GG’s Firered Hardmode update log! Ep. 1

28 10 2010

Inspired by Nuzlocke, I decided to play poke’mon firered on HARD MODE.

For those of you who don’t know, here are the super-strict rules:

-If a Pokemon in your party faints, you must release it.

-Every time you reach a new route, cave, etc., you must catch the very first Pokemon you see, regardless of your current number of party members. The Pokemon may sit within the box for an indeterminate amount of time as a backup.

-If you fail to catch the first Pokemon you see, either via it fleeing, knocking it out, or having no Pokeballs, you may not catch another. Tough shit.

-This means you can not catch a pokemon in a route you were in before you could catch pokemon. So no route 1, you were there before you had pokeballs.

-If a town you go to contains a body of water or a gift Pokemon like Bill’s Eevee in G/S/C/HG/SS, that may be considered a Pokemon of a new area.

-You must nickname your pokemon so there is some sort of attachment. Each pokemon is a best friend to you, to see them die is heartbreaking.

-If your entire party faints, they all must be thrown away. If you have a pokemon left in a box somewhere, you may continue, otherwise you must start your game over.

-Treat pokeballs as rare artifacts; at no point can you buy more than one from each store. You should only use ones you find in the wild or are awarded.

-You are, under no circumstance, allowed to get a second pokemon from any given area.

-You are, under no circumstance, allowed to use items outside of battle. If you were poisoned on your last turn of the battle, you better hope to god theres a pokemon center nearby.

-You may not switch out before the enemy trainer sends in a new Pokemon.

-You are not allowed to use legendaries in battle.

-If your pokemon is 4 levels higher then the pokemon you are fighting then you are not allowed to attack with that pokemon. (Wild pokemon only. Legendary pokemon acts like a trainer fight.)

Taken from this site.

So I will be posting my daily adventures whenever I play, and boy did I play today.

I started up firered, named myself Troa, my rival Tempo, and grabbed my Charmander, Goku. Off I headed. I ALLMOST made it to Viridian without encountering anything… a ratata appeared on the LAST square of grass.

No rat for me, because I had no poke’balls. On I went, retrieved my poke’dex, ran back and killed some ‘mon as I went, headed for the forest. On my way, I encountered a level 3 pidgey! …Goku was level 7. Can’t attack him. Crap. Ran, and headed for viridian. Got inside, found a… level 3 weedle. Crap. No bug for me.

Desperate, I ran back for route 22. Encountered… a level 4 ratata! …but a level 4 pidgey on the way there had made Goku level 8. Well dang it. Now I’m heading for Brock… with only a charmander. Game over, man. Game over.

Time to start over in the morning.



Vegieza’s Virtual Vices: Rock Band 3 Pre-release Expose

25 10 2010

The ability to play Keytar while singing “The Power of Love” from Back to the Future is almost upon us.  This awesome moment is going to be made possible by Rock Band 3 and players like you.  I’ve been playing Rock Band 3 for the past two weeks, as Amazon.com delivered it to me mistakenly early on October 6th.  Let me tell you about it.

PROS:

First, under the “PROS” section, there are PRO modes. See what I did there?  There are lots of new additions to the plastic instruments that we have grown to love.  It’s like the new season of a TV show, where you get some new characters and more character development for previous ones.

First, there’s an all-new guitar.  Well, two new guitars actually.  These Pro guitars both have to be string-plucked.  The Mad Catz Rock Band 3 Fender Mustang PRO-Guitar Controller (whew, what a mouthful) has a string box with 5 strings at the bottom.  Above that are the 102 fret buttons (!!) that you use to play.  It also can be used as a MIDI guitar controller while not playing the game.  This one will set you back $150 and isn’t available until November 16th.  The Rock Band 3 Fender Squier Stratocaster has 6 strings (along the entire neck) and 22 frets.  There’s a sensor all along the neck that senses where you’re pressing down the strings.  Also, it can be plugged into an amp.  Harmonix has shown a screenshot of this one, but no one knows when it’s coming or how much it will be. These guitars can also be used in the PRO BASS mode.

Next is the keyboard, a dream of many Rock Band fans for a long time.  It’s wireless, spans two octaves, and even has a touch sensor for some WAH-WAHing sustained notes.  It feels like a well made MIDI keyboard, and can be used as such.  The modes for it are KEYS and PRO KEYS, with the normal one using only 5 keys while PRO uses the whole thing.  The regular KEYS mode can get very tiring on Expert on the hardest songs, so take some painkillers.  Also, you can play the guitar or bass track on the keyboard if you so choose.  The keyboard by itself is $76.99 and the bundle with the game is around $120 (this is the bundle I got).

