Hey Goblinites. Well, between the rough week and a lack of ideas, my top five this week is why I love 4th Ed.
#5. Clarity
For once, the manual is definite and to the point, with well laid out rules and regulations, making it very easy for you to pick up and play, without people ending up as super-broken 10 attacks per round half dragons due to shoddy rules and the D.M. saying, “It’s not really specified, but it SOUNDS plausible…”
#4. Customization
Thanks to the powers lack of ridiculous after effects, it’s really easy to skin powers as new powers. For example, my greenflame blade, which normally burns my foes with a eerie fire is now my Steamjet Blade, because as a Warforged (mechanical being) I shoot steam out when I slash someone. Very nifty.
#3. Game Speed
Finally, people have no need to sit and ponder for hours just because they aren’t used to the rules. It’s easy to explain, so the game runs really fast, meaning combat that would have taken hours shrinks to a more manageable time table. Very nice, especially when time is short.
#2. Power Balance
It’s nice to know that as a mage, you get jsut as many cool things to do each round as the fighter. It was always lame to be stuck in the back, just because of class difference. It’s a FANTASY game, so magic should be able to counter might, and vice versa. Thanks for that, it means mages are playable again.
#1. Forgiveness
You can retrain skills and switch certain stats around when you level up, meaning that just because you chose the wrong feat doesn’t mean you’re stuck unable to reach that prestige class you wanted. It’s garbage to have to plan every number before you start playing, so thank you, DnD 4th Ed.
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