a place called “The Vault”.  You play one of four bounty hunters (four classes) that travel to the planet to find out where it is, what it is, and all sorts of other things.

Here are the pros and cons:

Pros:

The co-op is… amazing. Grab a buddy or significant other and play this baby for 60+ hours.  It doesn’t even matter if they don’t care about the story or why you’re even doing the quests.  They won’t mind because shooting people and driving around is so fun.  After you beat the game, New Game+ begins and the enemies still level up with you.  It even renames the baddies and gives some of them differents skins.  You can create as many different characters as your harddrive can handle and play with your partner in any combination of them you see fit.  There are even Call of Duty 4-style challenges that give bonus EXP, like “I fired every bullet ever” is to fire 10,000 bullets over the course of the game.

I need guns.  Lots of guns. There are over 100,000 different guns in this game.  No, my ‘0′ key did not get stuck.  Mostly they all look different, with different looking stats, attachments, colors, elemental additions, and more.  A lot of people say the guns are all the same, but they really aren’t.  In addition to guns are shield mods, grenade mods, class mods, and elemental mods, most of which are different from each other in stats and appearance.

It’s Cel-shaded. I actually like the art style this game has going on.  It adds to the goofy, redneck humor that the whole game conveys.  I really think it wouldn’t have been as fun if it was realistic looking.

Once Again, Easy Achievements. Again, I’m a little, naughty, achievement whore and this game satifies me more than… OK I’ll stop.  Pretty much every achievement is easy.  You have to beat the game almost twice to get to level 50 (the only one I haven’t got yet, I’m 49) and then get 15 kills with all 4 class’s action skill, but that’s about it.

The sequel will be better. Perhaps the best thing (besides the co-op) about this game is that with all they leave out (explained in the “cons” section), the sequel will have those things.  If they still have an awesome co-op and tons of guns, then that game will ROCK.  It is rumored that they didn’t plan on it selling well and never planned on it having a sequel.  They have now said that it would be a “no-brainer” to have one.

Cons:

All NPCs are zombies. Except for the CL4P-TP, all NPCs just stand there like rocks.  There is absolutely no life to them and they are annoyingly boring.  They just barely nod to you (sometimes), and their mouths don’t move when they talk.  By the way, the first DLC pack actually has zombies.

Bare-as-bones Story. At the beginning a “Guardian Angel” (some Japanese chick) is somehow talking to you and telling you to obey her and all sorts of stuff.  She somehow knows about the Vault.  That and the game description at the top is the story you’ll get at the beginning.  And almost nothing else at all until the end.  There are a few audio clips, but that’s pretty much it.  “Hey, this bad guy has a piece of the Vault Key, 3 or 4 of which you’ll need eventually by the end… go fight him for it” is NOT story.  95% of the quests you will do have nothing to do with that story, and the other 4.8% are the quests previously mentioned.  Again, this will most likely be improved in the sequel.  And no, not everything is explained at the end.  I still don’t know why some things happened.

Enemy Variety. There are about 5 different species of creatures, and bandits.  That guy on the front of the game who’s blowing his brains out?  You’ll shoot him in the head personally about 100 times, and specifically that model of bandit.  The New Game+ does really alleviate this problem somewhat, but some are still the same anyway.

Once You Go Co-op, You Can’t Go Back. After the tremendous fun I had in the cooperative campaign, the single player game is like the most boring thing ever.  Without much story, it just seems tedious to play it by myself.

Needs Moar Humorz. The moments the game actually tells jokes, it is hilarious.  These times are few and far between, unfortunately.  The screens it shows when you encounter the boss are the best comedic moments in the game.

For now, this has been Vegieza, Interplanetary Ninja Assassin.

Thanks Vegieza. Top notch. As a quick point, the FPSRPG has in fact been done before, like what I found with a quick google search:

Bioshock, Deus Ex, Fallout3, Hellgate: London, Mass Effect, Neocron, PlanetSide, Stalker, System Shock, Vampire: The Masquerade-Bloodlines

Granted, some of them merely sport RPG elements (and some of them ARE mostly THIRD person shooters, not first) and aren’t TRUE role-playing games, yelling ‘level up’ every ten minutes, but Bioshock DID have you collect Experience points of sorts and level up your abilities.

That being said, Borderlands sounds awesome, and it seems to take the FPS RPG Hybrid to the next level, exemplifying both in a tight, high-quality, fun package, whereas most of the others can’t claim even two of those properties. We’ll see Vegieza next week to put your head in a Vice  once again.



Vegieza’s Virtual Vices

2 02 2010

Goblin here. Starting today, we have some new writers! Make ‘em feel welcome, yall. First up is my bro, Jeremy, who made me painfully aware of just how Glitchy this Goblin is, inspiring my Glitch of the Week (that’s returning this week, too.) Later in the week, we’ll here from another new writer, my bud Haley, the Fangirl on the Loose. But for now, here’s Vegieza with a look at Assassin’s Creed 2.