There are also extensions for the drums in the form of the Pro-cymbals kit.  I don’t know too much about drums, but they are apparently the Crash, Ride, and Hi-Hat cymbals.  What’s great is that every song that has been created so far can be done in the PRO DRUMS mode, even songs that were made before the extensions were made.  They cost $39.99 by themselves or $129.99 for the Rock Band 3 drums and extensions.

Also, Vocal Harmonies are finally added. A feature first introduced in The Beatles:  Rock Band, Vocal Harmonies allow up to three vocalists to sing up to three-part harmony.  So, it’s kind of like a PRO VOX (vocals) mode.  Since Bohemian Rhapsody is included in this game, this is definitely a winner.

The “Overshell” is amazing. As you play the game, there is always an “Overshell” menu above the gameplay and other menus.  This allows people to actively drop in and out, breakneck speed can be turned on and off, and calibration can be instantly done.  Now you don’t have to completely back up to the main menu to do these things anymore.

In Quickplay, everything is tracked. All score information, star-tracking (something sorely missed in Rock Band 2), leaderboards, and more is available within Quickplay.  You can complete Challenges, save setlists, and even challenge other players within the mode.  You can now use your personal character in Quickplay, unlike in Rock Band 2, and you also gain fans for your band, even though you’re not in the “Road Challenges” (Career) mode.  Also, a complex search engine has been added that lets you tailor your available songs to exactly what you’re looking for.  It’s really awesome.

The setlist is great as well. Pretty much all of the songs are interesting to play on at least something.  With ten different instrument modes to try the songs out on (not including Band, which can have 5 players in all sorts of combinations), these songs, plus all of your DLC and Exported songs, will last an awfully long time.

CONS:

With the PRO Guitar modes, you think they would have their new guitar(s) out on release day.  I feel like I’m missing a vast amount of the game.  I guess we’ll all wait until November 16th, then.

The Road Challenges mode (the new World Tour mode) seems shorter. Within 3 days of not playing it that much I had it beat.  You can make your own playlists on pretty much everything, though, so I guess it feels more like you’re managing your own band’s tour.  I guess they wanted to make the vast majority of the game in Quickplay, which is better in the long run.  It means that you’re working to further your career no matter what you do.

About 20 or so of the new Rock Band 3 songs don’t support keyboard. So, in addition to there being no Pro guitar yet, I feel a little lacking in the Keys department as well.  Add to this the fact that a lot of the least difficult songs have you barely play any keyboard at all.

Score Duel is gone. I love battling other players, but I can tell that these changes are Rock Band’s way of trying to stay as far away from Guitar Hero’s problems as they can.

With all of these add-ons and new controllers, it’s a lot to invest in. If new experiences are what you’re after, you’re going to be forking over quite a bit of money for it.  Make sure you’re willing to go all of the way before making any big purchases.  Find out if any of your friends have the new keyboard or drum extensions and ask to try them before you buy.

If you only buy the game, you’re basically getting just another Rock Band.  If you don’t have any DLC, your experience won’t be as diverse.  If you don’t plop down the money for the new stuff, you’re really missing out on a whole lot of fun.  As stated earlier, how good this game is depends on how devoted you are to it.

Goblin here, and I played alongside Vegieza when I could find the time. It was a lot of fun, and the character creation is something he didn’t touch on. It’s WAY more vast this time without feeling cumbersome, and the shopping basically takes care of itself. Instead of just stockpiling ridiculous amounts of cash, you complete challenges and bam: new clothes.

I will say, when some songs’ vocals merge too well and you can’t tell whose voice is whose, it’s a bit rough trying to sing along. Best try to find some solo tracks and listen well, or just trial and error if you can’t read pitch, my friends. Also, Vocals with Keyboard will equal win. Goblin out.



Vegieza’s Virtual Vices: Green Day Rock Band

11 10 2010

Yet again I bring you my thoughts on another music game.  Don’t worry, there will be 2 more this year.  This go around it’s all about Green Day:  Rock Band.  Now, I’ll say this to start off:  it’s good if you like Green Day and bad if you don’t.  That should immediately divide everyone in half.

PROS:

It’s pretty difficult. This is a great thing, especially on the back of Lego Rock Band’s easy setlist.  Most of the tracks are what guitar-based music game players refer to as a “chord fest”.  This term means that you’ll be doing a lot of chords a lot of the time.

But it’s not boring because of this. Usually, so many chords constitute a setting in of boredom after a while.  This is not so in this game, because it’s mostly REALLY FAST MUSIC.  That’s the main reason as to why it’s difficult.  You’re playing this chord fest at a really fast pace.

All the band members and venues look and feel like they should. If you like Green Day, then you’ll feel right at home.

