Welcome, Goblinites, to Flash Game Blitzkrieg. Whenever I play a Flash Game worth playing, I’m gunna post it, along with the review I submitted to the game’s creator, if I submitted one, or a custom written one. Granted, these’ll probably contain spoilers, so expect them in Goblin Blood Green.
ABOUT THE GAME: It’s a text based adventure, like a choose your own adventure book or a visual novel, centered around retrieving medicine for your wife, who has contracted cholera. Well thought out, inventive, with just a few problems. Enjoy.
Here’s the game, first off, and it’s pretty fantastic. It’s on Newgrounds, but trust me, it’s worth the playthrough.
Now for my review, it’s a little long, but even if you DON’T read my review, play Dead Frontier: Outbreak 2. It’s a blast and a half. No need to play the previous incarnations, which, in my opinion, were a bland snooze fest.
Okay, first off…
I got the antibiotics and survived the day, rank A in compassion and Tactics, my first time through.
But I died 5 times, each to poor wording and communication problems. Also, I had to let a girl die for no reason.
Death 1: I was going to activate the generator, and chose ‘open the curtains,’ assuming he knew relatively where the curtains were,not that it was an all-encompassing darkness. Word it like this next time: ‘Search for curtains to open.’
Death 2: I decided to fight the huge hoard of infected instead of fleeing to the second pharmacy. I ran out of ammo and ended up relying on a… pipe?! My crowbar just magicked itself away, apparently. With a crowbar, I could have survived or at LEAST there should have been an option to turn and run once the others did instead of fighting until I die.
Death 3: After that, I fled the encounter instead of fighting. Instead of closing the shutters at the pharmacy, I chose to hop behind the counter, turning to fire with all that ammo I saved from not fighting. Instead, hiding meant I hide there and piss myself until I get eaten. WHAT?! Why didn’t I still SHOOT behind the counter? VERY Frustrating. (Also, if you care, I didn’t lock the shutters originally because those require keys, which I THOUGHT I didn’t have.)
After finishing that encounter, you run into the ‘employees only’ area. There was a girl being attacked. I was like ‘kay lolz, I sav u.’ But WHOOPS, somehow, all that ammo I should have saved from NOT fighting the hoard and NOT fighting the zombies outside the closed shutters isn’t there, because SOMEHOW, I’m out of ammo, even though I had multiple options to shoot before that I DIDN’T take.
Death 4: Pissed, I decided to wrestle it off. I got bitten on the arm and died. Except for one thing: I was wearing BIKER LEATHERS WITH GLOVES! Those things fasten together most of the time and the opening (assuming there IS one) would take thought and effort to exploit! INFURIATING. Whatever though, fine. Next time through, I stole her gun and ammo. So… why couldn’t I use her gun to save her??? Bah.
Death 5: After that, in the car, I shunted the accident vehicles out of the way and came across a mob of undead. Because no number was stated, I assumed it was about 10-15. I rammed them, and when the car failed, me and my companions from the mall didn’t shoot, we just died without fighting… at all. Really? REALLY really?! C’mon man….
Anyway. Despite all that, it had a good setting, a realistic objective (though, had they boiled their water, they’d have been fine, but… okay.) with a deep character, good art, good writing (for the most part) as well as good voice acting and sound effects. Just next time, make sure you constantly assess the tools the characters will have at all times, so these things stop happening. It’ll make the next one the best game ever.
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