To start off, I would like to be called by my XboxLive Gamertag:  Vegieza.  Anyone can add me if they would like.  I am the frequently referred to “Jeremy”, as I have been present for the majority of the Goblin’s video game glitches.  All were hilarious.  Based upon a lack of a continuous video game review segment, I have been asked to put my current education to the test.

I was asked to come up with 5 pros and 5 cons for Assassin’s Creed II.  After a week or so of thought, I believe I have accumulated a list that will help you, the reader, decide whether or not to throw down 6 Hamiltons on the counter at GameStop and pick it up.  I will begin with 5 reasons as to why I feel that Assassin’s Creed II is my personal Game of the Year for 2009.

PROS:

It expands on everything in the first game. Yes. You heard me. Everything is better than the first Assassin’s Creed.  There are more moves.  There are more weapons.  There are more things to do.  It is at least twice as long.  The world is way more interesting to explore.  The blending system isn’t broken.  Everything.  Therefore it creates the second pro.

The game has removed most of the elements players complained about the first time around. The main complaint about Assassin’s Creed was the sheer redundancy of the investigation missions.  These have been completely removed.  Never again will you have to sit on a bench and eavesdrop.  At least 99% of the missions in the game are completely different than all of the other missions.  It’s like a more linear Grand Theft Auto type mission setup.  The odds are if you didn’t like the first game you will like the second.

The story destroys your childhood and punches history buffs in the face. I love this plotline.  How on earth the developers came from, “Hey, we should make a game about assassinating people” to this is unbelievable.  Personally, I love conspiracy theories, and the plot’s twists and turns this story weaves has rocketed it into my favorite 5 plotlines (One Piece, Lost, Metal Gear Solid, Mass Effect, and this).  Pretty much everything teachers taught you in history class are contorted and warped into this plotline, and it’s done brilliantly.  I cannot wait for the third game just to get more story.  Delicious.

It’s a pretty easy 1000/1000 or Platinum. Once you get to know me you’ll find out that I’m an achievement whore.  I’ve gotten all 1000 achievement points on this game, and the trophies on the PS3 are the same, so you can get an easy Platinum there.  The only minorly difficult one would be getting all 100 feathers in the game.  A good tip is to try not to collect any as you play.  After you finish the game you can easily follow a guide and it shouldn’t take but a little over an hour to get all of them.  If you’re having any difficulty on a few others, consult a guide and you’ll have them in no time.  Also, the only “missable” achievement/trophy is to kick a soldier while flying.  You have to lock on to one and it automatically does it.  Anyways, as some people buy game specifically for achievement points, this is an easy sell.  Heck, you might have some fun while you get them. >.>

Desmond doesn’t come out of the animus as often. There are only two points where you will come out of the animus.  Those are pretty creative sections, so gone are the reading of people’s e-mails and the pick pocketing of fountain pens.  I believe since Ezio is such an outstanding character, Desmond should take a backseat in this game.  They provide enough story to make up for it.  Plus, the story actually has a point as to why you’re in for such long periods and it will be included in the story later.

CONS:

The Notorious system is a little too easy to get out of. In order to alleviate the complaint from the first game where soldiers constantly hate Altair at all times, a “Notorious” system is provided.  For everything bad you do, a meter fills up.  When it fills completely, guards hate you just like the old days.  There are specific things you can do to bring the meter back down, but tearing down a wanted poster shouldn’t make it decrease a whole quarter of the meter.

There are sections missing from the game. “Corrupted” memory blocks create a few quite literal plot holes toward the end of the game.  This creates something briefly interesting, but the reason this was done was to make you pay for Downloadable Content.  The first DLC pack, “The Battle of Forli”, has been released, but it isn’t looking like much of a buy.  There are no achievements and it is only about 1-2 hours long.  In addition, this DLC leaves off on yet another cliffhanger.  Just wait until the second one comes out and get both.

While more complex in execution (pun intended), the assassinations seem less…  personal. After the first 2 assassinations or so, the plot goes crazy and it’s really hard to realize why exactly it is that you’re killing these guys.  About two thirds of the way through, though, they start providing videos explaining on who exactly some of the people are and why you’re assassinating them.

Lucy’s face is bad. What the heck did they think they were doing when they animated Lucy (voiced by Kristen Bell)?  The entire series’ graphics got enhanced and even cooler looking except for her (quite the opposite).  At least you don’t see her much.

Ezio’s personal bubble hates escorts. Yes, that sentence is correct.  Whenever Ezio (or Desmond, for that matter) is walking beside someone or blending in with anyone who’s walking, his body turns (not the legs, mind you) toward the person.  It is the most awkward looking thing ever.  I hated it the entire game.

Well, there you go.  I wanted this to be slightly more extensive than I’ll try to have it other times, because once again I believe this was the best game of last year.  Thanks for letting me do this, Goblin.

Requiescat in pace.