There are lots of extras, like pictures and videos of live concerts.  These are unlocked not only by playing the main career but also by completing challenges like playing all of American Idiot at once.

Finally, American Idiot. I’ve been waiting to play this album on Rock Band forever.  This is one of my favorite albums of all time, and it was a delight to finally play it in all of its glory.

CONS:

Once again, if you hate or slightly dislike Green Day, then buy something else. It was pretty much only made for Green Day fans.  However, the only exception to this might be if you are a Rock Band guitarist looking for a way to practice chords (I know some people are bad at them).  This would instead be a great way to practice.

Chord fests hurt. The problem with playing this many chords at this speed is that your hand will start to hurt really quickly.  Their first albums are the worst at doing this.  As their sound progresses, they use the extreme speed/chord fest combination less and less.  So, as you go through the career it hurts less and less.

Even further than this, if you CAN play chords but don’t like to, then as stated earlier about halfway through the career there aren’t many more songs like that.

Some achievements are only solo.  It doesn’t tell you this, though.  Sometimes you have to be playing in your own career, and sometimes you can be playing in a friend’s and still receive them.  If you are unsure, you should probably look them up.

These games are starting to tire even me. After having played an upwards of 14 band-based music games through in their entirety, it’s starting to get a little repetitive.  Hopefully, Rock Band 3 will fix all of this with the Pro modes and Keyboard instrument.

Anyways, the verdict remains that it’s a pretty good buy if you like Green Day, and it isn’t if you don’t.



Goblin Review: The Expendables

5 10 2010

I know, a bit late, but here I am, reviewing this summer’s most anticipated action flick, the Expendables.

Now, I’m not going to bore you, so here we go. This movie’s acting is alright, nothing special, and the same could be said for the plot. The action scenes are over-the-top, explosions abound, and the all-star cast is staggering, even if two names are only there for five minutes.

Those points aside, if you were a fan of eighties action movies in their prime, or just like watching crap explode, you’ll probably really like the expendables. The ending is pretty abrupt, but it’s an action movie, did you expect perfection?

Glitchy Goblin gives the Expendables a 7 out of 10.



Vegieza’s Virtual Vices: Limbo

5 10 2010

Occasionally there comes along a game that’s simple but does everything right.  With the game market full of crap like shovelware and other games with developers that should probably being doing something other than making games, it’s nice when one of these comes along.  Limbo is a $15 XBLA (Xbox Live Arcade) puzzle-platformer that feels a lot like Braid (play that game, too).  The concept is simple:  you wake up, somewhere bleak, and just start doing stuff.  More games should be like that.

PROS:

It’s black, gray, and amazing. This game has like every shade of gray known to man.  Even without colors, it’s amazing to look at.  They kept it simple.

There’s no soundtrack, and it’s amazing. Just the ambience of the forest and the occasional dull tone make this game deceptively creepy.  Once again:  simple.

The puzzles are pretty great. While not as difficult as Braid’s puzzles, you’ll still have to think.  Upon watching multiple people play the game, some players get stuck where others get it right off the bat.  As I observed the Goblin himself, he instantly solved things that took me a while and vice-versa.

It’s one of those interpretive stories. You know, the ones where the developers don’t actually have to create a story, just throw in some mysterious imagery and what-not.  They then sit back and watch the forums buzz with endless theories of what actually happens.  I like that occasionally.

The achievements are easy in addition to other things. After beating the game, chapter select opens.  You can then jump to whatever achievements you missed.  Besides this, there’s also a leaderboard.  It tracks what percentage you’ve beaten the game, which can go up to 111%. Past the 100% mark is even more super secret things to find, as well as beating the game in one sitting without dying once.

CONS:

It can be divided into sections pretty easily. It would’ve been nice to see a mix up of the puzzles, instead of all of the same type in one area.

The second two-thirds of the game feels less personal. Things are aggressively attacking you toward the beginning, but after a certain point that all stops.  The rest is just puzzles and dying is something you bring upon yourself from then on.

The above thing gets rid of the creepiness, too. You’re on edge a lot at the beginning, but then it slowly dies down as you realize that you aren’t in as much immediate danger anymore.  With your nerves no longer being frazzled, puzzles become frustrating as arguing with inanimate objects becomes anger at yourself.

It’s pretty short. It’s about 4 hours long, but that’s if you don’t get stuck too often.  You might wanna play it again, so that’ll extend it some.

That story thing again. Some people actually hate when things don’t explain themselves outright and are up to interpretation.  If one of these people is you, then it’ll detract some from how much you like it.

Limbo is worth $15 because it’s an experience.  If all of this sounds good, but you don’t have $15, then get Braid.  It might be discounted by now.  I don’t know.  Come back to this in a couple of months and it might be less then.